Guildlands

Changelog

What's new

Days
62
New
431
Improved
990
Fixed
385

November 2026

Latest

The Necromancer's skeleton

  • Fixed

    Combat the Necromancer's skeleton now shows at full size beside them on outings, and it also appears in group dungeons.

  • Fixed

    Combat the Necromancer's summon is called Skeleton in the fight numbers and log, no longer Beast.

  • Fixed

    Discord when fighting a world boss, your status now shows the boss instead of the map name, and no longer repeats the website address after your level.

DLC classes, free until the Playtest

  • Improved

    Classes the Necromancer, the Beastmaster and the Artificer can be created and fully played without buying anything until the Steam Playtest begins. They are still DLC classes: after that they will need their DLC and, without it, the character will play like its sister class.

The Founder's Tunic and Steam in ten languages

  • New

    Founder's Pack it now also includes the Founder's Tunic, one per account, which raises the chance of your loot dropping at a higher rarity by 10%.

  • Improved

    Steam the game page and every downloadable content page now show their images and texts in all ten languages.

  • Fixed

    Languages in Russian, Japanese, Chinese and Korean, names, banners and speech bubbles in the world now read properly, with no question marks, no spread-out letters and no overlapping lines.

A new panel for Toil and workshops

  • New

    Backpack a new trash bin tab to destroy items. Drag an item from your backpack there and confirm; for a stack you choose how many, and for a valuable item you must type a word so you never lose it by mistake.

  • Improved

    Toil and workshops while you work, a new panel at the top shows your profession level and experience, what you are doing, how long is left and the energy. Each time you gather something, it flies into your bag. In workshops you also see how many units are left and what you have queued next.

  • Improved

    Smithing and Carpentry gear, tools and boats can now be made several at a time, like in other professions: make 1, 5, the amount you choose or everything you can afford.

  • Improved

    Backpack the Rune pouch tab now shows a rune and is properly framed.

  • Fixed

    Clans banner symbols are now centered in their boxes when founding a clan.

Echoes without World Bosses

  • New

    World auras that swirl around your character, passing in front of and behind them. While you work a profession you wear its aura: sparks at the forge, leaves while gathering herbs, bubbles in alchemy, steam while cooking and many more. Your active prayer or your food shows too, and everyone nearby can see it. When you level up, a golden swirl surrounds you for a few seconds.

  • New

    Gear if you wear the chest, helm and weapon of the same Grade V set, your character shows that set’s aura, in the world, on outings, at world bosses, in groups, in duels and in castle battles, and other players see it too. Each set has its own. It is purely visual.

  • New

    Discord the first time you join the server, it asks which languages you speak, to open the section for each one, how you found Guildlands, what you enjoy most and how much you usually play. Before chatting, you read and accept the rules.

  • Improved

    Ascension the trials from 50 to 60 have been reworked. Echoes now go from weakest to strongest, from the Spectral Captain to the Vampire King, who closes out level 60, and none of them is a World Boss. The third path of every trial is met by gathering or crafting with any profession, or with a tempered piece. Each trial asks for a single World Boss of level 40 or higher. Handing in a trial fills a quarter of your experience bar.

  • Improved

    World bosses the box with your damage and the rankings can be moved by dragging it from the top. Double-click puts it back in place.

  • Improved

    Professions the work scene looks better. Your character and what you work on sit lower, trees look bigger, when fishing the line reaches a bobber floating on the water, and in the mine the pickaxe really hits the vein, with sparks, ore chips and lantern light.

  • Improved

    Outings the log at the bottom has a soft background so it reads better, and the food slot shows the name of the dish.

  • Improved

    City Bastian, the town crier, now calls out the news beside the road that leads down from the square.

  • Improved

    World Bosses the window to summon a boss has a new, tidier design: a bigger boss, the invitation and loot in their own trays, the Summon button within reach and the latest fights with their portrait.

  • Improved

    Wiki the market price box only shows up when there is a price to show.

  • Improved

    Map the map, the live map, the Passive Tree planner, the press kit and the privacy policy now have their own address in each language, easy to share.

  • Improved

    Ascension at level 60, the cap, the experience bar shows full and without numbers. Level 59 no longer banks a reserve, since the last trial takes you to the level cap, where experience no longer builds up.

  • Improved

    World Bosses hovering over another player shows a new card with their class and level, plus the damage they dealt, the healing they did and the damage they took, with their place in each ranking.

  • Improved

    Interface new icon for The Colosseum of Aurelia (crossed swords over a laurel wreath), in the same style as the rest of the bar; it also shows in the combat achievements and the Compendium.

  • Fixed

    Desktop client if the game opened before your connection was ready, every item icon stayed broken until you restarted. They now load again on their own as soon as you are online.

  • Fixed

    World Bosses the clock in the bottom right no longer peeks out from under the Retreat button. The time left is shown in the boss bar at the top.

  • Fixed

    Wiki old links to some materials, such as woods and tanned leathers, take you to their page again.

  • Fixed

    World Bosses if you change your spells or gear mid-fight, you now get a notice that the change applies from your next entry. The current fight keeps what you had when you joined.

  • Fixed

    Mounts the rider now sits properly on every mount: the body no longer floats or sits out of line with the legs (griffin, raptor, qilin, elk, owlbear, phoenix and others), dragons have legs the size of your character, and the scorpion, war bear and lava salamander no longer show leftovers of another rider underneath. The rider's legs also look right from the front and back on every mount.

Regeneration against bosses

  • New

    World Bosses the loot window now shows your damage, healing and tanking, plus how much damage and healing came from each spell, your weapon, life steal or potions. Now you can see which spell pays off the most.

  • New

    Order of Aurelia you can now hide each character's helm from Options. It only changes how you look: the helm stays equipped and works the same, and everyone sees you without it.

  • Improved

    World Bosses your damage panel and the ranking are now a single panel that starts collapsed, showing just what matters: your damage, the loot bar and your place in damage, healing and tanking. Tap it to expand the full table.

  • Improved

    Welcome the welcome window now shows only the first time you log in with each character each day. Later logins take you straight into the world.

  • Improved

    Skinning animals drop 50% more hides and each hide gives more experience, so the skill levels up almost twice as fast and you get enough materials for high-level light armor.

  • Fixed

    World Bosses your health and mana regeneration now works for the whole fight against the boss. The boss hits a little harder to make up for it, so the extra regeneration you get from the Passive Tree, your gear or food is what makes the difference.

  • Fixed

    World Bosses finishing blows, like Execute or the Passive Tree passives that hit wounded enemies harder, now trigger when the boss is low on health.

  • Fixed

    Group dungeons the rest between waves now counts your health regeneration and the healing you receive. Enemies are a little tougher to make up for it.

  • Fixed

    Text highlighted Compendium words no longer break the line in tooltips; the text now flows normally.

  • Fixed

    World other players no longer show up working on a profession in the middle of the plaza; you now see them where they really are.

  • Fixed

    Clans the weekly missions timer no longer shows "1 min" too early; it now counts down to the real start of the new week.

A Field all your own

  • Improved

    Farming the Farm Field is now yours alone: you only see your own crops and nobody takes your plots.

  • Improved

    Quests the track button goes through objectives in order; each click moves to the next one, and "clear a dungeon" takes you to the one that best fits your level.

  • Fixed

    Interface the loot announcement from other players no longer covers window titles, like the Colosseum summary.

  • Fixed

    World Bosses every character on an account that you leave fighting the boss keeps rejoining the fight when it falls, even if you close the game on another one.

Healers who look after the group

  • New

    Spells the spellbook has an Against players tab with its own slots, so you choose which spells you fight and defend with in the Colosseum, duels and the castle. The Colosseum has a Spells button that opens it, and to appear and attack there you first have to enter with the Enter the Colosseum button.

  • New

    Fishing roe and fish offcuts are made at the artisan table and fishing bolts at the fletching table; Hunting prey leave many more worms.

  • Improved

    World bosses group heals, heals over time and shields are now cast when anyone in the group is hurt, not only the healer, and Healing Rain and other group heals over time are kept up at all times.

  • Improved

    Tempering from level 50 you can temper any Grade V piece from +1 to +10, without waiting for the next levels, and the temper counts in full. A tempered piece needs level 50 to wear.

  • Improved

    Experience levels 50 to 60 ask for the same experience as before again. The bar fills up, but to level up you have to pass that level's Ascension trial.

  • Improved

    Clans weekly missions now show your total share and today's share against your daily limit separately.

  • Improved

    Clan Castle castle fights no longer use up runes. Runes are only spent against creatures, never against other players.

  • Improved

    Phone the menu is now one more button on the bottom bar, AUTO WALK moves to the left next to Go home, and the fight log sits higher so it is no longer covered.

  • Improved

    Interface the minimap and the garden ready notice are hidden during an activity.

  • Improved

    Runecrafting making runes at the altars is now gathering: you start and it keeps going on its own, one essence per rune, in batches of up to 1000 runes; if you run out of essence, it stops after the current one. Primal runes no longer need a crown rune.

  • Improved

    Professions what you make for your outings (arrows, potions, bait, traps and seeds) now keeps pace: spend a bit more time making than using and you can supply yourself.

  • Improved

    Fletching arrows come in much bigger batches, and one log and one bar still cover a whole batch.

  • Improved

    Alchemy each potion has its own brewing time; the ones that need a trophy or something from Hunting come several per batch, and the common ones take longer. The Artificer uses more Emberbloom per cast.

  • Improved

    Hunting, Farming and Kennel: traps need more materials, break more often and can no longer be salvaged; harvests give the seed back more often early on; the dogs eat more meat depending on the destination.

  • Improved

    Discord in the gallery photo of each fallen world boss, every hero now has their name underneath, just like in the fight.

  • Fixed

    Quests the counter on the quest panel now shows how many quests you have in progress.

  • Fixed

    Cooking food in your food slot is only eaten automatically during the matching activity: combat dishes are no longer used up while you gather or produce, and profession dishes are not used in fights.

  • Fixed

    Passive Tree on phones you can now zoom the tree in and out with two fingers, and there are + and − buttons on the bottom bar.

  • Fixed

    Spells runes are now used up one by one as you cast, instead of all being set aside when you head out. Your Rune pouch only holds back what your character will actually cast, and it goes down as the fight goes on.

  • Fixed

    Minimap on phones you can drag it with your finger again without the drag stopping or the screen moving.

  • Fixed

    Quests Colosseum wins now count on the quest tracker as soon as you close the fight, without having to talk to the character.

  • Fixed

    Beds getting up from a bed no longer leaves you stuck and unable to walk.

No more stuck order quests

  • New

    Chat with the chat open, Ctrl + click an item in your backpack, gear or stash to show it in your message; whoever reads it sees the name in its rarity color and, on hover, its full tooltip.

  • New

    Colosseum the Colosseum of Aurelia window has a Ranking tab with the season's best, their league and points, and your own spot always in view; click anyone to see their profile.

  • New

    World bosses while you fight a world boss you can see your spells and how long until each one is ready, just like in adventures.

  • New

    Bar mode what you earn (gold and items) pops up for a moment above your character, and below you can see which stage of the adventure you are on and how many fights are left before the boss.

  • New

    Quests new max-level legend, The Titans: Lord Cassius asks you to defeat five world bosses and claim their loot.

  • New

    Discord when a world boss falls, a group photo of the boss and everyone who fought it is posted in the new gallery channel, with the list of heroes who brought it down.

  • New

    Passive Tree five new keystones, one at the tip of every zone that lacked one: Vow of Light, Banner Held High, Vow of Peace, Runic Bow and Treacherous Dagger. The names of those zones moved a little to make room for them.

  • New

    Ascension from level 50 to 60 each level is earned with a trial: complete two of three seals, hand them to Isolde in the city, and defeat the Echo of a boss you already know at the Threshold.

  • New

    Tempering Grade V gear can be tempered at the Anvil from +1 to +10, one step per level from 51 to 60, and it never fails.

  • New

    Achievements new achievement “Beyond the Threshold”.

  • Improved

    Artisanry in Jewelry, the mold now shows up top next to the needle, as a tool: it is not used up, and a single one lets you make as many pieces as your bars allow.

  • Improved

    Aurelia Bastián the town crier now stands in the middle of the square and, every ten seconds, shouts the news about the Colosseum of Aurelia.

  • Improved

    Cooking your active dishes now always show next to your energy, with their time left, even outside adventures and professions.

  • Improved

    Prayer bones and ashes now have their own spot at the very bottom of the stash materials tab, and the Ossuary takes them from there without you moving them to your backpack.

  • Improved

    Compendium new entry for the Colosseum of Aurelia, with stances, leagues, seasons and how you defend while offline.

  • Improved

    Aurelia Bastián the town crier has his own outfit: a blue and gold tabard with the city crest, a wide-brimmed hat with a red feather and his hand bell, so you can spot him from afar.

  • Improved

    Colosseum the Colosseum of Aurelia now has its own button at the end of the bottom bar.

  • Improved

    Colosseum the numbers in the Colosseum of Aurelia now use the same lettering as every other number in the game.

  • Improved

    Interface the return-to-town and go-home buttons are now the same size as AUTO WALK, with a bigger icon.

  • Improved

    Adventures the fight log flags your extra hits, and when you hit twice in a row the hits play out faster.

  • Improved

    Combat without arrows your bow no longer hits: every turn shows «NO ARROWS» and you don't attack.

  • Improved

    Combat if a ready spell is missing runes, «NO RUNES» shows and you don't attack that turn.

  • Improved

    Colosseum stances have been removed.

  • Improved

    Colosseum hovering over the effect icons on each fighter shows what it is, what it does and how many turns it has left, and the fight log now looks like the adventure log.

  • Improved

    Adventures the fight log messages are clearer: they say how much damage you deal and how much you take, with no mix-up over who hit whom.

  • Improved

    Passive Tree the tree now has a stone background, and every zone, profession and group has its own illustration behind it.

  • Improved

    Inventory each item's menu now has a question mark next to its name to view it in the Compendium, and "To stash" only shows up when you are next to the banker.

  • Improved

    Quests the Story tab in the journal now shows every upcoming chapter and its quests, even before you can take them.

  • Improved

    Quests vocation quests now live in the Legends tab of the journal.

  • Improved

    Experience levels 50 to 60 need less than half the experience they used to.

  • Improved

    Market tempered pieces show their +1 to +10 next to the name, and their stats with the tempering included.

  • Improved

    Map Isolde and the Threshold now appear on the map.

  • Improved

    Wiki new Ascension and Tempering pages.

  • Improved

    Passive Tree it has been reset for everyone and your points come back for free, profession mastery included, so you can try the new keystones. Your attributes and the glyphs in your Nexuses stay where they are.

  • Fixed

    Quests when you swear an order, any quests you had in progress from the other orders are dropped; before, they stayed ready to turn in but could never be turned in.

  • Fixed

    Artisanry when you queue more batches, the materials already set aside are subtracted from what the bench shows, so you know how many more you can afford.

  • Fixed

    Adventures repeating low-level adventures can no longer leave your character stuck when collecting the reward.

  • Fixed

    Farming in Odila's Toil, flowers now teach as much per hour as every other crop; before, they gave barely a quarter.

  • Fixed

    Artisanry the arrow between the materials and what you make is now a clean arrow, lined up with the item boxes.

  • Fixed

    Market the Fletching shelf now shows only feathers, arrowtips and shafts; everything else that slipped in moved to Other.

  • Fixed

    Aurelia long lines from the townsfolk now wrap onto several lines instead of stretching across half the screen.

  • Fixed

    Wiki the combat page explains the real order of each turn.

  • Fixed

    World bosses after a world boss fight ends, the game no longer freezes and stops you from walking or returning to the city.

  • Fixed

    Merchants picking something to buy or sell no longer stays pending; if you click elsewhere, switch tabs or a few seconds pass, the next click only picks again, so you never buy or sell anything by mistake.

  • Fixed

    Colosseum your card in the Aurelia Colosseum no longer shows you as a Warrior when you play another class.

  • Fixed

    Crafting the damage and other stats of what you craft now match its tooltip, and show how high they can go if it comes out at a better rarity.

Livelier houses

  • New

    Portals inside every violet portal you now see a glimpse of where it leads, framed by a shifting flame edge; world boss portals too.

  • New

    Mounts on mobile there is now a button to mount and dismount, above the movement arrows.

  • New

    Colosseum of Aurelia the daily ranked arena. From level 10 you attack other players of your level, pick a stance and win points to climb the leagues; your character defends on its own even while you are offline, and when you come back you see who attacked you.

  • New

    Rankings new “Colosseum” ranking on the website, with the points of the current season.

  • New

    Wiki Colosseum page, with stances, points, leagues and seasons.

  • Improved

    Houses in a level V Kennel the sled comes back loaded from the Far North, and in the Excavation from level III a crew laborer waits with his shovel on his shoulder.

  • Improved

    Return to town you no longer need to hold R; a single tap is enough, just like the button. Tap again to cancel.

  • Improved

    Farming when tending the garden you pick what to plant from a list of the seeds you carry and how many you have left; "The best you have" shows which one it will use.

  • Improved

    World bosses you now see in red, above each player's head, how much the boss takes from them with every hit; the breath shows bigger.

  • Improved

    Mini-pets the pet's details are cleaner; the drop chance and its line stay in the Petdex.

  • Improved

    World bosses all ten lairs have a new rune circle with each boss's own pieces around it: mossy stones for the wood golem, ice pillars for the blue dragon, obsidian and embers for the red dragon, candles and skulls for the witch.

  • Improved

    Map the Abyss altar and its essences move to the right-hand hall of the Cemetery Crypt, and the lairs of the wood golem, the red dragon and the blue dragon change places.

  • Improved

    Map the Dawn altar and its essences move to the entrance hall of The Green Dungeon, where a pile of rubble used to be.

  • Improved

    Map the Crown altar and its essences move from The Vampire's Throne Room to the entrance hall of The Moss Dungeon, where a dead stump used to be.

  • Improved

    Dungeons The Hag's Crypt is now entered from inside the Cemetery Crypt, and Medusa's Lair from inside the Pyramid.

  • Improved

    Dungeons The Vampire Castle is now started inside The Vampire's Throne Room and is played in its own castle; The Warlord's Keep moves to the snow and The Grand Warlock's Sanctum to the caves of hell.

  • Improved

    Adventures The Hall of the Fallen now takes place in the snow and The Frozen Vale in an ice cave; The Wailing Graveyard is now taken in front of the Cemetery Crypt door.

  • Improved

    Adventures The Old Town has a new setting: a snowy village at night, with log houses and lit windows among frosted pines, the frozen lake under the moon, and a square with the knight statue, the well and the woodshed.

  • Improved

    Energy while you're in an activity (an expedition, Toil, a batch) energy no longer refills; it starts again when the activity ends. The bar shows it.

  • Improved

    World bosses spells that are not single-target (group heals, shields, buffs and auras, from any class) now also reach everyone who joins or rejoins the fight while you are fighting, and what you heal on others counts in the healing ranking.

  • Improved

    Colosseum a brand-new, much clearer window: your league and points up front, tries shown as charges that refill, rivals with what you win and lose in plain sight, and stances as seals you pick with one tap.

  • Fixed

    Farming with crops planted, the level path showing what you can plant at each level is visible again.

  • Fixed

    Energy the energy details now show how much the bed really adds with the Passive Tree; it always said +50 % before, even though the bonus was already applied. The details are also cleaner.

  • Fixed

    Wiki the search box shows at full size again; the language is now picked from a dropdown.

  • Fixed

    Languages a few texts that were still in English in the Indonesian version are now translated.

Your garden, at hand

  • New

    Market the Characters tab shows what buying and selling characters will look like. For now it's a preview with sample characters: you can't buy or sell yet.

  • New

    Account from the Steam beta in late November, Guildlands is played only on Steam. When you log in we remind you to link your Steam to keep your account, with the option to hide the reminder for 3 days, and the Steam buttons now show its logo.

  • New

    Languages Guildlands can now be played in Indonesian: the game, the website and the wiki.

  • Improved

    Farm when you are in the Farm Field or in your house's farm, a «My crops» button appears at the top and opens your crops without going through Professions.

  • Improved

    Farm right-clicking a plot shows at the top what is planted, how long it has left, whether it has pests and which compost it has, and below what you can do: plant, tend, harvest, uproot or see your crops. If you are far away, your character walks there and starts on their own.

  • Improved

    Professions the window is larger, and level paths with many steps (like the Farm) no longer overlap: they scroll sideways.

  • Improved

    Interface Achievements and Rankings leave the bottom bar and now live in the game menu (☰ or Escape). Their L and Y keys still work.

  • Improved

    Spells the list is now sorted by level, from lowest to highest.

  • Improved

    Shop each tab now explains what you are buying: what the Order of Aurelia gives you, what crystals are for and what the Market Pass is.

  • Improved

    Market gear can now be filtered by grade (I to V) and by level, and sorted by price, level or name. Mini-pets now sit on the same row as the other categories.

  • Improved

    Character the character window now shows your mount next to your mini-pet.

  • Improved

    Professions tools (pickaxe, axe, hammer, rod and the rest) now also work from your stash: you no longer need to carry them in your backpack. When you start a long job, the tool you use moves to your backpack on its own.

  • Improved

    Professions before you start crafting, the game checks that everything you are going to make fits in your backpack. If there's no room, it doesn't start and lets you know.

  • Improved

    Farm Odila, Master of Farming, yields more: in the same time she harvests half again as much as before.

  • Improved

    Mounts the rider is now your own character, wearing the armor or robe they have on and sitting properly in the saddle, on every mount (no longer the same hooded rider for everyone).

  • Improved

    Spells 56 spells that had a flat icon have new art in the same style as the rest of the grimoire, and the 20 support spells have their own icon and their own book.

  • Improved

    Interface Rankings have their own icon, a podium with places 1, 2 and 3, and are no longer confused with Achievements.

  • Improved

    World bosses your damage panel and the ranking are bigger and easier to read; your place in damage, healing and tanking now shows in labeled rows.

  • Improved

    Interface the button to walk on your own to your objective is bigger and reads «AUTO WALK».

  • Fixed

    Passive Tree the number on its icon now counts your free Tree points instead of your unassigned attribute points.

  • Fixed

    Quests when you track a trophy bounty (like Fox tail or Gnome hat), the arrows now lead you to where you fight the creatures that drop them, not to the Collector.

  • Fixed

    Rankings clicking a player in the list now opens their profile on top of the Rankings window instead of behind it.

  • Fixed

    Compendium guides with a lot of content no longer cut anything off at the top or bottom: you can scroll to the first and last block.

  • Fixed

    Outings when repeating outings with the Order of Aurelia, the energy you recover while away is no longer wasted and the repeat no longer stops too early.

  • Fixed

    Professions in Runecrafting you can now view any rune; before, it always jumped back to the Primal rune.

  • Fixed

    Steam the game now shows its own logo on the Windows taskbar.

Prayers in combat

  • New

    Trade you can now trade with other players. Right-click someone on your map and choose «Trade»: each of you adds gold and items from your backpack, every item shows its estimated Market price, and you accept twice, the second time with everything in plain view. If anyone changes something, the window warns you and asks you to accept again. To keep bots out, you need a verified account at least 3 days old, a level 10 character, and there is a daily limit.

  • New

    Skills Prayer now has prayers. Pick one on the outing sheet and it is said on its own every combat turn, draining faith: there are 19, from level 1 to 90, that raise your armor or damage or protect you from beasts, humanoids or the undead. Your maximum faith is your Prayer level, and you refill it by praying at the Dawn Ossuary. Clerics, paladins and crusaders drain less faith.

  • New

    Web the site now has a privacy policy in all five languages: what data we keep, why, who it is shared with and how to ask us to delete it.

  • New

    Classes three expansion classes are on the way: the Necromancer raises skeletons with bones, the Beastmaster fights beside their mini-pet and the Artificer throws flasks and gets more out of their potions. They show up in character creation with a lock until each one comes out.

  • New

    Wiki the three expansion classes now have their own pages, with their own ability, their two spells and what they spend instead of runes.

  • New

    Alchemy the faith potion is here. Carry it in your potion slot and it is drunk on its own when your faith drops below 20%, if you have a prayer set.

  • New

    Passive Tree Prayer has its own constellation, with more experience, bones that are not used up, bones that teach double and more maximum faith.

  • New

    Rankings the rankings are now in the game, with the Y key or their button on the bar. The top three of each ranking show up in person, wearing their gear, on a gold, silver and bronze podium; below, the full table with your place highlighted. Click any player to see their profile.

  • New

    Map the map shows the city mailboxes.

  • New

    Languages Guildlands can now be played in Simplified Chinese, Korean, German and French: the game, the website, the wiki, the market, the map, the Passive Tree and the emails.

  • New

    Spells every spell now has its own magic words, spoken by your character as they cast it and shown in cyan above their head.

  • New

    Spells 20 support spells arrive. The Cleric, the Druid and the Bard get four of their own each (blessings, mana for the group, immunities, longer buffs), and there are eight more for almost every class, three of them shouts for classes without magic. Get them from booksellers, bosses, dungeons, Runecrafting and chests.

  • New

    Combat undead and spirit bosses can cast Hex, which makes you heal less. Cleansing spells remove it.

  • Improved

    Web the site now counts all 18 classes, 15 base and 3 from expansions.

  • Improved

    Classes the three expansion classes now have their icon in character creation, the wiki and the website.

  • Improved

    Quests "The first harvest" now explains that only potatoes harvested by hand after accepting it count.

  • Improved

    Passive Tree the Sanctuary notable "Prayer" is now called "Recollection", so it is not confused with Prayer's prayers.

  • Improved

    Mini-pets the card for skill pets is clearer: the level sits next to the name and how to get one fits in a single line.

  • Improved

    Clans the clan window is wider, so each clan's details on the board fit better.

  • Improved

    Duels during the fight a log shows every attack, spell, burn and heal with its number, and under each fighter's bars you see icons for what they have on them. At the end, a summary shows which spells each one cast, how many times and how much damage they did.

  • Improved

    Duels and world bosses: health bars show current and total health, magic classes have their mana bar, and when someone drinks a potion, heals or regains mana you see it above their head.

  • Improved

    World bosses clicking the boss banner starts a red spell that takes you to the entrance of its lair, and the banner is now smaller.

  • Improved

    Market the in-game market window no longer has a title sign and makes better use of space, showing more items at once.

  • Improved

    Market each item page is clearer: the lowest price sits on its plaque next to the name, and the copies for sale are shown in rows, with identical ones grouped with their count; tap it to see the rest.

  • Improved

    Market Activity and Watchlist move to the top row, next to your gold.

  • Improved

    Mail mail now opens at the mailbox in each city: Aurelia, the desert village and the snow village. It is no longer on the bar or in the game menu and has no key.

  • Improved

    Interface the Compendium leaves the bottom bar and stays in the game menu, with its usual key, U. The market has its own key, V. The game menu no longer has "Write a message": chat still opens with Enter.

  • Improved

    Shop the shop has a new look: packs sit in a showcase, with more crystals the bigger the pack, the price always in view and how many crystals are a gift. Your balance stays at the top right.

  • Improved

    World bosses players fighting a world boss now show a character-sized miniature of the boss above their head, so you can tell at a glance they are in the fight.

  • Improved

    World bosses arriving at the lair through the boss portal now joins you to the fight automatically, no need to press «Join the fight».

  • Improved

    World bosses the button to retreat from the fight is now red and sits at the bottom right, where the activity button is.

  • Improved

    Discord when a player summons a world boss, it's now announced in the announcement channels too, just like bosses that appear on their own.

  • Improved

    Spells when you lack runes for a spell, the note below it is gone; the runes shown in red are enough.

  • Improved

    Groups in group dungeons and the Clan Castle you now see everyone's spells, with their magic words.

  • Improved

    Farming freeing up plots is easier. On the garden sign you can pick “Harvest only” so what you harvest isn’t replanted (not even with the Order of Aurelia), you can uproot a crop by right-clicking its plot, and you can see how many plots you have planted in the world.

  • Improved

    Mounts mounting and dismounting now take two seconds, with a bar under your character that only you can see.

  • Improved

    World bosses whoever summons a boss with a seal joins the fight automatically, no need to press “Join the fight”.

  • Improved

    Desktop client when you sign in with Discord, the browser tab closes by itself once you are back in the game.

  • Improved

    Market the market website is now for checking prices only; buying and selling happen inside the game. If the desktop game is open, the «Open in game» button takes you to that same page in the in-game market.

  • Improved

    Game the start screen and the character list now show only the Discord link.

  • Improved

    World bosses the your damage panel and the damage, healing and tanking rankings are now more visual, with bars, a podium, class icons and your place in each ranking.

  • Improved

    Wiki the glossary and the Compendium now explain mounts: riding permits, how much faster each one goes, where each one comes from and which ones can be sold.

  • Improved

    Skinning the hawk, the turtle, the toad and both phoenixes now drop hides too, like every other animal that drops meat. You will gather many more hides in the Forest, and phoenixes drop infernal hide.

  • Improved

    Spells the Cleric, the Druid and the Bard now cast their support spells first when they help, before their damage spells.

  • Improved

    Bar mode your character, level and health now sit on the left, with a button that shows the loot from this trip; the adventure, enemies defeated and time left appear in the middle below the characters, and the fight log sits in the bottom-left corner.

  • Improved

    Spells spell animations now always keep the same size, even when the caster or the target is a boss or a huge creature.

  • Improved

    Discord the Badge Cape notice now shows at most once every 12 hours per account, and you can turn it off with “Don't show again”.

  • Improved

    Interface new icons for the Compendium, the market, the Crafting Table and the map, in the same style as the rest of the bar.

  • Improved

    Runecrafting all 16 runes have new art, all from the same family and each with the symbol of its name; echo, mist, abyss, crown, dawn and the primal rune no longer look like the others.

  • Improved

    Prayer bones have their own art: bones, big bones, beast bones, dragon bones and ashes no longer share the same icon.

  • Improved

    World bosses the ten invitations have new art: a wax seal in each boss's color with its head stamped on it, so you can tell at a glance who each one summons.

  • Improved

    Runecrafting rune essence veins have their own art, a violet rock with pale blue crystals, and no longer look like silver veins.

  • Improved

    Prayer each of the 19 prayers has its own icon, in the color of its family, so you can tell them apart at a glance at the Ossuary and on the outing sheet.

  • Improved

    Prayer the Dawn Ossuary, the Prayer Cape, the Candlewisp, the faith icon, the faith potion and the three notables of its constellation have their own art.

  • Improved

    Runecrafting the echo, mist, abyss, crown, dawn and primal altars have their own art; socket runes now carry the symbols of the new runes, and the Rune pouch has its own icon.

  • Improved

    Spells Hailstorm has its own icon and book, a cloud dropping hailstones.

  • Improved

    Weapons the grade I axe and the grade I and II crossbows have their own art, in the bag and in hand, and so do their stocks.

  • Improved

    Capes the Founder's Cape and the bronze star next to the name have their own art, and wearable capes no longer get cut off straight at the bottom while walking.

  • Improved

    Mail the mailbox in each city has its own art, wooden, with a little roof and a flag.

  • Fixed

    Achievements the first goal of the world boss, seal and mini-pet achievements no longer says "1 world bosses": it now says "a world boss".

  • Fixed

    World bosses the boss's attacks are no longer hidden behind the players: they now show on top of everyone.

  • Fixed

    World bosses the notice that a boss is out there is now easy to read.

  • Fixed

    Clans member names in the clan list can be read again.

  • Fixed

    Adventures the "Stop repeating" button works again during an outing: it finishes the current run and does not start another.

  • Fixed

    Spells you can no longer learn a spell that costs mana if your character has no mana, so you won't waste the book on something you could never cast.

  • Fixed

    Market closing the in-game market window and opening it again now keeps you where you left off.

  • Fixed

    Wiki the Farming page now correctly explains where you farm: in the Farm Field, to the south, with plots that belong to whoever plants them first, flowers of your own and a limit on plots planted at once.

  • Fixed

    Wiki the world bosses page now correctly says that all the characters on your account can join.

  • Fixed

    Wiki the economy page now correctly says how many characters you can have in play at once.

  • Fixed

    World bosses if you fall in the fight, the notice saying when you return no longer shows on top of your backpack or other windows.

  • Fixed

    Options music, sound and the rest of your options no longer reset to default when you reload the page.

  • Fixed

    Windows the Slayer, Duels and Toil masters' windows and the Jeweler's window open much faster.

  • Fixed

    Mounts every mount now shows its icon.

  • Fixed

    Mounts they no longer float above the ground and now cast their own shadow.

  • Fixed

    World bosses if you log in with a character standing right where the boss portal appears, it no longer joins the fight on its own: you join when you want.

  • Fixed

    World bosses the loot window only shows for the character you're playing; your other characters' loot shows up when you log in with each one.

  • Fixed

    Game on a phone held upright, the chat no longer covers the return-to-town and go-home buttons.

  • Fixed

    World bosses when the loot window closes, the item card you were looking at no longer stays stuck on screen.

Dates in the market

  • New

    Mounts 36 mounts to travel faster through the city and the dock island. Press T while standing still to mount, and you dismount on your own when entering a building. There are four riding permits, quests from Sergeant Iria at levels 10, 20, 30 and 40, and the first one gives you a horse. The rest come from adventure, dungeon and world bosses, achievements and the shop.

  • New

    Skills Prayer, a brand new skill. Creatures drop bones and ashes in fights: bury them anywhere or offer them at the Dawn Ossuary, in the cemetery, to learn three times as much. World dragons drop dragon bones, and at max level Brother Teo gives you the Prayer Cape.

  • New

    Community the Insignia Cape. Wear our server's GL tag on Discord, with your Discord linked, and claim it from the window that appears after the welcome screen. One per account, only during the pre-alpha and the beta; it belongs to your account, so it can't be sold or traded.

  • New

    Interface in Options you can now pick the interface size, from 80% to 150%, and turn off the screen shake from critical hits and bosses.

  • Improved

    Market an item's latest trades now show the day as well as the time.

  • Improved

    Passive Tree the Wheel of Aurelia is now called the Passive Tree, in the game, the wiki and the planner.

  • Improved

    Community world boss announcements on Discord show the boss and a health bar with how much life it has left, updated during the fight.

  • Improved

    Passive Tree ten new node groups, each with its own shape, fill the empty spaces on the outskirts, and every node has a real effect; the paths in the center have one node fewer and the center keystones are easier to see. Since the tree changed, your points are refunded for free.

  • Improved

    Wiki the Passive Tree page now shows the ten new outer groups with all their nodes, the nexuses with every glyph and its effect, the race change potion and what happens to your points when the tree changes.

  • Improved

    Jewelry the ring mold and the necklace mold have their own art: a stone block with the shape of the ring or the pendant carved into it.

  • Improved

    Jewelry each ring now shows its metal (bronze, silver or gold) and the color of its gem.

  • Improved

    Jewelry necklaces have new art, a pendant in their metal with a big gem in the color of the stone they carry.

  • Improved

    Jewelry plain rings and necklaces, fresh from the mold, now show their metal and an empty setting waiting for the gem.

  • Fixed

    Interface the interaction prompt (like entering a boss fight) is no longer hidden behind the energy and gold bar.

  • Fixed

    World a mahogany tree in the desert town is no longer inside house 2.

  • Fixed

    Professions with several batches queued, if you run out of energy while away, the batch stops at that moment and your energy keeps recovering until you return.

  • Fixed

    Passive Tree Blood Pact now costs life only for Arcane spells; all other spells cost mana again.

  • Fixed

    Passive Tree Oath of the Anvil, Corsair's Fortune, True Strike and Oakskin now do what they say even when a spell, potion or effect raises your critical chance or evasion.

October 2026

The Compendium

  • New

    Market you can now search gear by attribute and minimum tier, for example a chest piece with Health T3 or higher.

  • New

    Mini-pets they now have a rarity, from common to legendary, based on how hard they are to get. It does not change what they give: you can see it on their border, their name, their details and the Petdex, next to their drop chance and how many hours they usually take.

  • New

    Compendium the encyclopedia of Aurelia, inside the game. Open it with U or right-click anything: what it is, what it is for, where to get it (with its Track button) and what comes next, plus illustrated first-steps guides and a glossary.

  • New

    Weapons the axe and the crossbow now exist from the first grade, and the Warrior and the Warlord start with their axe.

  • New

    Chests the first adventures drop the Wooden chest, which opens without a key.

  • New

    Dyes weapon dyes come from the world bosses’ dye chest.

  • Improved

    Account a linked Steam account stays tied to its account forever, even if you delete it: it cannot open another one.

  • Improved

    Mini-pets their icon now shows them facing you everywhere (bag, stash, market, Petdex), no longer from the side.

  • Improved

    Market hover over a chart to see the day, prices, units sold and trades; on mobile, tap and drag.

  • Improved

    Wiki organized like the Compendium, with first-steps guides, a page for every system and an A to Z glossary.

  • Improved

    Names every word now means one thing. Vitality, gear Grade (I to V), tiers only for mods, gem quality, Sockets for gems, Nexus and Glyph on the Wheel, Toughness, Mark of Return, Bounty board and Market Pass. The innkeeper is now called Gaspar.

  • Improved

    World bosses the alert when a boss appears no longer has the Watch button; Go and Later remain.

  • Improved

    Mini-pets the Kennel's Far North Pup now also counts as a skilling pet: equipped, it gives you 5 % more Hunting experience.

  • Improved

    First steps the welcome tells you what to do first, tracking warns you when you are missing a tool and who sells it, and when you are out of energy you see when you can head out again.

  • Improved

    Interface the bar shows each button’s key, the Wheel shows how many points you have left to spend and blocked actions tell you what is missing.

  • Improved

    Texts clearer names in Portuguese, Russian and Japanese.

  • Improved

    Skill capes the emblem of every mastery cape now sits in the middle of the back and is bigger, so you can tell the skill of whoever wears it.

  • Fixed

    Weapons the heavy weapon help now says what they do: they hit harder and slower, and rarely crit.

A world boss every night

  • New

    World bosses every day at 19:00 (Argentina time) a random boss descends on its own, with no seal. You get the call in game and in the Discord announcement channels, and the announcement is removed when the boss falls or leaves.

  • New

    Magic when you enter the game, a notice tells you that spells use runes, shows the ones in your pouch and takes you to the nearest rune seller.

  • New

    Languages Guildlands is now available in Japanese: the game, the wiki, the website and the market.

  • New

    Order of Aurelia on the adventure, dungeon and mission sheet you can tick «Repeat until you fall or run out of energy». The outing repeats on its own, each run gives you its loot when it ends, and at the end a window shows what each run brought and the total. You can stop repeating at any time without fleeing. Without the Order the option is visible but cannot be ticked.

  • New

    Farming the Farming Routine has its own scene, the town's crop field in the morning, with your character sowing seeds in the furrows.

  • New

    Map the town's spell vendor has their own shop, north of the smithy: blue slate roof with a little turret, stained glass, banners and, inside, bookcases, a lectern with a grimoire, a crystal ball and an armillary sphere. The statue of Wharpill made room for it.

  • New

    Capes nine new capes to show off. The Traveller's Cape is sold at the artisan's shop, six are sewn from cloth at the artisan's table, and the Lava and Wolf capes drop, very rarely, from the Red Dragon and the Armored Beast.

  • New

    Capes capes can be dyed with the same dyes as weapons, and other players now see the cape you wear.

  • New

    Wiki a capes page with every cape and how to get each one.

  • New

    Market it now opens inside the game, in its own window, from «Market» in the menu and from any «see on the market», without leaving to another tab.

  • Improved

    World bosses you can summon another boss while the nightly ones are up, and the boss window lists every boss that is up.

  • Improved

    World bosses the notice with the boss health bar at the top of the screen is now twice as big and easier to see.

  • Improved

    World bosses the seals used to summon bosses are now called invitations.

  • Improved

    Wiki the world bosses page explains the nightly bosses.

  • Improved

    Magic spells do not use runes until Monday, November 2 at 00:00 (Argentina time). Until then they are cast for free, even if you have runes: use the time to stock up. The grimoire, the rune pouch and the outing sheet remind you.

  • Improved

    Magic the 14 days in which a missing catalytic rune is paid with 3 basic runes run from Monday, November 2 until November 16. The grimoire no longer marks in red a spell those basic runes can pay for.

  • Improved

    Shops runes have their own tab at Tobías and the booksellers, and you buy them by 100, 500, 1,000 or 5,000.

  • Improved

    Adventures the outing sheet only shows how many runes you spend, how many you have and how many you are missing, with no gold price.

  • Improved

    Magic clearer texts about runes: where to buy them, where to find essence (next to every altar), what raising Runecrafting unlocks and what to do when an outing ran out of runes. Tobías, the booksellers and Nerea now talk about runes.

  • Improved

    Wiki the Runes page explains Monday and the grace period until the 16th, the Runecrafting page says where essence is and what raising the profession unlocks, and the magic class pages show their apprentice runes.

  • Improved

    Salvaging each piece takes a quarter of the time it takes to make and gives experience to match, so the first levels need far fewer pieces: about a dozen bronze pieces get you to level 10.

  • Improved

    Houses the house button on the bar takes you outside your door with the violet spell, like «Go» on the houses board, instead of walking.

  • Improved

    World bosses fallen fighters stay faded in their spot until they return, and when they revive a golden light lifts them before they walk back into the fight.

  • Improved

    World bosses all your characters can fight the same boss, and if you fall you return to the fight on your own when the countdown ends, without pressing anything.

  • Improved

    Interface the toolbar buttons (character, bag, spells, Wheel, professions, achievements, clan, quests and mail) have new, more detailed art. The same icons were refreshed everywhere they appear, like the podium cups and the hammer on banners.

  • Improved

    Professions fletching, construction, artisanry, the six Runecrafting altars and the Skinning Routine now have their own scene while you work, like smithing or fishing. In workshops and at altars your character stands in front of the table or altar instead of on top of it.

  • Improved

    Artisanry the Artisan's Table has new art, with leather, thread, cut gems, the grinding wheel and the jeweler's anvil, in the square, in the clan workshop and in houses. While you work at it, the scene shows that same big table with your character working on the leather.

  • Improved

    Professions in construction your character works next to a big tool rack, and in fletching next to a big table, both sized to fit them, instead of standing over small furniture.

  • Improved

    Map the town smithy moved a little south, toward the road, along with the Artisan's Table, the salvage pile and the people who wait outside.

  • Improved

    Inspect when you look at another player you see the spells they have equipped, with their description on hover.

  • Improved

    Salvaging you can queue another batch while you salvage, from «Queue more» or from the bench, and it starts on its own when the current one ends. Pieces already being taken apart no longer show up at the bench.

  • Improved

    Shop it now has three tabs: Crystals, the Order of Aurelia (3, 7 and 31 day passes) and the Market Pass. The Order and the Pass can be bought from the Steam launch.

  • Fixed

    Interface the bottom notice (the world boss one and the «E» ones) no longer sits on top of the energy and gold bar.

  • Fixed

    Chat messages you write to your clan from the chat no longer show up twice.

  • Fixed

    World bosses retreating during the call or right after joining now takes you out of the fight and lets you close the window.

  • Fixed

    Desktop client signing in with Discord now takes you into the game instead of opening the web version.

The story no longer stalls on a dungeon

  • New

    Wiki a Gems page with everything in one place: the six gems, the ladder of five qualities, which veins drop each one, what they add in sockets and jewelry, and what they are worth. Each gem's page now shows its five qualities.

  • New

    Magic Hailstorm, a level 30 ice spell written with Runecrafting at the water altar.

  • New

    Magic mana spells now use runes when cast. Each spell shows its runes per cast. If you run out, that spell is not cast, you use your basic attack and a «No runes» sign appears.

  • New

    Runecrafting six new runes that can only be crafted (echo, mist, abyss, crown, dawn and primal), each with its own altar in a dungeon or new area and essence veins nearby. The higher your Runecrafting level, the more runes you get per essence.

  • New

    Shops the five basic runes cost 1 gold at Tobías and the booksellers. No merchant buys runes.

  • New

    Backpack Rune pouch, in a tab on the edge of the backpack. Runes go there, with no limit and taking no space.

  • New

    Characters magic classes start with apprentice runes, and every existing character gets a gift of runes for about ten hours of journeys.

  • New

    World bosses while a boss is up, a portal appears in the city center that leads straight to its lair. If several bosses are up at once, there is one portal for each.

  • New

    Discord new 🌍|global-chat channel in Community with everything said in the in-game global chat, under each player's name. It's read-only: to talk there, use a megaphone in the game.

  • New

    Wiki Runes page with everything in one place: what each spell spends, where each rune is bought or made, the altars and the essence veins.

  • New

    Mobile the on-screen arrows can be turned off in Options, Controls.

  • New

    Market in My orders, the «Edit» button changes the price or quantity of an open order without cancelling it and placing it again. For a sell order, the listing fee is only charged on what you add.

  • Improved

    Houses a house seized for unpaid tax is closed and stops producing. If it stays seized for a month, it goes back on sale as House I and your furniture and what's in the cellar go back to your vault. While it lasts, you get an email every week and a notice when you log in.

  • Improved

    Market it tells you when something of yours sells or gets bought while you're looking at something else.

  • Improved

    Quests five quests now open only once you can actually find the creature they ask for: the spirits daily, the bosses daily, the ghosts bounty and two legends. The ones you already took stay as they are.

  • Improved

    Magic every level range has its own damage spell you can cast nonstop: Frostbite, Holy Water, Hailstorm, Phoenix and Tide. Holy Water, Phoenix and Tide no longer have a cooldown and cost much less mana; Holy Water no longer heals.

  • Improved

    Magic area damage spells cost much less mana, higher-level damage spells hit harder and single-hit spells can now crit.

  • Improved

    Adventures you take your arrows with you when you head out; when you return, flee or cancel, the ones you didn't shoot go back to your backpack.

  • Improved

    Mini-pets a mini-pet's card no longer repeats that it drops from a creature.

  • Improved

    World bosses the bosses window shows only the boss you can summon where you are, up close, with its seal, its trait and its loot. If there's no lair nearby, it tells you where each boss lives.

  • Improved

    Magic during the first 14 days, a missing advanced rune is paid with 3 of the spell's basic runes.

  • Improved

    Wiki the Runecrafting page explains casting runes, the six new runes and which runes each class starts with, and every mana spell shows its runes per cast.

  • Improved

    World bosses in the fight your character is just one more in the crowd, and what each player writes in the chat also shows up in a bubble above their head.

  • Improved

    World bosses entering the lair while the boss is up puts you straight into the fight, no need to press «Join the fight».

  • Improved

    Chat if you're out of megaphones, you're told right away.

  • Improved

    World bosses if you fall, you rejoin the fight on your own after 30 seconds with full health, even if you are not watching.

  • Improved

    Magic the spellbook shows each spell's rune recipe, how many you have and how many casts they last, in red when you're short. New "Bosses and long fights only" box to save expensive runes for when they matter.

  • Improved

    Magic group dungeons, world bosses and the castle also spend runes. If you change spells mid-trip, you take the runes the new one needs and the leftovers come back.

  • Improved

    Adventures before heading out you see how many runes you'll spend and their value in gold, with a warning if a spell has no runes or they won't last. When you come back, the summary tells you which spell ran out of runes.

  • Improved

    Backpack the Rune Pouch slides out like a drawer next to the backpack, with a fixed spot for each rune, and warns you if an equipped spell is out of runes.

  • Improved

    Items hovering a rune shows where to get it, how many you make at your Runecrafting level and which spells use it. Spell books show their rune recipe.

  • Improved

    Runecrafting each altar shows the level at which you get one more rune per essence, and the Runecrafting milestones include the new altars.

  • Improved

    Market runes, parchment and ink have their own Runecrafting shelf.

  • Improved

    Map each Runecrafting altar shows which rune family it makes, from what level, and links to the wiki's Runes page.

  • Improved

    Mobile the buttons to go to your house, return to the city, auto-walk and open the chat are bigger.

  • Improved

    Mobile on an adventure, gold and crystals show in the same box as in the world.

  • Improved

    Mobile in the Rune pouch the slots fill the width of the screen.

  • Improved

    Adventures before heading out, each rune says how many you will spend and how many you have.

  • Fixed

    Quests a story dungeon you're not yet high enough level for no longer blocks the next chapter. At level 48 with The Hall of the Fallen finished, The Frozen Vale hunt can now be taken.

  • Fixed

    Shops when you sell several identical pieces to a merchant, only truly identical ones go: same rarity, same gems and same dye. Before, "All" could also take an epic at the common's price.

  • Fixed

    Shops if one item in a multi-item sale can't be sold, nothing is lost anymore: nothing is sold and you get a warning.

  • Fixed

    Hunting a set trap has to stay in your backpack to catch anything. If you store it or sell it, the prey escapes.

  • Fixed

    Adventures arrows can't be taken out of your backpack while you're out on a trip.

  • Fixed

    Backpack after dragging an item, the next click is no longer lost.

  • Fixed

    World bosses if the first load fails, the window tries again on its own instead of staying on loading.

  • Fixed

    Quests in the NPC conversation, the gold for a repeated quest now matches what the journal shows.

  • Fixed

    Interface Escape with a player's menu open only closes that menu.

  • Fixed

    Market the "All" button suggests at most what fits in one order.

  • Fixed

    Wiki the front page shows each section's description again, and chests show the names of the dyes.

  • Fixed

    Web on the front page, the fishing tools row no longer includes the builder's mallet.

  • Fixed

    Adventures seeds dropped by creatures now show up in the trip result.

  • Fixed

    Professions fishing spots, herb bushes and rune altars show their name and description.

  • Fixed

    Houses when a house changes owner, sleds and crews that were out no longer keep their spot taken forever.

  • Fixed

    Cellar a guest can no longer add a material to the stack the owner keeps upstairs in their vault, where they couldn't see it afterwards.

  • Fixed

    World bosses the loot notice after defeating a boss only shows up for truly rare drops, not for trophies that drop often.

  • Fixed

    World bosses while the boss hasn't landed yet, you can already see everyone waiting for it.

  • Fixed

    World bosses on the banner announcing a boss, the frame's leaves no longer cover the text, and the banner is shorter: the boss, where its lair is and when it lands.

  • Fixed

    Interface the «E · …» prompt to talk or use something no longer sits on top of the energy bar.

  • Fixed

    Interface without a house, the go-home button shows «You need a house» on hover and does nothing when pressed.

  • Fixed

    Mobile the chat no longer sits on top of the energy bar or the buttons.

  • Fixed

    Mobile tapping the «E · …» sign uses whatever is next to you, so you can now set Hunter traps and enter world boss lairs.

A cellar with its own art

  • New

    Clans in the member list, tap a clanmate's name to see their level, their gear and the level of each of their professions.

  • New

    Artisanry cut gems come in five qualities: chipped, flawed, cut, flawless and perfect. At the artisan table, in the Cut tab, three of one quality combine into one of the next. The better the gem, the more it adds to your weapon or chest piece.

  • Improved

    Art willow, maple and yew planks, the weapon parts from the carpenter's bench and the new Hunting traps get their own icons. The spring trap also has its own drawing.

  • Improved

    Art the house cellar gets its own art: a stone cellar with wooden beams, the stairs leading up and its own chest.

  • Improved

    Art the ten socket runes get their own icons: a cut gem with the mark of its element, set in metal.

  • Improved

    World bosses the golden gladiator, the blood witch, the wood golem, the armored beast and the stone golem now attack from afar, like the blue dragon: a golden light beam, a wave of blood mist, a volley of thorns, a sword wave and a thrown boulder.

  • Improved

    Toil in fishing you now pick a single tool, and it decides what you catch. With the big-game rod you get tuna even if you carry harpoons.

  • Improved

    Houses the cellar grows with each level: it gains room downward, and nothing already in place moves.

  • Improved

    Artisanry each gem now has a single rough version. Cutting it also leaves a chipped gem as a bonus, and copper to silver veins sometimes drop chipped gems. The small and large rough gems you had are now flawed and flawless, no cutting needed.

  • Improved

    Artisanry rings and amulets set with ingots now need a chipped gem instead of a cut one.

  • Improved

    Wiki the Sockets and Artisanry pages show the five qualities of each gem and how to combine them.

  • Fixed

    Map the portal to The Cemetery Crypt now sits centered on the door, and when you leave you appear right in front of it.

  • Fixed

    Quests when you turn in or abandon a quest from the panel, the next one you had taken fills its spot on its own.

  • Fixed

    Crafting in the compost bin and the rune altars, the list no longer jumps back to the top when you pick a recipe.

  • Fixed

    Character the sockets of the Wheel of Aurelia now work. At the Runecrafting altars, in the Sockets tab, you make socket runes; right-click a taken socket to pick one from your backpack and it gives you its effect. Each rune goes only once in the whole wheel, and if you release the socket the rune stays in place.

Sled dogs in the snow

  • New

    Carpentry willow, maple and yew logs can now be sawn into planks.

  • New

    Carpentry the carpenter's bench has a new Weapon parts tab, with bow staves, crossbow stocks, staff shafts and wand cores. Bows, crossbows, staves and wands at the anvil now need their part instead of loose planks.

  • New

    Hunting braided snare, yew snare, maple box trap and redwood box trap, made at the carpenter's bench and much less likely to break.

  • New

    Houses Kennel, the own branch of the Snowy Hamlet houses. From the dog house you send a sled on an expedition to the ice for 2 to 8 hours while you do something else; the dogs eat raw meat and come back with hides, fish and feathers, plus Hunting, Skinning and Fishing experience. Each level opens a farther destination, at IV a second sled arrives and at V the Far North opens.

  • New

    Houses from Kennel II, an ice hole inside the house to fish without bait; it gives the best cold-water fish your level and rod allow.

  • New

    Wiki the Kennel on the houses page, with its destinations and what each one brings.

  • New

    Hunting sometimes a big one gets caught and drops everything that prey can drop, doubled. With the new hunter's essence, made in Alchemy and used when setting the trap, it happens much more often.

  • New

    Hunting spring trap, which almost never breaks. Springs come from taking apart big metal pieces in Salvaging.

  • New

    Hunting prey now drop worms for fishing, musk, moth dust and venom for Alchemy, and guano to make compost on the Farm. The ermine now asks for fish offcuts.

  • New

    Artisanry tie flies for your rod with feathers and thread.

  • New

    Houses two hunting trophies for your house, the fur rack and the feather crate.

  • New

    Professions if you sold or lost your skill cape, its master makes you another one for 500 gold.

  • New

    Houses the sign with your name at your house's entrance opens its card to upgrade it, no need to go to the town's house board.

  • New

    Houses the desert Excavation, complete. A display case to show one restored relic of each kind, which adds find chance at the pit; from III, a restoration table in the house that uses less energy; from IV, a crew that digs on its own for 2 to 8 hours for gold wages and comes back with sand, coins and fragments; and at V, a second crew and the Royal Tomb.

  • New

    Houses the Kennel adds its team of three named dogs that you train with raw meat (scent brings more, stamina eats less, strength teaches more); from IV, an ice cellar so they eat 25% less; and at V, the Far North can bring back a rare pup, a new mini-pet.

  • New

    Professions every profession now has its own pet, which very rarely shows up while you work it and gives you more experience in that profession while you carry it: mining mole, squirrel, hermit crab, walking sprout, crow, piglet, beaver, brick golem, owl, rainbow slime, silk moth, will-o'-the-wisp, chick, gizmo and floating skull.

  • New

    Houses house tax. Owning a house now costs gold, based on the level of your highest character, the city and what you have built. You pay for one day, one week or one month, and the longer the plan, the cheaper each day. A newly bought house comes with its first week paid, and every house that already has an owner is paid until Monday.

  • New

    Houses if the tax falls behind, every overdue day carries a surcharge, and after more than a week unpaid the house is seized: no moving furniture or works, no inviting anyone and no selling until you catch up. You never lose the house.

  • New

    Welcome if you own a house, a new column with your house, a calendar of paid and owed days, how long until it is due and the three plans to pay.

  • New

    Houses the Cellar House, one more House V branch like the Workshop, in every town. Stairs in a corner of the house lead down to your own cellar, with a chest of 30 more slots per level, up to 150 at V. Your account's characters can go down, and so can the guests you allow to use the chest, one by one.

  • New

    Wiki the Cellar House on the houses page, with its works and the slots at each level.

  • Improved

    Wiki Carpentry now lists the weapon parts and the new planks, and Hunting the new traps.

  • Improved

    Houses the Decorate window got a refresh: at the top it shows your house, its level and its next upgrade with the Upgrade house button, and furniture is split into what you have and what is left to craft.

  • Improved

    Houses hovering a piece of furniture shows the Construction level it needs and the materials to craft it.

  • Improved

    Wiki the Hunting page covers everything new.

  • Improved

    Live stream you can see the spells each character carries, and anyone on a toil, gathering or at a workshop shows up in that same scene, with their tool.

  • Improved

    Live stream inside a house everything looks like in the game: furniture, tables, dig pit, dog house, the ice hole, the banner and the signs.

  • Improved

    Wheel of Aurelia your constellation's profession experience now also counts in Toil.

  • Improved

    Art the Excavation and the Kennel get their own art: the pit grows with each level, and there are a sieve, a display case, a foreman and diggers in the desert, and a sled, bowls, a harness and resting dogs in the snow. Relics, their fragments, sand, pottery and coins have their own icons.

  • Improved

    Chat with the chat open, Tab switches channel (Near, Map, Clan, Global) and Shift+Tab goes back.

  • Improved

    Art skill capes get their own icon, the Hunting cape has its own emblem, Hunting prey get a portrait and traps on the ground now look set, with prey or broken. Hunting materials, the hunter's essence, worms and flies get new art too.

  • Improved

    Masters in the Spanish version, Toil is now called Rutina so it reads as the work your character does on its own while you are away.

  • Improved

    Mini-pets each pet's tooltip now highlights which creature it comes from and whether it drops from a boss, with its flavor line set apart.

  • Improved

    Mini-pets profession pets are now twice as hard to get: on average, one turns up every 400 hours or so of that profession.

  • Improved

    Mini-pets a pet now gives its bonus only while you have it equipped in its slot; the Petdex no longer gives rewards for amount or zones. All pets can be traded and listed on the market.

  • Improved

    Petdex it is now a tab of the Achievements window, with clearer filters, an attribute filter, a search by name and each zone's progress.

  • Improved

    Toil if you carry several tools of the same kind in your backpack, you pick which one to work with in the Master's window and see what comes out with each.

  • Improved

    Wiki the house owners page explains the tax, what it costs by city and level and what happens if you don't pay.

  • Improved

    Clans the Carpentry and Smithing crafting missions now say that sawing planks and smelting bars don’t count; what you build or forge with them does.

  • Fixed

    Mobile during adventures the chat no longer covers your gold, and the FPS counter no longer sits on the bar.

  • Fixed

    Slayer during an adventure where your contract creature shows up, its progress is shown in the Quests panel and goes up with each one that falls.

  • Fixed

    Wheel of Aurelia the character sheet shows the damage, critical chance and healing received your nodes give you, like the +30% damage of Oath of the Anvil.

  • Fixed

    Wheel of Aurelia in group dungeons, duels and castles, damage against bosses, first-turn damage in melee too, healing received by whoever gets healed and your allies' life aura from the first wave now all count.

  • Fixed

    Wheel of Aurelia movement speed from your nodes and your gear now makes you walk faster, and others see you at that pace.

  • Fixed

    Wheel of Aurelia Skinning mastery now counts for hides from fights and Hunting traps: more hides with speed, its double chance and its experience.

  • Fixed

    Wheel of Aurelia in Fletching and Runecrafting, the notable that talked about rarity now gives each unit a 10% chance to come out with one extra.

  • Fixed

    Character skill capes no longer vanish; they now always show while you wear them.

  • Fixed

    Achievements the window no longer changes height when switching tabs.

  • Fixed

    Houses in the district houses, the right wall sat too far inside and the last column of the floor couldn't be walked on. The wall is now in its place, the inside is even on both sides, and that column can be walked on and holds furniture.

Your inbox on your phone

  • New

    Game to the left of the return-to-town button there is a new one that walks you to your house. If you don't have a house yet, it shows as disabled and tells you that you need one.

  • New

    Web Inbox page on guildlands.com. From your phone or any browser you can read your clan notices, say whether you are going to rallies, and read, answer and delete your letters, without opening the game. Discord private messages about letters and clan notices have a button to open it.

  • New

    Discord if you ask something about the game in the community chat, Guildy answers right below with what the wiki says and the link to read more.

  • New

    Discord if you wear the Guildlands server tag on your Discord profile, claim 50 crystals in Options → Account. Also, the reward for being in the Discord goes up to 25 crystals and the one for boosting the server, to 100.

  • New

    Farming Odila, the Master of Farming, is waiting in the Northern Garden next to Brígida. Pick which seed to sow from the ones you carry and she sows and harvests for you with your sickle, for 2 to 8 hours. If the seeds run out, she stops early and you only pay for the work done; leftover seeds go back to your backpack.

  • New

    Houses while decorating, the R key rotates what you are holding. Benches, long tables, rugs, planters and some workstations turn sideways so they fit against a wall; standing pieces like wardrobes or furnaces flip around. Beds don't rotate.

  • New

    Workshop you can now place the artisan table and the building station in your house. Workshop IV and Workshop V give two tables each instead of one, so Workshop V has all nine.

  • New

    Houses the Desert Town and the Snowy Hamlet open their houses, 12 in the desert and 15 in the snow, with new houses in both. They cost 250 and 200 crystals, and Aurelia's go up to 500. In the desert and the snow, once a house reaches House V it goes on to Workshop: the Farm is only in Aurelia.

  • New

    Houses Excavation, the own branch of the Desert Town houses. It opens a pit in the floor that you dig with a pickaxe like a vein: it gives sand, Mining experience and finds (pottery, ancient coins and fragments of eight relics). Each level goes one layer deeper and from II on the sieve finds more.

  • New

    Artisanry Restore tab at the artisan table: with four fragments of a relic, plus pottery, sand and coins, the relic is whole again.

  • New

    Slayer a new profession. Five Slayer Masters spread across the world, starting with Brann in Aurelia, give you contracts to hunt a specific creature: they are not quests, they do not go to your journal and they pay out by themselves when the last one falls. Each contract gives Slayer experience and points to change contracts, block creatures, pick a favorite or ask for bosses.

  • New

    Wiki Slayer page with the five masters, where they are, which creatures each one asks for and the rewards.

  • New

    World bosses every world boss fight has its own stage, its lair with the summoning circle (the forest clearing, the desert, the dark swamp, the meadow, the Inferno's Entrails, the Frozen Crypt, the river bank by the bridge, the volcano island, the vampire castle and the Clan Castle courtyard), with room for everyone who comes to fight.

  • New

    Map every world boss lair now has its summoning circle on the ground, themed after the boss (roots, broken slabs, frost, blood and candles, a fighting arena…) with its stones around it, so you can spot it from afar. The center stays clear to stand on and, with the boss up, it lights up as always.

  • New

    Mastery capes when you take a skill to level 100, a quest with that skill's master appears in your journal and rewards you with its cape. There is one per skill, this is the only way to get it, you can only wear it with that skill at 100, and it cannot be sold or traded.

  • New

    Wiki a page for Hunting, the new profession: how to start with Maera, the four hunting grounds, every prey with its level, trap and bait, the hides and meat, and what it all is for in the other professions.

  • New

    Map a Hunting layer with every spot to set traps, the name of its hunting ground and the prey you catch there, and Maera, the Hunting Master, among the useful NPCs.

  • New

    Hunting a new profession. Maera, the Hunting Master, teaches you to set traps in four hunting grounds around the world; you come back later to collect the prey, with its meat and hide. With a rune as bait you get the rare prey that leave ice feathers and luminous feathers.

  • New

    Skill pets some professions have their own mini-pet, which turns up very rarely while you work them: the Bear Cub for Hunting, the Kitchen Cat for Cooking and the Forge Spark for Smithing. While equipped, it adds 5% experience to its profession. They have their own section in the Petdex, but do not count toward its milestones.

  • Improved

    Adventures you now meet twice as many enemies along the way and walk much less between fights. Each one gives half the experience and gold, so an adventure pays the same as before and bosses are worth the same. Each arrow is good for two shots, and the hunting missions from vocations, orders, legends and your clan, like the slayer achievement, ask for twice as many enemies.

  • Improved

    Game on your phone, the character sheet uses the whole screen and your hero looks bigger.

  • Improved

    Live stream characters walking around the world move smoothly, without stuttering.

  • Improved

    Account you can no longer sign in with a crypto wallet; sign in with your account name or email and your password, or with Discord.

  • Improved

    Chests in the right-click menu, "Open" is now only for chests without a lock. The ones that need a key say "Use key" or "Use lockpicks", and if you have neither, Inspect shows you which one you are missing.

  • Improved

    Live stream dots under the gear show which page of items is on screen, and adventures no longer look squeezed sideways.

  • Improved

    Game map hovering a world boss lair shows who lives there, its level and how many players it is meant for.

  • Improved

    Game while you chop, mine, fish or tend your garden, the panel with your profession, your level and the stop button now sits at the top of the screen, below what you are tracking.

  • Improved

    Gathering the gathering panel is cleaner, with no key hint on the stop button.

  • Improved

    Adventures on your phone, the flee button moves to the top banner, the chat opens from the bottom right, the fight log is bigger and easier to read, and the options button lines up with the bar.

  • Improved

    Loot the spectres of The Ghost Ship and The Wailing Graveyard drop twice as much bottled ectoplasm, so there is more of it for greater mana potions and tonics.

  • Improved

    Adventures when an adventure needs another one finished first, its name is underlined and a click opens its page on the wiki.

  • Improved

    Game on the character sheet, each profession level sits nicely centered in its box.

  • Improved

    World bosses the fight chat is now a «Boss» room inside the regular chat.

  • Improved

    World bosses your damage and loot progress now sit above the ranking, on the right.

  • Improved

    World bosses every player's name is shown under their character.

  • Improved

    World bosses the loot window has a «Back» button that takes you out of the fight.

  • Improved

    World bosses everyone fights their own way: melee fighters stand by the boss and swing their weapons, archers shoot and mages cast their spells, and everyone's damage pops up over the boss. Everyone stands on the ground instead of up the slope.

  • Improved

    Houses every town with houses has its own board. The map has a tab for each town, zooms in with the wheel or the buttons, and you drag it to move around.

  • Improved

    Houses «Go to the door» on the house board (formerly «Show the way») no longer marks the way: a five-second violet spell drops you on the street, right outside that house's door.

  • Improved

    World bosses you now drink health, mana and antidote potions like in any fight; the ones you never get to drink come back.

  • Improved

    World bosses you can see when each player drinks a potion, and your panel shows the food you came in with.

  • Improved

    Map five world boss lairs moved to an open spot near where they were, so everyone who gathers for the fight fits: the green dragon's to a clearing before the bridge, the black dragon's away from the shore, the golden gladiator's to the west yard of the Clan Castle, the armored beast's away from the crops and the blood witch's a few steps north, out from under the dead tree.

  • Improved

    Equipment the boots slot is now the cape slot, and your cape shows on your character.

  • Fixed

    Game in a small window, the button to start an adventure no longer sits on top of the loot and can be clicked.

  • Fixed

    Game in the character list, the time left on each task no longer shows up shorter when your computer's clock is ahead.

  • Fixed

    Live stream long item cards are no longer cut off at the bottom.

  • Fixed

    Game if the character list can't load when you switch characters, the screen no longer gets stuck on a frozen world: you go back to the sign-in screen with a notice.

  • Fixed

    Game in the character list, a character with several queued batches no longer shows as idle when the first one ends: it moves on to the next one and shows it.

  • Fixed

    Game on your phone, tapping anywhere on the minimap opens the big map.

  • Fixed

    Combat in group dungeons, the clan castle and world bosses, anyone fighting with a bow or crossbow now shoots from where they stand and you see the arrow fly, instead of lunging in like with a sword. Without arrows they still hit up close and weakly.

  • Fixed

    World bosses the retreat button no longer covers the line under the boss health bar.

  • Fixed

    Game the welcome window now shows every time you enter with a character, including when you switch characters without closing the game.

  • Fixed

    Clans if the leader goes 14 days without playing, command no longer goes to someone who just joined. Only a member with at least a week in the clan can take over (highest rank first and, among equals, the longest-standing), and playing with any character on your account counts as being active.

Farm, journal and energy fixes

  • New

    Wheel of Aurelia Farming has its own mastery constellation, with double harvests, seeds that are not used up and crops that stay at their peak longer.

  • New

    Wheel of Aurelia gnomes have their own keystone, Clockwork Mind, which grants one more spell slot. Together with an item that grants another slot, a gnome can carry up to four spells at once.

  • New

    Stash spells tab, next to the materials tab. Every spell book has its own fixed spot, by school and level, and so do Runecrafting essences, runes, parchment and ink, with no quantity limit. It is bought with crystals.

  • New

    Clans the clan chat is now kept for a week. When you log in you see what your clan said while you were away, with a line where you stopped reading.

  • New

    Clans new Notices section in the clan window. The leader and officers can leave a message of the day, up to three pinned orders and rallies with a day and time, and everyone answers going, maybe or not going. You can also read and write the clan conversation from there.

  • New

    Clans if your clan left a notice while you were away, it shows up when you log in, and you can answer rallies right there. The clan button shows how much you have not read yet.

  • New

    Mail you can now send letters to any player by name, even when they are offline. Open it with N, from the bar or by right-clicking someone, and the button shows your unread letters.

  • New

    Clans half an hour before a rally you get a reminder in the game, unless you said you are not going.

  • New

    Discord if your Discord account is linked and you are not playing, we send you a private message for new letters, for your clan's orders and rallies, and for rallies about to start. You can turn each notice off in Options → Account.

  • New

    Mini-pets every creature can drop, once in a long while, its mini-pet, a tiny version that follows you in the world, on outings and while you work your professions. It goes in its own character slot and grants an attribute based on the kind of creature and a bonus based on its zone; boss and world boss pets give more. They sell on the market, in their own category, and the wiki lists them all in the Bestiary.

  • New

    Petdex your account's album records every different mini-pet you get, even if you sell it later. Collecting 10, 25, 50, 75 and all of them adds to all attributes of all your characters, and completing a zone grants its bonus. You open it from the character sheet, with each pet walking, where it drops and who found it first.

  • New

    Mini-pets the first person on the server to find each pet is shown in everyone's album, and every find is announced in the game and on Discord. There is a new achievement for collecting them.

  • New

    Market pets you are missing carry a «Missing» tag, and you can filter just those.

  • New

    Artisanry Jewelry tab at the artisan table. Cast bronze, silver or gold bars in a mold (sold by the artisan) and set a cut gem to make rings and necklaces that give what that gem gives. With bronze and small gems you can make them from a low level.

  • New

    Mining besides the usual gems, small and large gems now come out of mining, for Jewelry.

  • Improved

    Houses guests invited to a Workshop can now use its work tables, not just enter.

  • Improved

    Adventures the flee button now asks for confirmation, so a stray tap on mobile no longer abandons an adventure.

  • Improved

    World characters no longer block each other, so nobody can cut off access to a work table by standing in front of it.

  • Improved

    Crafting gear now takes twice the material of its own tier, plus some from the two tiers below it: half that amount of the previous one and a quarter of the one before. An obsidian helm now takes obsidian, mithril and steel. Light shields are made with leather and cloth shields with cloth, no longer with bars.

  • Improved

    Farm you can now pull out any crop from "My crops" in the Professions screen, and you get the seed and compost back. Before, anything planted by mistake could not be removed. In exchange, planting now costs one point of energy, which is not returned when you pull a crop out.

  • Improved

    Gear with both rings on, double-clicking now replaces the weaker of the two, and hovering a ring compares it against that one. Unique items can only be worn once: you can no longer wear two copies of the same unique ring.

  • Improved

    Interface with the game in another tab, the title also blinks when a letter or a clan notice arrives.

  • Fixed

    Farm clicking the "Garden ready" notice walks you to the ripe plot again, and you start harvesting when you arrive.

  • Fixed

    Farm the "Garden ready" notice no longer shows up for plots that no longer exist, such as a planter you removed from your house.

  • Fixed

    Farm crops left in the North Garden and the Orchard, which were removed, no longer count toward the 7-plot limit or show up in "My crops" as ready. If you couldn't plant in the Farm Field because of them, you can now.

  • Fixed

    Quests the Story tab of the journal no longer freezes the game when you have many chapters.

  • Fixed

    Energy when you leave something processing, crafting or salvaging while away from the game, energy now really recovers from the moment the work finishes. When you come back it no longer sits at 0 even though the work finished hours ago.

  • Fixed

    Energy the character list and the Discord "energy full" notice now count what the character spent processing or salvaging. Before, they could show it as full or notify too early.

  • Fixed

    Interface the Wheel of Aurelia no longer sometimes goes missing from the menu and the bar when you enter the game.

  • Fixed

    Market a material or spell page now shows what is up for sale even if you have not entered the game.

  • Fixed

    Quests on mobile, opening the quest journal no longer closes the game.

Potion of Race Change and Professions fixes

  • New

    Character the Potion of Race Change, at the merchant for 5,000 gold. It changes your race and your face, and can only be drunk with an empty Wheel of Aurelia.

  • New

    Wiki you can now ask the wiki from your AI assistant, such as Claude or ChatGPT. Add the address wiki.guildlands.com/mcp and ask where an item drops, what a recipe needs or what is in a zone: it answers with what the wiki says and the link to the page.

  • New

    Houses a house that becomes a Farm turns into a shed with its own interior and a fenced garden; the planters, the compost bin, the potted fruit tree and the beehive appear on their own in their spot as it levels up.

  • New

    Houses on reaching Farm V, the whole farm turns into a glass greenhouse the size of a house, with the planters, the fruit tree, the beehive and the compost bin inside.

  • New

    Mining The Grey Quarry has 4 dragon veins, in the clearing between the silver and the gold. They can be mined from Mining 85 with an obsidian pickaxe or better.

  • New

    Houses a house that becomes a Workshop now looks like one, with a soot-blackened roof and a forge chimney, and tools on the wall.

  • Improved

    Professions each profession shows the same icon at the top as in the list.

  • Improved

    Professions while you work on a profession, the top of the screen shows your active food, how long it has left and how many dishes remain in the slot, just like in adventures.

  • Improved

    Character the Potion of Rebirth and the Elixir of Oblivion drop to 5,000 gold during the pre-alpha, so you can try builds freely.

  • Improved

    Houses when it becomes a Farm, the furniture you had placed goes back to your chest so you can place it in the shed.

  • Improved

    Farm the Farm Field is now the place to grow crops: each plot belongs to whoever plants it until they harvest it, you can see what others plant, and everyone can have up to 7 plots planted at once. Flowers are still personal.

  • Improved

    Farm the North Garden no longer has plots to plant, and the Orchard was removed.

  • Improved

    Market the house showcase shows what a Farm looks like: the shed with its garden, or the greenhouse.

  • Improved

    Wheel of Aurelia notables and keystones have new icons, drawn in the same style as the rest of the game.

  • Fixed

    Salvaging dismantling or selling to a merchant an item that was once on the market no longer leaves your character stuck working at the bench.

  • Fixed

    Energy when you leave something processing or salvaging while away from the game, energy now recovers from the moment the work finishes, not only once you log back in.

  • Fixed

    Farming the seed you pick on the sign is also used when replanting after a harvest, without having to use up the previous ones first.

  • Fixed

    Professions the Farming path shows its crops and fruit trees in level order.

  • Fixed

    Character the character screen and the character list now include what the Wheel of Aurelia adds, such as block. The character list also counts your equipment.

  • Fixed

    Interface typing in a window's search box or any text field no longer opens other windows with each letter.

  • Fixed

    Houses work tables placed against the back wall are no longer drawn behind the wall.

Salvaging and the Wheel of Aurelia

  • New

    Professions Salvaging arrives: at its bench in Aurelia, next to the smithy, you take apart the gear you don't need and recover part of its materials.

  • New

    Character the Wheel of Aurelia opens, a passive tree shared by everyone: every level gives you a point to build your own path.

  • New

    Farm the Farm Field, west of the road down to the southern pier: a fenced field with 36 garden beds with flowers among them, fruit trees, beehives and a compost bin, to farm all together.

  • Improved

    Map clicking the minimap now opens the full map.

  • Improved

    City the live stream screen in the square has been removed.

  • Improved

    Wiki the Toil page is up to date, with the six Masters and how shears and knives choose what you get.

  • Improved

    Account deleting your account now asks for your password, or your account name if you don't have one.

  • Improved

    Account when you delete your account, your house becomes free again for someone else to buy, and your market listings and orders are cancelled.

  • Improved

    Account when leaving the Special Account, if you don't have an account name yet, the notice asks you to choose one first.

  • Improved

    Market a Farm with something planted cannot be listed until you harvest or clear everything, so your crops are not lost.

  • Improved

    Language in Russian, the game now always addresses you the same way.

  • Improved

    Cooking all 26 dishes have a new icon: each one shows what it is (shrimp, stone trout, salmon stew, strawberry tart…) instead of repeating the same steak.

  • Improved

    Farm crops, fruits, fibers, seeds, saplings, compost, cloth, honey and garden potions have new icons, in the style of the rest of the game.

  • Improved

    Gear the two wide-brimmed hats of the healing line have new, cleaner art, both on the head and in the inventory.

  • Improved

    Farm the sickle has new art and now actually looks like a sickle, in the inventory and in hand.

  • Improved

    Desert the thorny lizard and the phoenix now attack with a smooth animation, with no jumps between frames.

  • Improved

    Farm the North Garden and the Orchard now have a log fence with an entrance, and the garden has tilled soil, a scarecrow, a wheelbarrow and grain sacks. Crop plots have new art, both dry and watered, and each kind (vegetables, field crops, flowers and fruit trees) is easy to tell apart.

  • Improved

    Farm the planter, the compost bin, the potted fruit tree and the beehive have new art, in the style of the rest of the game.

  • Fixed

    Account if something goes wrong while choosing your password or deleting your account, it's now clearly explained and the window no longer gets stuck.

  • Fixed

    Account when a sign-in fails, the message no longer mentions only the email: it mentions the account name too.

  • Fixed

    Houses a guest whose character was deleted no longer takes up a spot in your house.

  • Fixed

    Houses the field to type the name of the person you want to invite is visible and usable again.

  • Fixed

    Adventures on mobile, the mana bar shows how much you have left and your total again.

  • Fixed

    Crafting at the crafting table, items no longer cover the headers at the top while scrolling the list.

  • Fixed

    Grimoire order and vocation spells now only list the classes that can actually use them; for example, Vigil Light no longer shows up as a Warlord spell, since the Warlord doesn't use mana.

  • Fixed

    Account when you delete your account, it is signed out right away everywhere it was open.

  • Fixed

    Account if someone gets your password wrong many times, it no longer locks you out.

  • Fixed

    Farm rain grows the whole garden you're tending, not the plots you have elsewhere.

  • Fixed

    Gear helmets and hats now sit properly on the head: hair no longer pokes out the top and brims no longer cover the eyes, for every race and from all four sides.

  • Fixed

    Gear the Hurricane Wand looked like a sword; it's now a storm wand with an orb and wind prongs, both in the inventory and in hand.

Farming and Butchery

  • New

    Butchery a new skill that levels on its own while you fight, with no tool. Every piece of meat animals drop gives you experience, and the higher your level, the more meat drops: up to double.

  • New

    Farming a new skill at the North Garden. Buy seeds from Brígida, get a sickle and plant, tend and harvest vegetables and flowers; what you plant keeps growing while you are away. Elvira, the farmer, has quests to get you started.

  • New

    Farming the compost bin turns your harvest into compost for your crops, and there are four new dishes to cook with what the garden gives.

  • New

    City in the square, left of the center, there is a stage with a giant screen that plays a content creator's channel live, with their character standing in front.

  • New

    Farming the Orchard in Aurelia, with apples, plums, oranges, grapes, pomegranates and starfruit. A planted tree bears fruit again and again, forever; if you want to change it, pull it out from My crops.

  • New

    Farming flax, cotton, moon silk and sun silk for the field bed, to weave into cloth.

  • New

    Cooking six new dishes made with what the garden gives, like apple compote or strawberry tart, and Brígida now sells honey.

  • New

    Alchemy the major antidote, which stops poison and also heals, and the pomegranate tonic.

  • New

    Adventures creatures drop seeds and saplings of the crops of their zone.

  • New

    Artisanry at the artisan table, the Tan & weave tab turns farm fibers into linen, cotton, moon and sun cloth, and flax can also be spun into thread.

  • New

    Account in Options, Account tab, you can delete your account. It asks you to confirm twice and cannot be undone.

  • New

    Houses at House V you now choose what your house becomes, a Workshop or a Farm, and it is forever. The Farm rises from I to V with the same works and, instead of crafting tables, you place one planter per level inside for vegetables, field crops or flowers.

  • New

    Farming your Farm house adds a compost bin at II, a potted fruit tree at III and a beehive at IV, which gives honey for every flower you harvest at home. Farm V brings the greenhouse: everything grows 20% faster and with no pests.

  • Improved

    Grimoire the spell window was rebuilt: filters always in view (book, learned, within reach, cost, effect, element and trait, with how many are left), a search box, everything in alphabetical order and each spell's card on the side. Double-click to equip or remove it.

  • Improved

    Grimoire shouts and spells saved for long fights (like Bloodthirst or Shield Wall) now say so in their description: they are not cast against enemies that fall in a few hits.

  • Improved

    Mining at night, ore veins give off a soft glow in the color of their mineral; a depleted vein goes dark until it recovers.

  • Improved

    Outings while sailing, your character rises and falls with the boat on the waves.

  • Improved

    Smithing weapons and heavy shields now take planks instead of logs, like every other recipe: everything you craft uses worked materials.

  • Improved

    Skinning enemies give 50% more hides, and the Skinning Master brings back 50% more too.

  • Improved

    Workshop in carpentry, construction and artisanry you can choose which tool to work with from a list of every one in your backpack; the ones you cannot use yet appear greyed out, with the reason.

  • Improved

    Cooking animals drop much more meat, so cooking with meat becomes part of everyday play.

  • Improved

    Mining the Mining Master now also finds rough gems while working, though far less often than when you mine yourself.

  • Improved

    Houses your house is now private. All your characters get in, plus the characters you invite by name from the houses board in the square: one per house level, up to five. If you remove a guest, their spot only frees up after 24 hours. Your clan no longer opens the door.

  • Improved

    Map on the minimap and the world map, your character now walks with you as you move.

  • Improved

    Interface the auto-walk boot next to the energy bar is always visible now; it stays greyed out until you have something to track.

  • Improved

    Interface on spell books, the class row now shows each class name next to its icon, and on every item that row is only as wide as its icons instead of spanning the whole card.

  • Improved

    Gear the golden glow of Masterwork pieces looks softer on your character.

  • Improved

    Gear in the tooltip of Masterwork pieces, the name now shines and sparkles like the piece itself, with a golden star on the right.

  • Improved

    Creators your players' Seals now count after 7 days instead of 14.

  • Improved

    Artisanry cloth chests and helmets (Arcane, Grace, Sap and Storm) are now sewn with cloth and thread instead of forged. Boots are still made at the forge.

  • Improved

    Account you can now sign in with your account name and your password, as well as with your email.

  • Improved

    Account if you still sign in with a Special account, the game now asks you to choose a password when you enter; the email is optional. Special accounts stop working on October 22.

  • Improved

    Cooking raw meats no longer all look the same: beast, serpent, leviathan, frost and phoenix meat each have their own icon.

  • Improved

    Houses furniture icons were redrawn sharper: same design, no more pixelation.

  • Improved

    Weapons four axes redesigned: new icon, and in hand they swing smoothly while walking, with the blade always facing the same way.

  • Improved

    Mining obsidian and dragon ore now look like a matte chunk of ore, like the other ores, keeping their colors.

  • Improved

    Woodcutting maple, yew, mahogany and sequoia logs now have their own colors and no longer look like pine or like each other. Planks, the mahogany floor, the sequoia arch and the shafts made from those woods share the new color.

  • Improved

    Construction the sequoia arch now shows an obsidian bar next to the plank, which is what it takes.

  • Improved

    Skinning dragon scale and ancient leather have new art, dragon red and matching the other hides and leathers.

  • Improved

    Mining ore veins no longer all look alike: each has its own silhouette (low lumpy copper, nodule-studded tin, curved silver, split-tip coal, crystal mithril, shard-like obsidian, horned dragon ore…).

  • Improved

    Runes rune essence now looks like a small heap of pale blue powder with runes, instead of a stone.

  • Improved

    Boats all four boats have new art, made to stand on: a raised stern deck with a railing and a lantern, and the sails toward the bow. The boat has a carved dragon head at the front; the corsair, a dark hull with a carved wave and a skull lantern; the galleon, three masts of white sails; and the black galleon, torn grey sails with a red emblem and green lanterns.

  • Improved

    Gear the tier 4 arcane wizard hat is now crimson with golden flame trims, matching its robe.

  • Improved

    Fishing fishing spots now look like a place to fish: an oval of cork and red-and-white floats tied to a rope, a stake with a fishing bobber, and ripples that calm down as the spot runs out.

  • Fixed

    Stash when you store several things in a row with Ctrl + click, they no longer end up in an earlier tab: they stay in the tab you have open as long as it has room.

  • Fixed

    Outings when an enemy attacks you, its strike now shows in front of your character instead of behind it.

  • Fixed

    Interface the prompt to talk to a character no longer sits glued to the energy bar, and the points-to-spend reminder now shows next to your level.

  • Fixed

    Professions if you log in with a character who is crafting, the button to queue more now shows up, centered above the cancel button.

  • Fixed

    Characters if your account has no characters, you can now log out from the character list.

  • Fixed

    Weapons the round riveted wooden shield no longer looks like a brown blob in hand, and the silver lion shield no longer spins or changes shape while walking: both now show the same art as their icons. The oval skull shield has new, sharper art, both as an icon and in hand.

  • Fixed

    Weapons the horned demon-face shield looked like a different blue and gold shield in hand: it now shows the same art as its icon.

  • Fixed

    Spells the spell tooltip on the character sheet showed the base mana cost; it now shows the real one, which grows with level, same as the spellbook.

  • Fixed

    Characters many of the new faces looked bigger than the original ones. They were made smaller (the skull and the hair at the sides, without touching the face) so they are all the same size.

Every enemy fights its own way

  • New

    Combat almost every enemy now has its own attack animation. The wolf bites, the orc swings its axe, the witch casts her spell, the kraken lashes out with a tentacle. You'll see it in adventures, group dungeons and world bosses.

  • New

    Crafting Crafting Table in the menu (K key): everything you can make in one table by trade and tier; hover an item to see the materials you need, where it is made and at what level.

  • New

    Rankings you can now filter every ranking by race and by class, and see each character's race under their class.

  • New

    Account your account has a unique public name that you choose when you enter the game. If your account is older, we will ask for it the next time you enter.

  • Improved

    Crafting while your character works at the smithy, the carpentry, the kitchen or the alchemy table, the «Queue more» button reopens the station window so you can add more batches to the queue without waiting for it to finish.

  • Improved

    Map on phones the map moves much further with each swipe, so you no longer need to drag over and over.

  • Improved

    World the prompt to talk or interact with someone is much easier to read: bigger, brighter and on a backdrop.

  • Improved

    Market «My orders» now also lists the gear you have up for sale, with a button to cancel each listing.

  • Improved

    Spells spells that grow with armor, mana, crit, attack speed or regeneration now say how much each point adds.

  • Improved

    Houses your house now belongs to your account instead of a single character: all your characters can use it and the door sign shows your account name (it says sin_nombre until you choose one).

  • Fixed

    Chat on phones you can now open the chat with a button next to the messages, and also from the menu.

  • Fixed

    Character on the character sheet, spell descriptions are now readable on the dark background.

World bosses arrive

  • New

    Market new Houses tab. You can put your whole house up for sale, with its level, furniture and workbenches, or buy one from another player. Every house can be seen from the inside, piece by piece, before you buy it, and in the city the sign at the door shows when it is for sale.

  • New

    World bosses ten bosses, from level 15 to 62, summoned for the whole server. When someone breaks a seal, everyone is told and anyone from level 10 can join the fight, no energy needed. A huge shared health bar, the boss hits everyone, and if it falls, each player who dealt at least 0.3 % of its health rolls for loot that drops nowhere else. Each boss has its own lair in the world, glowing on the map while it is out, whoever falls can jump back in, whoever breaks the seal always gets the guaranteed loot, and the fight has damage, healing and tanking rankings. Press B to see them.

  • New

    Runecrafting new Seals tab at the altars, to craft the seals that summon world bosses.

  • New

    Achievements three world boss achievements, for helping defeat them, for defeating all seven and for summoning them; defeating one also counts toward the daily boss quest.

  • New

    Training yard the meter now shows damage, healing and mitigation per minute, and there is a yard ranking with all three boards for each dummy. Rounds of 60 or 120 turns against a dummy of your level count if you finish standing, your best record stays and you can see all classes or only yours. Open it with the Ranking button at the weapons instructor.

  • New

    Professions working at smithing, carpentry, alchemy or cooking now takes you into the workshop, just like gathering. You see your character by the anvil, the sawhorse, the still or the hearth while the batch goes on.

  • New

    Game map hover over an NPC to see its quests, with the same mark it has overhead; the ones you cannot take yet show the level they need. Over an adventure or a dungeon you see the quests you complete inside and who gives them. And if you click an NPC on the minimap, the map opens on its card.

  • New

    Creators characters of the game's content creators now give off sparks of light rising from their feet, in the color of their channel.

  • Improved

    Merchants buying or selling for more than 100,000 gold now asks for confirmation, showing the item, the amount and the exact gold, so one extra click never costs you dearly.

  • Improved

    Classes attributes no longer carry a penalty. Before, each point outside your class focus yielded 70 %; now each point in one of your class attributes yields 30 % more and the rest pay in full. The same goes for magic: any class that can wield a wand or staff casts spells at full damage.

  • Improved

    Combat classes are now more even. To go with the change, enemies have more health and hit a little harder, and spells cost a bit more mana as you level up. The Cleric and the Pirate get more out of charisma, the Crusader hits harder, the Ranger now also hits with agility and the Paladin has a little less class armor.

  • Improved

    Clans when you found a clan, the window shows it's being founded and then turns into your new clan's card, with its banner, tag, motto and the gold you paid. If something goes wrong, what you typed is still there.

  • Improved

    Sound world bosses now roar, and their call sounds with a war horn.

  • Improved

    Trophies the dragon trophy scale is now called Ancient dragon scale, so it is not mixed up with dragon hide.

  • Improved

    Chests opening a chest is now a real moment. It shakes harder and harder as light leaks out, bursts into sparks and, if it holds something rare or better, a beam of light rises in the color of its rarity. The options flip over like cards, one by one.

  • Improved

    Crafting the order queue now holds up to 10 batches behind the one in progress, instead of 3.

  • Improved

    Stash next to "Store materials" there is now a "Deposit all" button that moves your whole backpack to the stash. Both show how many stacks will go before you click.

  • Improved

    Skinning on outings, any knife now cuts every hide of your level, just like shears with plants. Forged knives give a little more experience for each bar, and the dragon knife still gives 50 % more.

  • Improved

    Crafting the item card at the smithy, carpentry and artisanry reads better. The tier and the level to wear it sit next to the title, and the chance of each rarity has its own box, each in its color.

  • Improved

    Crafting the list of things you can make now has a tier filter (T1 to T5), to the right of «Only what I can forge». Click the same one again to see everything.

  • Improved

    Toil in herbalism and skinning, the shears and knife you carry choose what comes out, like the pickaxe in mining. Better ones bring higher plants and hides; simpler ones, the lower ones.

  • Improved

    Wiki the class pages were redone. Each one shows its attributes as bars, its weapon, its armor, where its mana comes from and its class bonus, and its spells are grouped by where they come from, with their level and cost. Those who fight with a sword or axe, like the Crusader, use shouts and techniques that cost health, and the page shows which spells need a magic weapon. The gear that suits each class best comes first.

  • Improved

    Wiki the houses section is complete and up to date: how long each work takes, who can use and sleep in a house, what happens if you delete the owner and how each house looks on the street.

  • Improved

    World when you walk by clicking, the meters left now show under the destination mark, going down as you walk.

  • Improved

    Herbalism when gathering, the plant now looks smaller, in proportion with your character.

  • Improved

    Market when you put something up for sale you see what other players are already selling it for, both in the market and from the stash in the game. For gear, pieces of the same rarity. Tap a price and it goes into your field.

  • Improved

    Items when you hover over an item, the classes that can use it now show as icons, like on the wiki, instead of a list of names. Yours is highlighted.

  • Improved

    Loot the daily cap now only counts gear, and the materials and potions that drop always reach you. Also, all loot arrives in full up to your 20th piece of gear of the day, instead of the 8th.

  • Improved

    Graphics the Falcon Crossbow, the Eagle Crossbow and the Eagle Dagger now have their own artwork, both in the backpack and in your character's hands, and the Hawk Crossbow now shows in your hands too. They used to be invisible.

  • Improved

    Graphics every spell book now has its own artwork, with the symbol and color of the spell it teaches. Before, many of them shared the same scroll.

  • Fixed

    Merchants opening a shop now always resets the amount to 1. Before, if you had picked "All" to sell at another shop, your next click could buy far more than you meant to.

  • Fixed

    Clan Castle the Crusader's spells and the Druid's Regrowth now yield the same as in adventures.

  • Fixed

    Clans when founding a clan, the access field no longer covers the language field.

  • Fixed

    World what a player is doing no longer shows above a house roof when they are inside and you are outside.

  • Fixed

    Characters if you delete the character who holds your account's house, the house goes to your highest-level character instead of being lost. If it was your only character, you have to sell the house first, and the screen tells you why it can't be deleted.

  • Fixed

    Toil plants, ores and fish your level has left behind now say they no longer come up at your level. Before, they said you were missing the tool even when you had it.

  • Fixed

    Mobile the movement arrows no longer cover the walk-on-your-own button.

  • Fixed

    Mobile the smithing window and the other crafting windows now fit on the screen. Ingots sit in a row, tabs slide sideways and the craft button is no longer hidden behind the bottom bar.

  • Fixed

    Inventory your character now sits centered in the equipment window, with their name underneath.

  • Fixed

    Tracking the meters on the arrow pointing to your goal now go down as you walk. Before, they stayed stuck at the starting distance.

  • Fixed

    Professions while gathering or working in a workshop, your character no longer holds their weapon, but the tool they are using, at its proper size. At smithing and carpentry they work with the hammer.

  • Fixed

    Adventures when an item drops in a fight but does not reach you because of the daily loot cap, the result screen now shows it and explains why. Before, it vanished without a word.

  • Fixed

    Graphics the Dusk Bow and the Abyss Claws no longer look out of place while your character walks.

  • Fixed

    Graphics the Malice, Fury, Warden, Sanctum and Titan axes and the Eclipse Dagger now look the same in your hands as in the backpack, and move smoothly while you walk. The Headsman Axe has new artwork.

  • Fixed

    Adventures large enemies like the giant, the yeti, trolls and dragons no longer look tiny. They now show at their true size, bigger than the small enemies.

  • Fixed

    Professions while gathering, trees, ore veins and plants now have the same size next to your character as in the world, and the axe and pickaxe no longer swing behind your back.

One handle for every tool

  • New

    Professions you can now queue up to three batches at any station. When one finishes, the next starts on its own, even while you are offline, and you can see and remove what is queued below the timer.

  • Improved

    Smithing tools forged by the smith no longer ask for wood of their level; they now take a Handle, made at the sawmill from a log of any tree. You no longer need any Woodcutting level to forge a tool.

New ships

  • Improved

    Graphics the Corsair Boat, the Galleon and the Black Galleon have new artwork, both while sailing and on their icon.

The clan castle

  • New

    Herbalism the blacksmith forges pruning shears in every metal, from bronze to obsidian; each pair cuts a little faster than the last, and the dragon shears are still the fastest.

  • New

    Skinning Brannoc, Master of Skinning, gathers hides for you while you're away; he's next to the hunter, east of the square, and only needs your knife.

  • Improved

    Graphics dark forest and waterside trees, rowboats, shipwrecks, the tree-on-the-rock entrance, the sailboat, five human female hairstyles, the gnomes and three spell effects have new artwork.

  • Improved

    Clan Castle the clan workshop is no longer a wooden fence: it is now a stone castle with four towers, a gatehouse and a bigger courtyard paved with flagstones. The workbenches and cauldrons moved further in, and the two dew plants that grew there are now outside, in front of the gate.

  • Improved

    Graphics the eagle statue and the archers' fountain have new artwork.

  • Improved

    Map in the fishermen's square, the stone eagle made way for a new statue: an old fisherman lifting a huge fish.

  • Improved

    Map Aurelia's palisade has watchtowers on its corners and new towered entrances; the north and south gates are wider.

  • Improved

    Map the houses of the desert village have new roofs: adobe rooftops with a parapet, the stairway exit and a canvas awning.

  • Improved

    Map the six piers of the fishermen's island are new: a walkway from the shore that ends in a platform with mooring posts, ropes and a ladder down to the water.

  • Improved

    Quests the "Wolves" and "Pest control" dailies ask for fewer enemies (4 wolves and 6 vermin), so they can be done in one or two runs.

  • Improved

    Merchants the shop window is tidier: what they sell lines up with your backpack, and at the bookseller the spell filters sit on top.

  • Improved

    Items in an item's description, sockets are shown directly, empty or with their gem, without a heading above.

  • Improved

    Skinning adventures and dungeons drop three times as many hides.

  • Fixed

    Alchemy the cauldron in the alchemist's cottage was hidden behind the wall; it now shows in front of it.

  • Fixed

    Map the cemetery fence no longer has a gap next to a corner pillar.

  • Fixed

    Map the banker, the market, the duel master, the jeweler, the practice yard and the Toil Masters now have their mark on the map and the minimap, and you can pick them so the trail leads you to them.

  • Fixed

    Chat clan chat messages sometimes didn't show up; now they appear right away, and the clan option only shows if you're in one.

  • Fixed

    Quests "The Last Page" can now be completed: it now asks you to defeat 15 guardians of the Hall of the Fallen.

  • Fixed

    Quests "Nameless", from the Brotherhood of the Veil, now asks you to defeat any 20 enemies in the Pyramid, since there were almost no humanoids there.

Rarer keys

  • New

    Account if your account has no email and password, a notice helps you add them.

  • New

    Market sharing an item link on WhatsApp or Discord now shows its icon, its name and what it is. Pickaxes and axes now say Tool.

  • Improved

    Chests keys are now a rare adventure reward: they are no longer sold in shops or in the crystal shop, and dungeons no longer drop them. The key you get still depends on the adventure's level.

  • Improved

    Wiki the game economy is now explained with its two currencies, gold and crystals, and the guides were updated.

  • Improved

    Mines twice as many veins in both mines, each next to the others of the same ore.

  • Improved

    Toil the Master charges much less, based on what you will get. To get lower materials, bring a worse tool: it no longer makes you come up empty more often. Copper and tin come out evenly.

  • Improved

    Market selling takes an 8% fee (5% if you are in the Order); listing gear or a sell order costs 1% that is not refunded if you cancel; you can have up to 3 listings at once (20 with the Order).

  • Improved

    Merchants they now buy any item; what could not be sold before pays 1 gold.

  • Improved

    Merchants the Potion of Rebirth now costs 100,000 gold.

  • Improved

    Merchants bronze arrows, bait and feathers no longer drop below 1 gold each with the charisma discount.

  • Improved

    Web the website and the wiki were updated to match where the game is headed today.

  • Improved

    Sign-in a simpler sign-in screen.

  • Improved

    Welcome a cleaner layout: the progress column is gone, and the Order and your clan now sit below the news.

  • Improved

    Market gear now has its own Tools category, and tools no longer show up among weapons.

  • Improved

    Market when selling, the stash shows your tabs as in the game, with their name, color and order, and the materials tab on its own.

  • Improved

    Clans the Clan Castle can now be claimed and attacked from clan level 10 (it was 15), the same level that opens wars.

  • Improved

    Market the Trends search box is now at the top, full width, right below the latest sales.

  • Improved

    Market your crystals now show at the top, next to your gold.

  • Improved

    Spells hovering a manual in your bag, chests, the vault or the market now shows what type of spell it is, what it does, which weapon it needs and which classes it suits.

  • Improved

    Shields heavy shields are made with Smithing at the anvil and take more metal; light and cloth shields, with Carpentry at the carpenter's bench, from planks.

  • Improved

    Alchemy the alchemist's empty vial now costs 100 gold each (10,000 for a batch of 100). Merchants still buy it back for 1.

  • Improved

    Pirate charisma now adds more damage to each hit, the same as for the Duelist.

  • Improved

    Market in Trends you can sort the table by clicking any column title; click again to reverse the order.

  • Fixed

    Equipment some axes, like the Fury axe, showed up in pieces when seen from the side; now they look whole and in the hand.

  • Fixed

    Smithing shields show up again at the anvil, with their own tab.

The Vortex hat

  • Improved

    Toil it now lasts 2, 4, 6 or 8 hours; it costs twice the energy and a quarter of the gold (per hour, the shortest one costs more), and yields half as much.

  • Improved

    Toil with the ideal tool you almost never come up empty.

  • Improved

    Toil while you work you see the profession icon, your level and the experience you are earning, without energy or gold on top.

  • Improved

    Gold large amounts read better: 1,234K instead of 1234K, and from 5 million they show in millions with one decimal, like 6.9M.

  • Improved

    Professions every workbench now also uses materials from the materials tab of your stash and shows how many you have there; what you make goes to your backpack and, if it is full, you cannot start.

  • Improved

    Toil you only get the three highest materials your level and your tool allow; the lowest of the three comes out the most, and the highest more and more as you level up. To get something lower, use a worse tool. Empty rolls become very rare.

  • Improved

    Interface numbers across the whole game now use the same clear font as the character sheet: levels, gold, health, mana, experience, quantities and counters.

  • Improved

    Spells the third spell slot no longer names one specific sword; it is opened by any item with +1 spell slot, and those items now show it on their card.

  • Improved

    Professions the six Runecrafting altars have new art, all from the same family: a rune stone on a pedestal, with the rune glowing in the color of its element.

  • Improved

    Professions every Runecrafting altar now has its own ritual site, with six pillars of its element: the light altar moved to a stone circle on the grass west of the city; the earth altar sits among its essence veins; the fire altar, in a circle by the desert road; the water altar, in a clearing that opens onto the sea by the shipyard; in the pyramid the pillars surround the lightning altar, and the Frozen Crypt grew a new room where they circle the ice altar.

  • Fixed

    Gear the Vortex helm now shows on your character as the black hat from its icon, not as a helmet.

  • Fixed

    Story dungeons show up again in the stage of their zone, after you finish it; The Vampire Castle now unlocks once you complete The Old Town.

Runecrafting arrives

  • New

    Professions Runecrafting arrives. Mine essence next to the earth altar, south of Aurelia, and take it to the six altars of the world to turn it into runes; with runes you write the books of 28 spells that only come from there. At higher levels each essence gives double or triple, and from level 25 you can mix combined runes.

  • New

    Professions Nerea, the Master Runecrafter, gathers essence for you while you are away.

  • New

    Professions the artisan table now tans parchment and the green cauldron mixes ink, which the higher Runecrafting books ask for.

  • New

    Gear three new jewels, one per playstyle: the Life ring (health, regeneration and life steal), the Swiftness ring (critical chance, attack speed and critical damage) and the Mana amulet (mana, magic damage and cooldown). They are set at the artisan table.

  • Improved

    Professions in the Professions book, Runecrafting shows each altar with its rune, the combined runes and the books written there, with a link to the wiki to see where everything they ask for comes from.

  • Improved

    Spells the booksellers now mostly sell shouts and techniques; many arcane spells are now written with Runecrafting and eight more come from chests, including the common and silver chests.

  • Improved

    Wiki Runecrafting has its own section with the altars, the runes and what each book takes, and every spell says where it comes from.

  • Improved

    Classes a player's idea: the hunter now hits with agility, so each arrow strikes much harder. In exchange it has less health and armor: it lives by keeping its distance.

  • Improved

    Professions Toil now yields almost as much as gathering by hand, but the Masters charge much more gold: a full night costs as much as several quests of your level pay.

  • Improved

    Chests chests are now a combat reward that drops every so often: adventures and dungeons leave them, much less often than before, and errands and escorts no longer give a chest. Each chest drops in its own zone: silver from level 15, gold from 27 and crystal from 39, and high dungeons leave the bone chest. Keys follow the same ladder.

  • Improved

    Achievements the chest-opening achievement asks for fewer chests at each step, in line with how often they drop now.

  • Improved

    Alchemy brewing potions takes less time.

  • Improved

    Quests gold from story, vocation, order and legend quests is paid in full once per account. If you repeat a quest with another character, you get 20% of the gold; experience and items stay the same.

  • Improved

    World the hotel ticket costs according to the highest character on your account, from 10,000 gold.

  • Improved

    Clans founding a clan costs 500,000 gold and the permit to attack a castle, 2,000,000.

  • Improved

    Professions the furnace, the saw, the carpenter's workbench, the shipyard and the building station get a new window, like the anvil's: your materials on top, each recipe step by step, what each bar or plank makes and which house work needs each piece.

  • Improved

    Professions all professions now level at the same pace, both gathering and crafting. The first levels come right away and the maximum takes about 60 hours of play; gathering professions get there much sooner than before.

  • Improved

    Toil while a Master works for you, mining shows a mine gallery and herbalism a meadow, each with its own scenery.

  • Improved

    Gear every ring and amulet gives more the higher its level, even when it rolls the same properties.

  • Improved

    Dungeons in group dungeons, hits land at the same pace as in adventures, the party walks through the dungeon between waves, each character has their own spot in the line, and the energy and gold bar no longer covers the fight.

  • Fixed

    World if you switch windows or tabs, your character keeps walking on its own until it arrives.

  • Fixed

    Quests at the end of the Shadows chain, the hunter, the ranger and the pirate no longer see Shadowstep, which needs a dagger or a claw.

  • Fixed

    Quests order quests no longer ask for places that open later. The Iron Company leaves the orcs for the oath, the Dawn and the Veil move their first quests elsewhere, and the last sunken cloister quest asks for the level of its hall.

  • Fixed

    Dungeons group, castle and duel fights no longer stutter: the game runs smoothly even with the whole group fighting.

  • Fixed

    Potions health and mana potions and tonics now always heal what they say. Before, from the second one on each outing they healed much less and were used up anyway; now, after drinking one, the next one waits a few fights and none is used up in the meantime.

  • Fixed

    Professions when mining, the pickaxe shows in your hand like a weapon, at the right size, and it is the one you carry; facing left the point stays in front, like the axe.

The streak no longer breaks

  • New

    Gifts when the Guildlands team sends you something, it appears in your backpack (or your stash if it doesn't fit) and you see it in the "The gods have sent you" window, right away or the next time you log in.

  • New

    Rankings players on the podium of any ranking now show a gold, silver or bronze trophy next to their name, matching their best place. Right-click any player to see their race and class and, if they have a trophy, which rankings they are in and at what place.

  • New

    World hold Shift and use the mouse wheel to zoom in up to 50 %, in steps of 5. The percentage shows in the middle of the screen and your choice is remembered.

  • New

    Aurelia the city now has townsfolk who walk around and chat: a watchman on his rounds, a town crier with news, a baker, two neighbors catching up, a minstrel, a pilgrim, an errand boy and two kids chasing each other around the square. There are also townsfolk in the desert, the snow, the fishing village, the northern village, the cemetery, the eastern road and the mine. You can tell them by the bubble next to their name, and if you click one they'll tell you something.

  • New

    World daytime now feels alive: cloud and bird shadows drift by, butterflies flutter over the grass and sunlight filters through the trees. Mornings start cool and misty, and at dusk everything turns golden before night falls.

  • New

    Stash the materials tab arrives, the first tab of your stash. Every material has its own fixed spot, with no quantity limit and without taking up space in your pages, and the ones you do not have yet show faded in their spot. Double-click or Ctrl + click sends materials straight to their spot, the "Store materials" button, above your backpack, moves them all at once, and you can see them all together or by profession and search them by name. If you would rather keep one on a page, drag it there.

  • New

    Stash you can now have up to 10 pages. Order members can give each tab a name of up to 3 letters and a color, and move tabs around: right-click the tab.

  • New

    Mines the mines now have twice as many veins, and obsidian can now be mined in The Grey Quarry.

  • New

    Spells every spell book now comes from a single place. Elian, in Aurelia, sells the basic ones; Zahra, at the desert camp, the middle ones; and Ivar, in the Frozen Crypt, the most powerful. The rest are dropped by adventure and dungeon bosses, each with its own books and the chance shown up front, or come from arcane and bone chests.

  • New

    Game if an activity finishes while you are on another tab, the game tab blinks with "✔ Done" and its icon shows a gold dot, so you know where to go back.

  • New

    City a merchant ship is now moored beside the eastern pier of Aurelia.

  • Improved

    Daily streak if you don't claim your reward one day, that reward is lost, but the streak no longer goes back to day 1: the next day you claim the following one. Each reward can only be claimed on its day.

  • Improved

    Inventory items in your backpack, chest and trades show the colored frame of their rarity, just like on your character.

  • Improved

    Inventory the backdrop of the place you are in now fills the whole equipment area, not just your character.

  • Improved

    Beds with full energy you can no longer lie down; at the hotel the ticket is not spent either.

  • Improved

    Beds sleeping characters show Zs above their head, your character list marks them as "Sleeping", and a button above your energy lets you get up.

  • Improved

    Beds lying down, you no longer get up by walking or clicking around; you only leave with the "Stop resting" button. While resting you can use your backpack, stash and the market just like during an activity, but you can't equip or remove items.

  • Improved

    Map the Aurelia hotel has its own icon on the in-game map and on the world map.

  • Improved

    Professions the unit count shown above a character while working is now a bit smaller.

  • Improved

    Order of Aurelia the VIP membership is now called the Order of Aurelia.

  • Improved

    City touch-ups around the square; the potion table moved into the alchemy house, and Mirta, her artisan table and the Jeweler are now outside, in the clearing in front of the smithy.

  • Improved

    Houses the house board now also shows the East district.

  • Improved

    Quests the trophy on the quest panel on the right, which tells you a quest is ready to turn in, no longer blinks.

  • Improved

    Archery range two targets became straw dummies, and Garrick, the weapons instructor, now waits in front of them; Ivo's tables are lined up.

  • Improved

    Tavern the oven and the cook are now against the wall, the mounted heads hang higher and the table candles glow.

  • Improved

    Square the house board and the clan board now stand together, below the statue.

  • Improved

    Stash the price to buy a page is easier to read.

  • Improved

    Stash the sort button was removed from the backpack and the stash; everything stays where you leave it.

  • Improved

    Game right-click no longer opens the browser menu in any window.

  • Improved

    City the duplicate profession stations in front of the smithy are gone; each profession waits for you in its workshop.

  • Improved

    City Odo, Mara and Fennick no longer crowd together, and candles inside houses are not visible from outside.

  • Improved

    Professions smelting bars and sawing planks now takes twice as long, so smithing and carpentry keep a pace closer to the other professions.

  • Improved

    Stash the materials tab costs 10 crystals, and its empty spots show the material's full card when you hover them.

  • Improved

    Stash what you store with a double click goes to the page you are looking at; materials always go to their spot if you have the materials tab.

  • Improved

    Wiki spells that were shown with the picture of their book now have their own icon, in the wiki and in the game.

  • Improved

    Mage each point of intelligence gives more magic damage; it is now the class that hits hardest with magic.

  • Improved

    City Tobias the merchant now works in the city center, where the market agent used to stand.

  • Improved

    Backpack when you equip or move something, a few dots over your character (and next to the stash counter) show the change is still going through.

  • Improved

    Smithing mithril and obsidian bars have new art, shaped like bars and in the color of their ore: blue and purple.

  • Improved

    Anvil new screen. Tabs show how many pieces you can forge right now, filter by weapon or tool type, "only what I can forge", your bars and gold in sight, what each piece gives and the forge button always visible.

  • Improved

    Market the trends table now speaks from your side: "Buy now" shows what you pay and "Sell now" what you get, each with its own color and as a button that takes you straight to buying or selling. Price changes read without absurd figures.

  • Improved

    Potions no more limit. On runs they are drunk every time they are needed, even several times in the same fight, and in duels and raids they no longer stop at five.

  • Improved

    Toil while you work you now see your profession's scenery (the mine, the forest, the lagoon) and a clearly visible red «Stop» button; also, the tree no longer disappears halfway through the task.

  • Improved

    Wiki the spells table tells you where to get each one: which bookseller sells it or which boss drops it and how often.

  • Improved

    Pyramid of the Eclipse: the adventure has half as many enemies and each one gives twice the experience and gold, so you get through it faster and earn the same.

  • Improved

    Map the two bridges of the desert crossing are new, made of wood with railings on both sides.

  • Improved

    Map the bridge between the snowy island and the grassland is new, made of logs with ropes and frost.

  • Improved

    Map the bridge to the volcano island is new, made of dark volcanic stone with three arches, and each end has a single entrance with steps; on the grass side it leads straight onto the road.

  • Improved

    Map the dark wooden bridge next to the dungeon entrance is new, with railings and iron fittings, wider and properly joined to the road.

  • Improved

    Map the bridge leading to the hollow tree entrance is new, made of cedar planks with rope railings, and properly joined to the road.

  • Improved

    Map the long bridge between the desert and the northern plaza is new, made of pale wood with railings, as wide as the road and reaching right up to the plaza.

  • Improved

    City the winged warrior statue is now the Crowned King, a standing stone knight with a golden crowned helm.

  • Improved

    Map the lamp posts along the roads have been rearranged, evenly spaced and alternating sides; each road has its own style, with four new lamp posts, and the city streets have hanging iron lanterns.

  • Fixed

    Logo the bottom edge of the letters now follows the shape of each one, without the straight line that cut them off.

  • Fixed

    Hotel the two silverlily bushes that were left inside now grow outside, on the grass south of the hotel.

  • Fixed

    Shop when you buy materials, such as empty vials, the notice now tells you they went to your stash.

  • Fixed

    Houses rugs no longer cover your character.

  • Fixed

    Stash if you belong to the Order, the special rows look and work like the rest, with no stars or notices.

  • Fixed

    City statues and trees standing in front of a house are no longer hidden by its roof.

  • Fixed

    Alchemy the level line is back in order with the tonics, and names no longer overlap.

  • Fixed

    Woodcutting when chopping while facing left, the axe blade no longer points at your character.

  • Fixed

    Game the notice that someone found a valuable item no longer stays on screen forever.

  • Fixed

    Gear the Shadow shield no longer looks cut off or jumps around while walking.

  • Fixed

    Tavern and hotel the side walls now have the same dark wooden posts as the back wall.

  • Fixed

    Scenes in the jungle, the yellow-leaved plant on the moss no longer appears cut off and the orchids on the tree no longer show bits of the background.

The wiki, with its sign

  • New

    Professions Toil is here. Four Masters (Durgan in the mine, Torvald by the pines, Corwin at the harbor and Ysolde by the sage) take on a mining, woodcutting, fishing or herbalism task for 15 minutes to 8 hours, and your character works on their own even while you're away. It costs energy and gold, yields far less than gathering by hand and teaches half as much, and you need the tool in your backpack. What you get depends on your level and your tool, gets better as you level up, and it goes to your backpack: if it is full, what you already carry stacks up and anything new is lost.

  • New

    Map the smithy, the carpentry and the alchemy shop are marked on the in-game map with the icon of their craft, and hovering them shows who works inside. On the interactive map they are in the new "Crafts and trade" layer.

  • New

    Professions while you cook, smelt or craft at a station, above your character you see what you are making, a bar with what is left of the current piece and how many you have done out of how many (for example, 8/13). Other players see it too.

  • New

    Wiki each class shows how your character shapes up, with a sample set of gear for every tier from T2 to T5 and the list of pieces.

  • New

    Duels right-click another player to challenge them to a duel; if they accept, you fight right away and afterwards each of you is right where you were.

  • New

    Movement you can now move by clicking. A click on the ground takes you there, going around whatever is in the way; a click on someone or something far away selects it, and another click on it takes you there; a double click also uses it when you arrive. Moving with the keyboard stops the walk.

  • New

    Adventures at the top of an outing's details you see the faces of everyone doing it right now. Hover to see the whole character with their name, race, class and level.

  • New

    Menu at the bottom right, where the settings button was, a menu button opens upward with every game window and its key, followed by Settings, Switch character and Log out. The Escape key opens and closes it, replacing the menu that used to appear in the middle of the screen. The map and the market are no longer on the bottom bar: they open from this menu, and the map still opens with M. The link to the interactive map no longer appears at the bottom of the start screen.

  • New

    Movement the first time you enter the game you choose how to move, with the keyboard or with click to walk. You can change it any time in Options › Controls.

  • New

    Potions there is a potion slot below your character, on the left. The potion you put there is drunk on its own during outings when its condition is met, one per fight and with no limit per outing; potions in your backpack are no longer drunk.

  • New

    Potions health and mana now have tonics, drunk early and healing a little, besides the usual potions, drunk when health or mana runs low and healing a lot. Drunk fight after fight they yield less, and resting between fights brings it back.

  • New

    Food there is a food slot below your character, on the right. During any activity, when the effect runs out the next dish is eaten on its own, so you are never left without the effect. With VIP it is also eaten outside activities.

  • New

    Return to the city: to the left of the energy bar there is a button to go back to the Aurelia square with one click, on mobile too. The marked target sign at the top no longer has the boot: walking there on your own is done with the button below.

  • New

    City the Aurelia hotel is open, east of the eagle statue. The hotelier sells a ticket to sleep one night in its beds and recover energy faster, even if you close the game.

  • Improved

    Wiki every link to the wiki, in the game, the website, the map, the changelog and Discord, now shows a question mark instead of the book, so it is not mistaken for spells.

  • Improved

    Fishing you can now fish from farther away, and the salmon spots in the southern river and one sea fish spot that could not be reached from the shore are now closer.

  • Improved

    Fishing while fishing, your character faces the water where the spot is, up or down too.

  • Improved

    City Wen, the cartographer, now stands to the left of the winged warrior statue, where she is no longer hidden.

  • Improved

    Cooking the first things you cook take about five seconds, so getting started is quicker.

  • Improved

    Smithing and carpentry the first bar and the first plank take about five seconds, and the next steps are faster too; the highest ones take as long as before.

  • Improved

    Tracking with a target marked, a button with a boot appears to the right of the energy bar to walk there on your own; tap it again to stop.

  • Improved

    Market the main table now shows items in pages, so it opens faster and is easier to browse.

  • Improved

    Quests several daily quests and the Trophy Collector's requests open earlier, at the same level at which you can already enter the adventure or dungeon where they are done.

  • Improved

    Professions tools no longer need to be equipped: carrying them in your backpack is enough, and the best one you have is always used on its own. The dragon hammer also counts from the backpack when crafting gear, and the artisan table works with the needle in your backpack.

  • Improved

    Wiki the professions, artisanry, boats and building pages explain that tools are used from the backpack.

  • Improved

    Adventures in an outing's details, the gear that can drop now cycles through the possible pieces of each rarity instead of showing a single example. Stages are also shown closer together.

  • Improved

    City the Aurelia square is now clearer. Tobías, the market agent, is no longer hidden behind a table, a stray table is gone, and Marta the cook, with her big oven, and Aldric the chronicler now wait for you inside the tavern.

  • Improved

    Professions the anvil and workshop windows have less empty border and show more recipes.

  • Improved

    City the five in the eagle square (Orin, Tilda, Grenda, Sela and Brannoc) now stand in a half circle in front of the statue, without covering each other.

  • Improved

    Adventures the loot in the details groups items of the same kind into a single rotating slot: chests, keys, trophies, meat, hides, books and gear of each rarity. The note that you already did it and can repeat it now sits below the button.

  • Improved

    Character clicking your level at the bottom of the screen opens your character sheet.

  • Improved

    Stash each new stash page now costs 50 crystals.

  • Improved

    Characters the links to Discord, the wiki and the market now sit below the character list, as on the start screen.

  • Improved

    Weapons each weapon type now has its own way of fighting, and none is better than another. Axes and crossbows hit harder and slower, but they're clumsy and crit less; swords and bows are the precise ones and crit a bit more; daggers are still the kings of critical hits, in exchange for weaker blows.

  • Improved

    Potions each potion's card says whether it is for combat or utility, when it is drunk and how much it heals.

  • Improved

    Wiki the alchemy and cooking pages explain the potion and food slots.

  • Improved

    Wiki the search box also finds the sections and subsections of the menu, so typing "Bestiary" or "Smithing" takes you straight there.

  • Improved

    Players right-clicking another player now shows their face next to their name in the menu, and also selects them.

  • Improved

    Wiki the hotel has its own section, and the interactive map shows where it is.

  • Improved

    Wiki NPCs shown next to their name now stand still and face forward, just as you find them in town.

  • Improved

    Spells mana now matters. Up to level 10 everything costs the same as before; from there spells cost more as you level up, and what keeps you going between fights is your mana regeneration. At high levels, casting nonstop will take regeneration on your gear or mana tonics.

  • Improved

    Gear mana regeneration on gear is worth much more than before.

  • Improved

    Bard and cleric their charisma also gives them mana and mana regeneration.

  • Improved

    Classes the druid, which was quite a bit stronger than the rest at high levels, is now on par.

  • Improved

    Login the Discord button is now right below "Sign in with email" and reads "Continue with Discord", with its logo.

  • Improved

    Login "Sign in with email" now looks like the Discord button.

  • Improved

    Sign in the spacing between fields, buttons and links is now even.

  • Improved

    Map at the end of the eastern road, where it used to stop at a small platform, there is now a large wooden pier, with a walkway along the shore and two jetties with lanterns for mooring.

  • Fixed

    Adventures the wiki and the quest journal show the level from which you can enter each adventure and dungeon, the same one the game asks for.

  • Fixed

    Character the points-to-spend notice now sits right above your level instead of far above it.

  • Fixed

    Mobile the settings window and the character list no longer spill off the right edge of the screen. On narrow screens, characters are shown two per row and their stats in a single column.

  • Fixed

    Map on the interactive map, herbs no longer say they need dragon shears: any pruning shears will do.

  • Fixed

    Character if you level up in the middle of an adventure, you can now spend the new point right away, without waiting to return.

  • Fixed

    Group dungeons when you finish, "Repeat" puts the same group back together in a room instead of sending you in alone. The first one to repeat opens the room and the others join when they press "Repeat".

  • Fixed

    Adventures in an outing's details, the rotating loot keeps changing with the mouse over it, and the detail window always shows the piece on display.

  • Fixed

    World players who had already left no longer stay on screen, standing asleep where only some people could see them.

  • Fixed

    VIP the bar with your remaining VIP days now fills from left to right.

  • Fixed

    City at the north entrance of Aurelia, the gate is no longer drawn in front of the palisade on the left.

Names in their place

  • New

    Sound when an adventure or dungeon ends, a tune plays if you come back standing and another if you fall.

  • New

    Characters fifty-two new faces in the character builder. Every race now has twenty-two male and twenty-two female faces, each with its own face and hairstyle: buns, braids, bobs, headscarves, bushy mustaches, short beards and the odd tattoo.

  • Improved

    Group dungeons you can now bring several characters from your account into the same room.

  • Improved

    Quests dailies belong to your account. Each one is turned in only once a day across all your characters; on the others it shows as «Done by» with the name of who turned it in.

  • Improved

    Crafting charisma counts for more in the chance that the gear you craft comes out better than common, especially at low charisma. Charisma classes, like the Bard, notice it from the start.

  • Improved

    Chests adventures, dungeons and missions drop chests 25 % less often. The embassy drops the arcane chest 18.75 % of the time.

  • Fixed

    Characters in the character list, a character who is cooking, smelting or crafting shows the name of what they are making (for example, the dish) instead of odd text.

  • Fixed

    Clans clan chestpieces no longer drop in fights or come out of chests: you get them only in your clan, with Honor (the leader one, the leader). Those that had dropped were swapped for a chestpiece of the same rarity and level.

  • Fixed

    Adventures the backgrounds look right again: the path is back under your feet, nothing floats in the air, and candles, lanterns, lava and the moon shine again.

  • Fixed

    World double-clicking a faraway NPC now walks your character over to them instead of saying you are too far.

A tidier town square

  • New

    Professions gear you forge, sew or set can now come out uncommon, rare, epic and even legendary. The chance grows with your profession level (double at level 100), your charisma and the dragon hammer in hand at the forge. You see the odds of each rarity before crafting, and even maxed out it is half of what a dungeon drops.

  • New

    Adventures during an outing, next to the minimap you see the enemy you are fighting and the next two, in order. Click to open the full list, with names and levels.

  • New

    Town the Training yard. Garrick, the weapons instructor, stands next to Brannoc in the square: you hit a dummy (straw, sandbag or boss, at the level you pick) and watch your damage per second, your criticals and what each spell deals, live, and if the dummy hits back, how much your armor stops. It costs no energy or potions, gives no experience or loot and falling costs nothing: it is for testing gear and spells with the real numbers.

  • New

    Wiki a page for the Training yard, with the dummies, the meter and how to read your armor.

  • New

    Town north of the tavern, where the park and its fountain used to be, there is now an archery range with targets, a shooting line and dummies. Ivo, the fletcher, and his arrow table moved there.

  • New

    Town Selene, the alchemist, has her own cottage by the main road, between the northwest quarter and the tavern, with a mossy roof, hanging herbs and green-lit windows. Inside are her cauldron, the alembic, shelves of jars and her daily errand. The houses of the northwest quarter now sit a little closer to the palisade.

  • New

    Town the market agent now has a red-awning stall of their own on the square, across from the banker's.

  • Improved

    Town the central square is now tidy: both Tobiases stand on either side of the clan board, the guards and the ambassador wait at the corners on the grass, the houses sign sits by the west road and Brannoc, the duel master, stands by the south road.

  • Improved

    Town in the crafting row to the north, each master has their workstation right beside them: Ivo and his arrow table, Marta and her oven, Hugo and his forge, Anselmo and his woodworking, Selene and her cauldrons.

  • Improved

    Chests opening a chest now shows two prizes. With VIP you pick the one you keep (close without choosing and you get the first); without VIP you see both and get the first one. The odds now show the chance each prize appears among the options.

  • Improved

    Market gear now shows up in Trends alongside everything else, on its own shelf, and there is no longer a separate section below. Each piece shows its last price, how many are for sale and the cheapest one.

  • Improved

    Quests in the tracker, «Finish» an adventure, a dungeon or an errand now shows that activity's icon, the same one the NPC who gives it wears.

  • Improved

    Characters the characters-in-play limit notice now has a wiki link at the bottom, «Benefits of being VIP».

  • Improved

    Character when you check what the next attribute point gives, anything that comes only from your class says so (for example, the physical damage from agility, which only the Rogue gets).

  • Improved

    Classes the Wizard and the Cleric no longer use shields. If they had one on, it was moved to the backpack (or to the vault if the backpack was full).

  • Improved

    Gear rarity no longer changes the level a piece requires. An epic sword asks for the same level as the common one, so you can wear the best you find as soon as you reach that level.

  • Improved

    Adventures during an outing you can now change your gear and spells as many times as you like. The piece you change stays locked for 10 seconds (you see the countdown on top of it), and the spell you put on starts with its full cooldown, as if you had just cast it.

  • Improved

    Dailies the day now changes at midnight Argentina time instead of 9 PM. Dailies, bounties, the daily streak and the clan week all renew at that hour.

  • Improved

    Combat the extra gold from charisma and fortune gear now shows in the coins each enemy drops, not only when the outing pays out.

  • Fixed

    Town in the middle of the square you no longer bump into invisible walls where torches used to be.

  • Fixed

    Characters when creating a character, the button now waits until it is ready and an empty red box no longer shows up.

  • Fixed

    Adventures when an outing starts with no enemy in sight, the target box no longer shows the portrait of the previous outing's enemy.

  • Fixed

    Combat when a spell kills the enemy, its animation no longer cuts off halfway: it plays to the end.

  • Fixed

    Chat you can now type in the chat while gathering, processing or out on an outing, and everyone else reads what you say.

  • Fixed

    VIP when you claim VIP days from the daily streak, the VIP box in the welcome screen shows your remaining days right away, and if you had no VIP its perks kick in at once, without logging in again.

  • Fixed

    Quests the Embassy now drops the arcane chest, one time in four (25%). Before, it never did. The other missions can also drop their wooden chest.

  • Fixed

    Professions the sparks of a profession that leveled up now show once when you open the book, and no longer repeat on every click.

  • Fixed

    Clans clan chestpieces no longer drop from fights or chests and can no longer be crafted. Only the clan leader hands them out.

A miner at the mine

  • New

    Mine Borin, a dwarf miner, waits at the mine entrance and sells the basic pickaxe for one coin.

  • New

    VIP VIP players’ names now show a subtle gold tint in the world, for you and for everyone who sees you.

  • New

    Welcome 14-day daily streak. Log in every day and claim your reward: VIP days, crystals or a chest key, with big prizes on day 7 and day 14. If you log in every day, you never run out of VIP. Miss a day and you go back to day 1. Each day’s reward is given once per computer.

  • New

    Combat critical hits now show a red flash over whoever takes them, in adventures, duels, group dungeons and the castle.

  • New

    World players who are away, with the game in the background or not touching anything for a while, show a little «zzz» rising from their head.

  • New

    Items items you can't use because of your level or class now show a red veil, and their description highlights in red what you're missing.

  • New

    Artisanry a new profession at the Artisan table in the city, next to the forge, with Mirta: tan hides, sew light armor, cut gems and set rings and amulets.

  • New

    Skinning with a knife in your backpack, the animals you defeat in adventures leave hides (seven of them, from game hide to dragon scale) and raise your Skinning.

  • New

    Mining whenever you mine a vein, an uncut gem sometimes comes out; the deeper the vein, the better the gem.

  • New

    Wiki Artisanry has its own section, with everything you can tan, sew, cut and set, and Skinning shows which animals leave each hide.

  • New

    Shops in Tobias's spells tab you can filter by class, with a menu showing each class's icon, and by the ones you can or can't use; everything is shown by default.

  • New

    Skinning each hide asks for its own knife. The shop knife cuts game hide, and the bronze, iron, steel, mithril and obsidian knives are forged at Smithing for the next hides; the dragon knife opens no new hides but gives more Skinning experience. If you need a better knife, the adventure result tells you which one.

  • New

    Artisanry the artisan table needs the artisan needle in your hand; Mirta sells it next to the table for 1 gold.

  • New

    Artisanry two new gems, amethyst and onyx. Amethyst comes from mining mithril, obsidian and dragon veins, and onyx, very rarely, only from obsidian and dragon veins. They are cut at the artisan table, and later on you will be able to set them into weapons and chest armor.

  • New

    Wiki every gem, uncut and cut, has its own page with the veins it comes from, the chance in each one, the level to cut it, what the merchant pays and what it is for.

  • New

    Character if you have attribute points to spend, a golden badge appears above your level; one click opens your attributes.

  • New

    World hold R for 5 seconds to return to the Aurelia square, where new characters are born. A loading bar appears at the top and your character is wrapped in light meanwhile; letting go of the key or moving cancels it, and it cannot be used during an activity or a duel. You can change the key in Settings › Controls, and the bar has a button to use it from your phone.

  • New

    Characters sixty new faces in the character builder, ten per race (five male and five female). This time it's not just the hairstyle: each one has its own face, with a different shape, skin tone, nose and age, from freckled youngsters to wrinkled elders, with scars, broken noses, earrings and all kinds of beards.

  • New

    Gear weapons and chest pieces that drop in adventures, dungeons, from bosses and from chests can come with sockets: one, two or, very rarely, three.

  • New

    Gear cut gems are socketed by dragging them onto the weapon or chest piece; each gem gives a different bonus in a weapon and in a chest piece, and once set it stays.

  • New

    Jeweler Osric the jeweler, next to Mirta in the city smithy, empties a socket for gold; the gem is lost.

  • New

    Wiki new Sockets page with the odds, what each gem gives and the Jeweler's prices; the gems, Artisanry and Mining lead to it.

  • Improved

    Quests First ore now has two steps: first mine 5 copper, then bring it to Ilka. If you follow it without a pickaxe, the arrow trail takes you to Borin first and, once you buy one, continues to the vein. The quest also says where to get it.

  • Improved

    Adventures in the Pinewood, the hill with the giant pines moves along with the path and no longer slides over it.

  • Improved

    Characters new characters start with their weapon and Apprentice chestpiece already equipped; the tools are still in the backpack.

  • Improved

    Welcome a VIP panel shows how many days you have left and when it ends; the book next to it opens the wiki with everything VIP gives. During the pre-alpha VIP is earned with the streak and buying it is locked.

  • Improved

    Houses the cot and the double bed can be built from Construction level 5.

  • Improved

    World players doing an activity now show the same icon as the NPC who offers it, smaller and with the same bobbing; while processing, the icon of their profession (alchemy, smithing, cooking…). Once it's over and they're waiting to come back, the icon turns grey and stops moving. The golden ring at their feet is gone.

  • Improved

    Game when a new version is out, the game updates by itself if you're not doing anything; if you're in the middle of something, the notice with the Update button shows up instead.

  • Improved

    World NPCs now take up a bit more space, so they no longer get covered up when lots of people gather around them.

  • Improved

    Duels the duel replay now shows every move: fighters walk in and draw their weapons, lunge at their rival and swing, arrows fly across the arena, spells travel with their effect and sound, whoever gets hit flashes red and staggers back, a dodge is a leap backwards, critical hits shake the screen and the loser falls.

  • Improved

    Combat your techniques and spells keep cooling down between one adventure and the next, and no longer reset when you set out or come back; the grimoire shows how long each one has left.

  • Improved

    Character in damage, the weapon type now comes first and says which one it is (for example, “Weapon type: Dagger ×0.8”).

  • Improved

    Characters during the pre-alpha, without VIP you can play up to two characters at a time per account and per computer; with VIP, up to five. Sharing a connection with others (at home or in a cybercafé) doesn't count.

  • Improved

    Energy the online bonus only counts while you're actually playing; after 10 minutes without touching anything, the minutes stop adding up.

  • Improved

    Combat the Hunter and the Ranger now start with 500 bronze arrows in their backpack.

  • Improved

    Combat without arrows, the bow no longer shoots for free: you hit with the bow in hand, in melee, for 10% of your damage, and «NO ARROWS» shows over your character.

  • Improved

    Professions at the forge, the bench and the workshop, the level each recipe asks for now shows the profession's icon, its name and the level (for example, Smithing Level 5).

  • Improved

    Houses on the houses board, right below the price, you can see how many crystals you have, in red if they're not enough.

  • Improved

    Smithing light chests and helmets and jewelry are now made with Artisanry; the forge sticks to metal.

  • Improved

    Adventures each adventure and dungeon now shows which hides and meat you can bring back, how many per run and the Skinning level each hide needs; hovering an enemy shows what it drops: its hide, its meat and the two trophies of its zone, each with its chance.

  • Improved

    Professions in Skinning, each hide shows which enemies drop it, which adventure they are in and how likely it is.

  • Improved

    Artisanry leathers have new names, from the simplest to the best: light, thick, scaled, hardened, reinforced, tempered and ancient; the minotaur's hide is now called Infernal hide.

  • Improved

    Items each hide has its own drawing in the color of the animal that leaves it, and each leather the shade of its hide.

  • Improved

    Wiki adventures, their enemies and the bestiary show which hides and meat each one leaves.

  • Improved

    Adventures every adventure and dungeon scene has its own lighting: candles, lanterns, lava, crystals and the moon truly glow, dark places sit in shadow, your party carries its own light, and hits and spells light up the fight in the color of their element.

  • Improved

    Dungeons Medusa's Lair can be played from level 26, after finishing the jungle adventure.

  • Improved

    Smithing forging weapons, armor, shields and tools, and building Construction, Carpentry and furniture pieces takes much less time (a top-tier chest piece goes from almost an hour to a quarter of an hour).

  • Improved

    Items the glow on excellent items now breathes gently and its sparkles fade in and out slowly, with no flicker.

  • Improved

    Skinning the knives have new art, with a large blade that clearly shows each one's metal.

  • Improved

    Houses a house now costs 200 crystals.

  • Improved

    Adventures when you strike, your character lunges toward the enemy; for dwarves and gnomes the weapon no longer spins at face height.

  • Improved

    Combat agility no longer adds damage: it now gives attack speed, critical chance and evasion. Health comes from vitality instead of strength, and any class can use any weapon with no penalty: each weapon has its own style, like the dagger, which lives on critical hits.

  • Improved

    Professions herbalism has a new icon that matches the other professions.

  • Improved

    Adventures in every adventure landscape, the path and everything resting on it now move together, without one sliding over the other.

  • Improved

    Market each piece's card shows its sockets and gems, and there is a new "With sockets" filter.

  • Improved

    Map the Jeweler now shows on the interactive map.

  • Fixed

    Market listing an item could sometimes fail with an error; now it always goes through.

  • Fixed

    Gear the basic sword now looks the same in your hand as in its icon, a straight steel sword, also while walking.

  • Fixed

    Professions double-clicking another vein, tree or bush while working now makes your character stop, walk there and start only on arrival, without the repeated “You're too far” notice.

  • Fixed

    World when walking somewhere on its own (double-click or following the arrows), your character now goes around anyone standing in the way instead of getting stuck against them; if someone is standing right on the spot it's heading to, it stops next to them.

  • Fixed

    Combat the adventure panel no longer shows a technique or spell as ready while it is still cooling down from the previous fight; the countdown now carries over from one enemy to the next, just like in the fight itself.

  • Fixed

    World entering a mine no longer leaves you walking in the dark outside the map; anyone stuck like that appears at the entrance when they log back in.

  • Fixed

    Combat hovering a technique or spell in the adventure panel now shows its cooldown already shortened by your gear, the same one the fight counts down.

  • Fixed

    Combat in the adventure panel, the description of auto-eat, effects and techniques no longer closes by itself when you hover them; it stays open as long as your mouse is over it.

  • Fixed

    Professions while chopping, mining or fishing, your character always faces what it's working on and the tool no longer appears flipped in its hand.

  • Fixed

    Shops on shorter screens the merchant window uses the full height and the goods no longer overlap the quantity buttons.

  • Fixed

    Game the experience and gold notice no longer keeps adding up endlessly while the activity finished panel is open.

  • Fixed

    Combat changing your spells mid-adventure now applies to the fight you're watching; if that's no longer possible, you're told from which fight they apply or that they apply to your next outing. In the spellbook, a spell that can't be cast with your current weapon says so.

  • Fixed

    Inventory when you change your weapon or gear, your character in the inventory window updates right away.

  • Fixed

    Character hovering Charisma on the character sheet no longer warns that it pays off less outside your class; Charisma gives its full gold, healing and discount to every class, and adding points to any attribute never lowers anything.

  • Fixed

    World other players walk at a steady speed instead of moving in little jumps.

  • Fixed

    Gear the basic sword looks right while walking: it hangs from the hand and swings like the other swords.

New coin, same value

  • New

    Loot creatures now drop the objects of their zone, one common and one rare: fox tails in the forest, miner lanterns in the mine, mermaid scales at sea and so on in every zone. Bosses drop them more often, and any boss can, once in a long while, drop a colosseum token or a blood gem. They sell on the market and to merchants, and the wiki shows where each one drops.

  • New

    Outings before you start an adventure or a dungeon, its sheet shows everything that can drop: materials first, then gear and chests last.

  • New

    Quests Brannoc, the trophy collector, has arrived in the Aurelia square. Every day he asks for common trophies from each zone you can reach, one per zone, and pays experience and some gold.

  • New

    Fletching a phoenix feather breaks down into fifteen luminous feathers, the ones the boreal arrow needs.

  • New

    Chests lockpicks open a locked chest even without its key; they are used up when you open it.

  • New

    Live map livemap.guildlands.com shows the world in real time, with every player online and what they are doing.

  • New

    Community the creator program is here. If you arrive through a content creator's link, or type their code in your character list during your first week, you join their community. The code gives no advantage and never changes.

  • New

    Characters forty-eight new faces in the character builder, eight per race (four male and four female): ponytails, buns, braids, long hair with headbands or circlets, mohawks, dreadlocks and braided beards.

  • New

    VIP every account created up to today during the pre-alpha gets VIP as a gift, as a thank-you for playing from the start.

  • New

    Welcome below the news there is a button to join the Guildlands Discord, where news arrives first, events come together and your ideas are heard.

  • New

    Market new Sell section with your stash in view, page by page: pick an item, set a price and list it without opening the game. Materials sell by quantity, with the best selling price already suggested; gear is listed as a single piece with its stats.

  • Improved

    City the Aurelia tavern has been rearranged: the bar and its shelves now sit against the back wall, two barkeepers serve from behind the counter with more patrons seated in front of it, the jukebox stands in the middle of the back wall and the stove to its right.

  • Improved

    City the Aurelia tavern has a new building, made like the houses in town but much bigger: a gabled shingle roof with two chimneys, white walls with dark beams over a stone base, a dark plank ground floor with the doors wide open, lit windows, a wooden balcony, a stone chimney on the front, barrels on both sides of the door and the beer tankard sign hanging from an iron bracket.

  • Improved

    City the Aurelia smithy has also been rebuilt like the houses in town: a single storey with a red tile roof, grey stone walls between beams, a big forge chimney, the anvil sign, swords, axes and shields hanging on the front, barred windows, the quenching barrel and coal sacks by the door. More of the workshop is visible from inside.

  • Improved

    City the Aurelia carpentry has also been rebuilt like the houses in town: a single storey with a dark shingle roof and stone walls, a hoist beam with a pulley and rope over the entrance, the saw and hammer sign, stacked planks and logs, a sawhorse with a log, a cart wheel and saws and axes hanging on the wall. More of the workshop is visible from inside.

  • Improved

    Sound jukebox music is now controlled by the Ambience volume instead of the music volume.

  • Improved

    Outings on an adventure, dungeon or errand sheet, any level, charisma or skill you have not reached yet shows in red.

  • Improved

    Windows the backpack, stash, character sheet, spells, achievements, journal and workshop appear whole at once, already loaded, instead of showing their slots one by one.

  • Improved

    Characters every new character now starts with their own tools in the backpack (pickaxe, hatchet, small net, pruning shears and skinning knife) in the bottom row, with the weapon and chest piece in the first two slots. That goes for your second and third characters too.

  • Improved

    Stash the backpack, stash, merchant and chests no longer rebuild themselves on every click: only the slot that changed is updated.

  • Improved

    Backpack new sort button in the backpack and at the merchant, with a new up-and-down arrows icon; at the merchant you can also rearrange items by dragging them.

  • Improved

    Notices notices for what you gain or move are bigger and much clearer: each item with its picture, its border and name in its rarity color, the amount, and whether it went to your backpack or vault; experience with the profession icon and level-ups highlighted; gold in gold. Things that arrive in a row add up in a single notice.

  • Improved

    World double-click something far away (a character, an ore vein, a tree, a workbench, a board or a portal) and your character walks there on their own and, on arrival, uses it as if you had double-clicked up close. Moving or doing something else stops it. And when walking on your own toward a target with Z, crossing a portal no longer stops you: you keep going on the other side.

  • Improved

    World whoever starts an adventure now has a sword over their head and whoever opens a dungeon, a chest, just like those who teach a profession show its icon. Errand givers show a scroll and the castle guardian, a castle. On the interactive map, the castle uses the same icon.

  • Improved

    Items item cards are clearer: a weapon shows only its type (Sword, Bow, etc.), without the damage and speed percentages; at the bottom you can read what it is and its rarity next to the level (for example, Common weapon and Level 22), and what the merchant pays shows with just the coin and the amount.

  • Improved

    Inventory behind your hero there is now a backdrop based on where you are: the plaza in the city, wood inside a house, rock in the mines, grass in the forest, sand in the desert, snow, a pier by the water, dark earth in the graveyard and stone in dungeons. During an adventure or dungeon, the backdrop matches its scenery.

  • Improved

    Alchemy the strongest potions now also need a zone trophy: the antidote, greater mana, precision, greater health, dragon elixir and the energy potion.

  • Improved

    Quests in the journal, Pin, Unpin and Abandon sit at the top, next to what to do now; Unpin and Abandon show in red, all buttons are the same height and the reward has its own frame.

  • Improved

    Adventures the small map at the top left shows only your character walking, and while fighting it stands still with swords above it.

  • Improved

    Inventory when you drag an item, it lands in its new spot instantly.

  • Improved

    Trade at the shop, one click selects the slot and another click buys or sells the chosen amount; the notice tells you what you sold or bought, how many and for how much gold.

  • Improved

    Quests on an adventure or dungeon sheet, every creature an active quest asks for now shows the quest icon next to it; hover it to see which quest it is and your progress. Same on your opponent's frame during a fight. And objectives that ask for a type of creature now say so clearly: "Defeat Beast-type enemies".

  • Improved

    Outings during an adventure, dungeon or errand the energy and currency strip at the bottom is gone; your gold and crystals now show at the top left, under the route map, and update live.

  • Improved

    Quests you can now drag the quest tracker around the screen by its title; drop it near an edge and it sticks to it. It remembers where you left it, separately in the world and in adventures, and a double click on the title puts it back in its place.

  • Improved

    Achievements the achievement unlocked notice is easier to read: the tier sits on a ribbon in its colour right above the name, the text is on parchment and there is more room around it.

  • Improved

    Economy new coin, same value: gold is now counted in smaller coins; your balance was multiplied by 100 and everything is worth the same.

  • Improved

    Economy gold always comes in whole coins, and big amounts are shortened to 150K and 12M, with a color by size; hover to see the exact number.

  • Improved

    Quests the journal makes better use of its space: In progress, Ready to turn in and the new Available sit at the top right as counters with their icon, and tapping them shows only those quests. Available gathers the ones your level already allows even if something is missing, and the quest tells you in red what you still need: the previous one, your class or the order.

  • Improved

    Quests in the journal, a star next to the quest name pins it to the screen (gold) or removes it (grey), and pinned quests show their little star in the list. The quest page is more compact: no Unpin button or Now heading, and the place of whoever gives the quest sits next to their name.

  • Improved

    Adventures El Pinar still lasts about two minutes but with fewer enemies, each giving more experience and gold; fights no longer run back to back or speed up, not even when you eat, change gear or level up mid-adventure.

  • Improved

    Professions tools are much cheaper: the basic ones at the shop cost between 1 and 5 gold, and forged ones follow a price ladder that climbs with the metal, up to dragon tools, the most expensive and sought-after.

  • Improved

    Adventures if the game can't tell what your character is doing, it lets you know and tries again every so often, instead of waiting silently.

  • Improved

    Combat magic hits at full strength only for the classes that study it (Cleric, Druid, Wizard, Bard, Crusader and Ranger); everyone else casts spells at 70%, and the character sheet shows it under magic damage.

  • Improved

    Combat the dagger is the critical weapon: it adds 8% crit chance instead of 4% and 30% more critical damage, more than any other weapon. The character sheet and the weapon's description show it.

  • Improved

    Spells Backstab is always a critical hit and deals 1.8 times your physical damage instead of 1.4; with the dagger's critical, a Rogue does better with their dagger than with a staff. Ambush and Shadowstep were adjusted to that stronger critical.

  • Improved

    Combat spells that land a critical hit, like Backstab, now look like a critical in the fight and in the log.

  • Improved

    Spells the ones that fell below lower-level spells now hit harder: Thunder Hammer, Blizzard, Whirlpool, Tide, Vampire's Kiss, Avalanche and Frost Breath.

  • Improved

    World the box showing what you're following, at the top center, is now twice as big, and while your character walks there on its own, «Auto-walking» appears above the energy bar.

  • Improved

    Cooking the cooking window is simpler: how long a dish takes now shows next to its name.

  • Improved

    Cooking meats now cook in half the time.

  • Improved

    Chests a chest's card shows what it can hold right away, without the title above it.

  • Improved

    Items items without a rarity (materials, food, potions, keys and the like) show their name in black on their card, in the game and in the market; common gear stays gray.

  • Improved

    Windows the help that appears when you hover the mouse now has the game's look, in the game, the market, the website, the wiki and the map; on the clan path, each level shows what it unlocks with its icon.

  • Improved

    Houses every house now has a sign to the right of its door with its number and district (North, South or East), whether it has an owner or is free; the owner's name sign sits a little lower so it no longer covers the window.

  • Improved

    Combat a big balance pass across classes. No class is unbeatable or far behind the rest anymore, and what belongs to your class pays off more: attributes outside your class yield 70% and a weapon that isn't your class's hits at 85%. Agility now adds physical damage, strength adds health, charisma deals damage for Bards, Clerics, Pirates, Duelists and Warlords, and stamina for Guardians. Heals have a cap, Riposte no longer returns the full blow, spells with a cooldown are no longer ready again every fight, damage spells can be dodged, bows and crossbows hit a bit less (they still shoot first), and Steel Trap, Poisoned Blade, Black Blood, Shield Slam, Heal Grave Wounds, Magic Missile and Phoenix were retuned.

  • Improved

    Website the home page shows the first spells and the rest open with a button, so the page is not so long.

  • Improved

    Outings if you change your gear or spells in the middle of an adventure or dungeon, the change applies right away, in the fight you're watching, from the next blow; before, you had to wait for the next fight.

  • Improved

    Skills when you mine, chop, cut or fish, your character works with the tool they have equipped, each with its own look (a mithril pickaxe looks like mithril), and swings it as they work: the pickaxe and axe wind up and strike, the shears snip, the rod and net are cast and harpoons point at the water. Tools now also show in your hand while walking.

  • Improved

    World while your character is on an adventure, dungeon, errand or job, it no longer disappears: it stays where it started, with the mark of what it's doing above it and a golden ring at its feet; hover to see what it's doing.

  • Improved

    Outings the second spell slot shows as locked until level 25 and says how to open it, the equipped spell shows its full card on hover, and auto-eat is the same size as the other effects.

  • Improved

    Quests the quest progress notice shows the objective's icon and the quest's name, for example «Wolves of the Pine Forest — Defeat wolves 3/5».

  • Improved

    Market Gear for sale now has a search by name that ignores accents and capitals.

  • Improved

    Market in Trends, buy and sell prices show the coin icon; switching between 10 min, 1 h, 24 h, 7 days or 30 days updates only the table or the chart, without reloading the page, and the chart looks complete even before there are any trades.

  • Fixed

    Characters a character with no chest piece on no longer shows up in their class armor: they wear the Apprentice clothes of their race, in the world, in your character list and in the creator, where they also hold the weapon they start with.

  • Fixed

    Quests when you talk to a quest giver, their portrait is shown whole, with the head below the sign, even if they have only one quest.

  • Fixed

    Portraits the sign at the top of a portrait (Quests, Adventure, Errand) never covers the head anymore: the character is shown whole, with room between the sign and the head, whether human, gnome or dwarf, with or without a tall helmet, and even if their picture is slow to load.

  • Fixed

    Stash taking something out or putting it in no longer shifts your other items: each one stays in its slot and the gap stays empty. Same for the backpack when you sell, eat or equip something.

  • Fixed

    Options the volume and map transparency bars now line up: at 0 the knob sits at the edge and the color reaches exactly up to it.

  • Fixed

    Outings when you press Repeat on the results window, the window now closes as soon as the new activity starts and you move on to its scene, also with the results shown when you log back in.

  • Fixed

    Windows the journal, achievements, backpack, stash, character sheet, skills, spellbook, clan, castle, houses, merchant and the other windows only show up with the latest info, never with old data for a moment; a quest you finish during an outing shows as done as soon as the last enemy falls. If something does not arrive, you get a notice instead of an endless wait.

  • Fixed

    Wiki the spells table fits on the page and the highest grades read correctly; the Collector's contracts have their own section in Quests.

  • Fixed

    Wiki the arrow to sort tables now displays correctly, right next to each title.

  • Fixed

    World what a townsperson says in their bubble is no longer hidden behind a statue, tree or house in front of them.

  • Fixed

    Market typing "1,5" as a price is no longer read as 15. Prices are now whole gold, and you can also type them as 1.5k or 2m.

  • Fixed

    Shops supplies cost a fair price again: feathers, empty vials, bronze arrows and bait cost 1 gold each (fish offcuts 2 and fishing bolts 4), and the shop's iron and oak cost much less. Sawing planks, building your house and making furniture also cost much less gold.

  • Fixed

    Chests when you open a chest, the chest and its key vanish from your backpack right away, without closing and reopening it.

  • Fixed

    Gear after leveling up you can equip items that need your new level right away, without logging back in with your character.

  • Fixed

    Adventures if a potion you already had in your bag dropped when coming back from an adventure, your character stayed stuck in it forever; now it comes back, collects, and the potion joins the ones you had.

  • Fixed

    Spells Ember hit harder than much higher-level spells; it now deals 1.6 times your magic damage instead of 2.6, costs 10 mana instead of 18 and recharges in 6 seconds instead of 9. Charge drops from 2.7 to 2 times your physical damage.

  • Fixed

    World leaving the mine for the city no longer freezes the game or shows that the connection was lost; the sea along the coast now appears gradually instead of freezing the screen.

  • Fixed

    Characters four faces that sat slightly off to one side of the neck are now centered.

  • Fixed

    Combat with a bow or crossbow your character now shoots on adventures: raises the bow, draws, releases and the arrow flies to the creature, instead of swinging like a sword. The arrow's tip and feathers match the one you carry.

  • Fixed

    Quests in rewards, the gold amount sits right next to its name.

  • Fixed

    Skills the panel showing what you're working on now sits right above the energy strip, at the same spacing as the rest of the bottom bar.

  • Fixed

    Rewards what you earn when you finish an adventure, a dungeon or an errand, open a chest or complete a quest, and the loot notices, now show in slots the same size as the backpack's.

  • Fixed

    Character when you confirm your attribute points, your character sheet, your spell damage, what each adventure or quest requires and what you can equip update right away, without logging back in. The same goes for equipping something, leveling up or drinking the Potion of Rebirth.

Leveling up shows

  • New

    Characters when you level up, a column of golden light surrounds your hero, and everyone nearby can see it.

  • New

    Professions every account now starts with the basic tool of each gathering profession: pickaxe, axe, small net, pruning shears and skinning knife. Existing accounts will find them in their stash.

  • New

    Sound the world sounds much richer: house doors, flowing water near rivers and lakes, the axe when woodcutting and splashes when fishing, the anvil and the cauldron, books, the map and the stash when opened, weapons and clothes when equipped, eating, drinking and paying, and in adventures the sword or bow of your class and every spell with the sound of its element.

  • New

    City the Duel Master has arrived in Aurelia, on the grass northwest of the square.

  • New

    Duels the Duel Master now opens his rooms. Fight one on one with the rules you choose (no spells, no potions, no food, no pets, by level), in a single fight or best of three, in open rooms or private ones with a code, and watch the fight in the battle scene. Nothing is won or lost.

  • New

    Wiki a new Duels page with every rule and the arenas; the Duel Master shows up on the map with a link to it.

  • New

    Characters every new character starts with their class's basic weapon and the Apprentice chest in the backpack, ready to equip. The chest is green on humans, blue on elves and red on the other races, and its icon shows the same color you wear.

  • New

    Map with a target marked with Go, press Z and your character walks along the arrow path to the place on their own, crossing portals if needed. Moving or doing something in the world stops it; opening windows does not.

  • New

    World when you enter the world or teleport, your character appears in a sky-blue glyph of light with a magical shimmer. Everyone near the spot where you appear sees and hears it.

  • New

    Trade you can now sell your items to traders. Every trader buys everything; the fletcher pays more for wood and arrows, and the alchemist for herbs and potions. Every item shows what the merchant pays, and if you sell a lot of the same thing in one day, they pay less. The shop window shows the trader's goods and your backpack side by side: one click buys or sells the amount you pick below (1, 5, 10, 50 or all).

  • New

    Characters twelve new faces in the character builder, one male and one female for each race: humans (short hair with a mustache, a black bob with bangs), elves (a green ponytail, a chestnut crown braid), orcs (a black mohawk, two blond braids), drows (spiky crimson hair, a high teal ponytail) dwarves (an auburn beard split into two braids, copper braids) and gnomes (orange curls with a goatee, silver curls with a bun).

  • Improved

    Adventures you can now change your gear and spells in the middle of an adventure or dungeon, and your character sheet updates right away; the change applies from the next fight. If you level up while fighting, the following fights already use your new level.

  • Improved

    Achievements achievements no longer give gold or experience; you chase them for the points and the percentage. Event achievements still give crystals, and a few very big milestones now give a special item.

  • Improved

    Achievements the achievements window was redone in the game's style: a wooden board, parchment cards, bars and stars for each stage, a wax seal when completed and a card with every stage on hover. The achievement unlocked notice and the sign above your head changed too.

  • Improved

    Achievements the achievements window now fits smaller screens: no title sign, the categories in a single row and a list you can scroll down.

  • Improved

    Interface windows and the game interface now adapt to your screen size; on 1080p monitors everything no longer looks huge or overlaps.

  • Improved

    Adventures The Pinewood, the first adventure, now takes about two minutes; Gnomeland is shorter too, and the experience and gold stay the same.

  • Improved

    Adventures the forest has a new landscape, the woodcutters' clearing, with a giant half-felled oak and their camp.

  • Improved

    Windows game windows now open with their full frame and, if they take a moment, three discreet dots in the middle, and show everything at once when it has arrived, instead of filling in bit by bit.

  • Improved

    Quests talking to a quest giver no longer shows the name sign on top and shows each quest in full, without a scroll bar; the wiki button in adventures now sits next to what the giver says, as a big book as tall as their speech bubble.

  • Improved

    Professions profession cards no longer show the red warning.

  • Improved

    Professions when cooking, smelting, sawing or making arrows and potions, the cost fills the whole row and the main button makes everything you can, showing the time and energy of the batch. New "make X": type how many you want and the game remembers the last amount.

  • Improved

    Characters the damage on your character sheet now includes your weapon type, so what you see is what you hit (daggers deal 80%, axes 125%). Looking at a weapon also tells you how much damage it deals, how fast it strikes and what critical it adds.

  • Improved

    Characters hovering over an attribute on your character sheet shows its full description and what your next point would add.

  • Improved

    Quests whoever sends you on an adventure, sells or runs a trade no longer gives quests; someone new standing right next to them gives and takes them now. Quests you already had in progress are turned in there, with nothing lost.

  • Improved

    Market you now buy and sell with gold.

  • Improved

    Wiki the wiki, the home page and the rankings show the market in gold.

  • Improved

    Quests in the journal, whoever gives and takes each quest now shows up whole in their portrait, with a Go button that marks the way to them; every objective with a place has its own Go button too. Finished quests are no longer crossed out: they show dimmed, with their checkmark.

  • Improved

    Quests the welcome window is more compact and no longer closes on its own: the Enter the world button sits below today's dailies, and a Go button takes you straight to whoever gives your dailies. Dailies you can't do yet show the level they require, in the welcome window and in the journal.

  • Improved

    Classes the Duelist now fights with a dueling dagger (the sword becomes their second weapon) and their techniques accept both; the Druid fights with claws and brings their own mana, with no wand needed; the Warrior does best with an axe; and the Ranger adds the crossbow as a second weapon.

  • Improved

    Adventures if you level up while fighting in an adventure, you see it right away: your level goes up, the experience bar starts over and the column of golden light, its sound and a "+1 LEVEL" above your hero appear.

  • Improved

    Windows when you press Start, Make, Accept and the other buttons that set something in motion, the window no longer closes too early: the button shows a few dots while it waits and the window closes only once the activity has started. If something goes wrong, the notice shows up in the same window and you can try again.

  • Improved

    Errands the errand screen no longer shows the empty enemy box or the effects row; your character stands alone, centered at the top. In every activity, the Flee button moves to the bottom right, next to the gear.

  • Improved

    Quests in adventures, dungeons and errands the quest tracker is the same one as in the world, at the top right, with its bars, Follow, folding and a click to open the journal. It highlights the quests that outing advances, and their progress goes up with every enemy that falls.

  • Improved

    Energy energy is always shown and spent in whole numbers, with no decimals. When smelting, sawing, cooking or brewing, the whole batch is rounded and never costs less than 1.

  • Improved

    Inventory empty gear slots show their silhouette in grey and empty backpack and stash spaces are black; the rarity color behind each item is softer, in the market too; hovering or clicking a slot has a more understated effect; a dragged item now shows next to the pointer; and your hero shows their name below, just like in the world.

  • Improved

    Characters in your character list, every busy character now shows what they are doing (adventure, errand, dungeon, gathering, processing, castle or group dungeon) with its color and icon, next to the time left.

  • Improved

    Characters your character's class now shows its icon on the left in your character list, the character sheet, groups, the castle and duels, with slightly larger text. On the achievements trophy, the percentage is centered.

  • Improved

    Notices every notice in the game (inventory, vault, forge, shop, spellbook, clan and the other windows) now shows up in one place, at the bottom right, always on top of any open window.

  • Improved

    Spells 88 more spells, shouts and techniques get their own animation, like Fireball, Blizzard, Sanctuary, Earthquake, Battle Cry, Aegis and Tsunami; 131 now have their own.

  • Improved

    Inventory an item's card now appears right away when you hover its slot, in every window.

  • Improved

    Adventures when an adventure or dungeon ends, even if you flee or fall, the results window shows everything you earned on the run: the experience and gold from every enemy, and every item, meat and chest that dropped, grouped with their amounts. It also shows the arrows and potions you used up and how many levels you gained.

  • Fixed

    Adventures the scenery no longer changes during an adventure; each one takes place entirely in the same setting.

  • Fixed

    Characters a character can no longer be in the game in two tabs or devices at once, though you can have several different characters from your account in the world at the same time. If one is already playing somewhere else, your character list marks it and you can look at its sheet, but not enter with it; it frees up as soon as you leave the game on the other screen, or in under a minute if that screen was closed or lost connection.

  • Fixed

    Adventures the adventure, dungeon and mission windows now fit their content, with the Start button right below the details and no empty space.

  • Fixed

    Texts some letter pairs, like the "fi" in "final", no longer show up as a different letter in the game, the market, the website, the wiki, the map and the builder.

  • Fixed

    Quests mission, errand, adventure, dungeon and profession windows now show the time and energy they really take; the Errand in Aurelia said 5 minutes but lasts 20.

  • Fixed

    Characters the character window no longer falls apart depending on your screen size; Stats, Gathering and Processing no longer overlap, and if everything does not fit it scrolls together. On phones, the journal tabs no longer spill out of the window.

  • Fixed

    Adventures the scenery in adventures, dungeons and errands no longer looks stretched: on any screen it looks just as it was drawn, and your character walks lower, on the ground, without the buttons covering it.

  • Fixed

    Adventures the numbers that pop up over your hero (damage, healing, experience, gold, loot and level ups), the level-up light and the effects on your hero now start from their head, at the right height for each race; gnomes and dwarves no longer get them floating way too high. In the world, chat bubbles, achievement signs and the level-up light also follow the height of each race.

  • Fixed

    Adventures when an adventure, dungeon, errand or craft ends (even if you were offline, fled or fell), your character always returns to the exact spot where you started it, and no longer shows up in the plaza when you come back.

Achievements and the Alpha Testing event

  • New

    Achievements over fifty achievements for your whole account, many with up to five stages from bronze to legend, and a few secret ones. Each stage gives points and a reward in experience, gold, crystals, potions or keys. Open them with the L key and see how much of the game you have completed.

  • New

    Achievements when you complete a stage, everyone nearby sees the achievement banner above your head.

  • New

    Events the Alpha Testing event begins. Its achievements pay crystals, which you can spend in the event shop or on its wheel. When an event ends you keep what you won, and its achievements stay visible.

  • New

    Welcome entering the game now opens a front page with the current event, today's and yesterday's news, your daily quests, which clanmates are online and what you need for your next achievements.

  • New

    Wiki a page for achievements, with every stage and its reward, and for the Alpha Testing event.

  • Improved

    Professions whatever you gather and craft goes into your backpack. If it doesn't fit, the work stops and a banner lets you know: make room to carry on. If you already have a stack of the same thing, it adds up without taking another slot.

  • Improved

    Professions crafting and house works use materials from both your backpack and your stash.

  • Improved

    Adventures loot goes into your backpack and, when it's full, into your stash. It's only lost when neither has room, and a clear banner tells you so.

  • Improved

    Wiki updated with the Boreal and unique arrows, the bronze arrows sold in the shop, how energy is charged when crafting, auto-eat, the ways to sign in and the new tavern jukebox. Recipes now show how much energy they cost, and each class lists its two own spells.

  • Improved

    Adventures adventures and dungeons now take half the time, for the same energy and the same rewards. There's much less walking between fights.

  • Improved

    Adventures half of the enemies cross your path along the way and the other half wait for you at each flag of the route.

  • Improved

    Adventures enemies more than 10 levels below you no longer give experience.

  • Improved

    Spells 43 spells, shouts and techniques get their own animation, like Magic Missile, Life Theft, Volley, Shield Slam, Lullaby, Sunrise and Iron Wall.

  • Improved

    Guildlands the game is now in pre-alpha. You will see it on the game sign-in, the website, the wiki and the market.

  • Improved

    Adventures the window to start an adventure now uses the full height of the screen and shows every stage at a glance.

  • Improved

    Adventures your hero and the enemies look bigger during activities.

  • Improved

    Characters when creating a character, the six races now sit in a single row.

  • Improved

    Actions starting a mission, gathering or a craft now responds faster.

  • Improved

    Characters wizards, clerics, druids and bards start with their first spell learned and equipped, and with their wand in hand. The wiki shows what each class starts with.

  • Improved

    Energy the thin bar above your energy stays full when energy is maxed, instead of disappearing.

  • Improved

    Adventures your hero's footsteps sound like the ground of each place: grass, dirt, stone, wood, sand, snow or water.

  • Improved

    Adventures in the window to start an adventure, the cost, requirements and rewards come first, and the stages with their enemies at the end.

  • Improved

    Quests you can make the quest journal taller or shorter by dragging its bottom edge, up to twice its height.

  • Fixed

    Adventures an adventure no longer runs out of time before the boss: when needed, it lasts as long as it takes to fight them all, and every blow plays at its own pace.

  • Fixed

    Quests everything you defeat counts toward your quests, whatever its level, and it counts toward the dailies of the day you set out.

  • Fixed

    Characters the character creation screen can now be scrolled all the way down on short windows.

  • Fixed

    Adventures moving your character frame or the enemy frame no longer messes up the screen.

  • Fixed

    Quests following a quest that asks you to bring materials, like copper, now leads you to the nearest place to gather them instead of to whoever gave you the quest.

  • Fixed

    Quests smelting bars and sawing planks no longer count toward crafting quests: only what you actually craft does.

  • Fixed

    Cooking with auto-eat on, eating a dish by hand no longer fails saying you have no food, and no longer uses up two dishes instead of one.

  • Fixed

    Loading screen the loading screen with the logo no longer shows a scrollbar, including when you return to the menu from the game.

  • Fixed

    Adventures if you flee an adventure or a dungeon, the enemies you already defeated count toward your quests and you keep their experience, gold and drops, just as you saw them on screen.

Alchemy, Dusk arrows and more houses in Aurelia

  • New

    Professions Dusk arrows, a unique dragon-tipped arrow that joins the Dawn arrows. Any Runic arrows you own become Dusk arrows.

  • New

    Characters wands and staves now have a glowing gem: a pulsing light and rising sparks in the color of each stone.

  • New

    World the Shipyard, on the coast next to Captain Rhea. Boats are now built there instead of at the carpenter's bench.

  • New

    Wiki boats have their own section under Production: where to build them, what they need, how long they take and what they add on the water.

  • New

    Professions Boreal arrows, the special arrow of Fletching: sequoia shafts, dragon arrowheads and both rare feathers, ice and luminous.

  • New

    Professions Alchemy. Two herbs and a vial make health and mana potions, antidotes and boss potions, which are drunk on their own during a fight if they are in your backpack. Selene waits by her cauldron in the square and sells the vials. The most skilled alchemists can also brew the energy potion: you drink it by hand outside your outings, it gives back 30 energy at once without going over your maximum, and you can drink one every 12 hours.

  • New

    World herb bushes all over Aurelia, from the meadows near the city to the most dangerous islands. Flowers that looked like herbs now look different.

  • New

    Quests two new dailies, Aunt Romina asking for herbs and Teo the alchemy apprentice asking for potions. Clans get a weekly potion mission.

  • New

    Wiki Alchemy has its own section, and Herbalism shows where each herb grows and which dishes and potions use it.

  • New

    Map the three alchemy cauldrons, Selene and the new dailies, along with every herb bush.

  • New

    Houses beds are now for resting. Double-click to lie down and energy recovers 50% faster, even with the game closed. The cot fits one and the double bed two; the owner and their clan can use them.

  • New

    Wiki the energy section explains its rate when online and with VIP, and Houses has a section on beds.

  • New

    Adventures spells now show in battle. They leave your wand, fly to the creature and burst on arrival in the colour of their magic, and the damage lands right then. Heals and shields glow on your character, and what creatures put on you, like poison or stun, shows too.

  • New

    Alchemy three cauldrons. The one in the city, next to Selene, to get started; the lava cauldron, at the fire dungeon entrance, for the hardest potions; and the arcane cauldron, by the frozen lake, for the energy potion. The clan workshop gets an alchemy cauldron and a lava one.

  • New

    Spells 59 new spells across three schools: magic, shouts and techniques. Fire, ice, lightning, shadow, light and nature; spells that burn, freeze, curse, entangle or blind the creature; boosts for you and your group; cures for poison and bleeding; and techniques that need their weapon, like backstab with a dagger or volley with a bow.

  • New

    Spells in group dungeons and at the castle, some hit a whole row or every enemy, look after the whole group, taunt the rivals or raise a fallen companion.

  • New

    Spells 30 class spells, two for each class, that only that class can learn. The hunter's wolf and trap, the rogue's ambush and death mark, the druid's bear form, the wizard's time stop, the bard's encore, the guardian's shield slam and more. They grow with what each class raises: armor, life, crit, speed or mana.

  • New

    Tavern the jukebox. There's always something playing, and everyone inside hears the same song, louder the closer they stand. Double-click it to pick the next song from all the music in the game.

  • New

    Chat announcements from the Guildlands team now show up in everyone's chat, in your language.

  • New

    Enemies in the desert, the sand snake gives way to the thorn lizard, covered in spikes that make you bleed.

  • New

    Houses Aurelia's East neighborhood adds three houses on the other side of its road: it now has six.

  • New

    Adventures the Hellforged Minotaur now roams the Inferno, a scorched beast with lava cracks across its hide that wields a double obsidian axe.

  • New

    Adventures the pyramid has a new boss, the Eclipse Sphinx, a living stone sphinx with molten gold in its cracks. The adventure is now called The Pyramid of the Eclipse and the Pyramid Titan no longer appears.

  • Improved

    Web the homepage fight feels more alive: the hero lunges into each strike, the sword comes down from above and the wolf crouches and bites.

  • Improved

    Shops the general store and Ivo the fletcher now sell Bronze arrows instead of Hunting arrows, at the same price. Any Hunting arrows you own become Bronze arrows, which hit just as hard.

  • Improved

    Professions Bronze to Obsidian shears become regular Pruning shears, which cut just the same. Dragon shears stay as they are.

  • Improved

    Wiki the menu is reorganized into clearer groups. Combat brings together the rules, the bestiary, training, adventures and dungeons, and the bestiary has its own page with every zone in the menu.

  • Improved

    Wiki every item now shows in its black slot, including the cards that pop up on hover and the clan chestplates.

  • Improved

    Map workshops now open up by type, each with its profession icon, and each one can be toggled on its own: the Shipyard, the saw or the kitchen are quick to find.

  • Improved

    Professions unique arrows (Frost, Dusk and Dawn) can no longer be crafted: they will drop from dungeon bosses. Dusk arrows hit a little harder.

  • Improved

    Energy it recovers faster, 16 per hour. If you were online for the last hour it goes 25% faster, and VIP adds another 25%: up to 25 per hour.

  • Improved

    Energy the bar fills up on its own while you play, with a thin line marking the next point. Hover it to see how long is left and how fast it is going.

  • Improved

    Adventures a tidier screen: time left and cancel in the top banner, quests on the right with the one this adventure advances listed first and marked, and the experience you earn visibly fills the bar.

  • Improved

    Adventures the enemy card is clearer and shows up next to it, effects show what they do and how long they last (and blink when ending), fight messages say how much health was taken, and the stage map shows who you'll meet in each stage.

  • Improved

    VIP auto-eat comes switched on, shows as a permanent effect during adventures and turns on or off with a click; with no dish chosen, it eats the one you have most of in your bag.

  • Improved

    Houses Workshop tables are now your choice. Each level gives you tables to add, one of each kind (seven in all, alchemy cauldron included), and you place them wherever you like inside your house, like furniture. Once placed a table stays put: if you want another, destroy it and choose again. Workshops that already had tables keep them, and the wiki explains it all.

  • Improved

    Houses when decorating you see every piece of furniture, with what you have in your backpack or stash ready to place and the rest greyed out. A link takes you to Construction to make what you are missing.

  • Improved

    Spells the spellbook can be filtered by school and every spell explains exactly what it does and which weapon it needs.

  • Improved

    Wiki the spells page lists all 71, split into magic, shouts and techniques, with what each one does.

  • Improved

    Spells each spell's cooldown is shown in seconds.

  • Improved

    Spells every spell has its own icon, in the spellbook, in your slots during an adventure, on the character sheet and on the wiki.

  • Improved

    Spells twenty-one class spells get their own animation, like the hunter's wolf, the martyr's wings, the druid's bear form, the clock that stops time or the snapping steel trap.

  • Improved

    Adventures the button to flee an outing is bigger and red, and the clock lines up with the time.

  • Improved

    Spells Heal Grave Wounds now heals part of the life you are missing: the worse off you are, the more it heals.

  • Improved

    Spells the spellbook has a filter for your class.

  • Improved

    Community the moderation team has new tools to keep the game safe. If you're disconnected, suspended or muted in chat, the game lets you know.

  • Improved

    Map in Aurelia's North and South neighborhoods, the houses on the left now sit as far from the road as the ones on the right.

  • Improved

    Map the western desert, home of the pyramid, now stretches further west, with new cacti, palms and Joshua trees, down to a sea shore.

  • Improved

    Map Aurelia's smithy, carpentry and tavern no longer take you somewhere else: they are buildings you simply walk into. The smithy is a stone building with a tiled roof, with the smith, the apprentice, the smelter, the furnace and the anvil inside; the carpentry is a carved wooden longhouse with wolf heads, with the carpenter, the helpers, the saw and the workbench; the tavern is a domed inn, now in the clearing northeast of where it used to be, with a new path to its door.

  • Fixed

    Shops hovering over what a merchant sells now shows all its details, just like in your backpack.

  • Fixed

    Wiki Smithing, Fletching and Cooking no longer show a steel sword as their tool.

  • Fixed

    Adventures in fights, each creature stands at a distance that fits its size, so big ones no longer overlap your character.

  • Fixed

    Energy the cost with the Workshop discount now matches what is charged, and the character list shows your current energy.

  • Fixed

    Stash identical materials that had ended up in two separate slots now come together in one, and dropping a stack onto a matching one adds them up, in the stash and in the backpack.

  • Fixed

    Professions when smelting, sawing, cooking and other batch work, each unit costs its exact energy, decimals included: a bronze bar takes a quarter of a point and five take 1.25. You can see it next to each recipe, per unit and per batch. Energy is spent as each unit finishes, and starting needs enough for the whole batch; if you run out midway, the unit you can't pay for isn't made and its materials come back.

  • Fixed

    Houses each house's card now shows up next to your cursor instead of off to the side.

  • Fixed

    Map street lanterns can no longer be walked through, and the cemetery lamps now give light.

Cooking, fletching and faster professions

  • New

    Fletching a new profession to make arrows from shafts, arrowheads and feathers at the fletching table in the square.

  • New

    Fletching arrows of every metal, from bronze to dragon, each with the wood of its own tree, and two unique arrows: frost and dawn.

  • New

    Smithing the anvil makes arrowheads, fifteen per bar.

  • New

    Houses furniture. Twelve new pieces to decorate your house inside, from a chair to a double bed. They are made with Construction and bought and sold on the market. The higher the house level, the more furniture fits. A house is sold with its furniture inside.

  • New

    Houses doors open when someone walks up to them and close when they leave.

  • New

    Cooking a new profession at the grill in the square. Fish and meat are cooked, and can burn, and cooked food is made into dishes.

  • New

    Cooking sixteen dishes that give long effects instead of healing, for fighting or for professions. Anyone can eat them and they can be sold.

  • New

    Combat animals drop meat on adventures.

  • New

    Outings under your frame and your target's you can see the effects each one has, with the time left.

  • New

    VIP on the outing screen you can leave a dish to be eaten automatically when the previous one ends.

  • New

    Gear two unique jewels that add a food slot, the Glutton's Ring and the Host's Medallion.

  • New

    Cooking fish and meat can be cooked at any campfire in the world, though they burn a bit more; dishes are made at the kitchen.

  • New

    Cooking burnt food stays as its burnt version instead of vanishing.

  • New

    Stash a button to sort it, you can see how much room is left, and the next page is bought with crystals from its own tab.

  • New

    VIP the last two rows of every stash page are for VIP accounts. If VIP runs out, what is stored there can still be taken out.

  • New

    Fletching Ivo the fletcher runs his stall with a counter in the square, next to the fletching bench, and sells feathers and hunting arrows.

  • New

    Shop the Potion of Rebirth, free for now. Double-click it to get all your attribute points back and spend them again.

  • New

    Combat some creatures leave you poisoned, bleeding, slowed, weakened or sundered, and bosses can stun you for a turn. They show in red under your frame, with the turns they have left.

  • New

    Professions herbalism is done by cutting bushes with pruning shears, strike by strike, like a vein. There are two pairs of shears, the basic one and the faster dragon one, four new herbs, nettle becomes silverlily and nine cooking dishes take a herb as seasoning. Bushes will start appearing around the map.

  • New

    Community our Discord has its own address, discord.guildlands.com, and every link points there.

  • New

    Notices the bottom right shows what goes out, in red, and what comes in, in green, with its picture, name and amount, whatever you are looking at.

  • New

    Boats four boats for heading out on the water, from the simple boat to the black galleon. They are made with Carpentry at the carpenter's bench, from planks, and can be bought and sold on the market.

  • New

    Adventures The Broken Coast needs a boat in your backpack. While sailing, the boat protects you a little and lets you hit a little harder; the better the boat, the more.

  • New

    Adventures two new spectres haunt the Cemetery and the Ghost Ship: the Banshee and the Chained Soul.

  • New

    Adventures The Broken Coast has a new boss, the Kraken, a giant octopus rising from the sea. The Leviathan is now just another enemy along the way.

  • Improved

    Professions mining, woodcutting and fishing level up much faster at the start. The first levels take minutes and the last ones are the real climb.

  • Improved

    Professions rocks, trees and fishing spots come back in seconds, and the rarest ones in a few minutes instead of hours.

  • Improved

    Professions chopping trees takes a little longer than mining ore.

  • Improved

    Wiki the professions guide explains how each mining, woodcutting and fishing level grows.

  • Improved

    Professions every profession levels much faster at the start, and production professions go faster than gathering.

  • Improved

    Shop feathers are on sale; hunting arrows are the only arrows left, the rest are crafted.

  • Improved

    Wiki all of fletching, with its arrows, arrowheads, shafts and feathers.

  • Improved

    Houses the Workshop is now set up inside the house: from I to IV its work tables appear, each in its spot (smelting furnace, anvil and cooking oven, saw and fletching table, and carpenter’s bench). Workshop V adds no table: it completes the half energy cost at all of them.

  • Improved

    Houses desert and snow houses now have their doors closed.

  • Improved

    Effects new icons for food effects and the shield, drawn for each effect.

  • Improved

    Houses the owner’s name hangs on the wall, left of the door; houses no longer have a hearth at the back and the Workshop tables stand against the back wall, leaving the aisle free, and you can no longer walk through them. The fletching table is now a smaller bench that leaves more room in the house.

  • Improved

    Fletching the fletching table has its own window, with the recipe step by step and what you are missing.

  • Improved

    Wiki all of cooking, with meats, dishes, their effects and which animal drops each meat.

  • Improved

    Cooking raw, cooked and burnt fish are easy to tell apart at a glance.

  • Improved

    Stash putting things in your stash and taking them out is done next to Oriana the banker, same as opening it.

  • Improved

    Stash next to the banker, your backpack and the stash open side by side, each in its own frame, with pages as tabs. Drag between them, Ctrl + click moves everything and Shift + click moves half a stack.

  • Improved

    Houses they are now bought with 2,500 crystals instead of gold.

  • Improved

    Items item boxes are now black in the game, the market, the website and the wiki, and stack amounts are easier to read.

  • Improved

    Cooking nine outdoor campfires at Aurelia's points of interest: the desert and snow villages, the piers and the city exits, plus one in the clan fortress workshop, for its members only. Indoor campfires no longer work for cooking.

  • Improved

    Map campfires have their own filter on the interactive map, and they show in their spot on the game map.

  • Improved

    Map opening the game map shows the Guildlands logo at the top, and it goes away after a few seconds.

  • Improved

    Cooking the kitchen in the square is now a great stone oven in the open air, run by Marta the cook.

  • Improved

    Cooking burnt food is thrown into the fire from the cooking window, by the oven or a campfire, and burning something teaches a little, always the same.

  • Improved

    Fletching every log gives fifteen shafts, whatever the wood, so the wood of each arrow is worth more.

  • Improved

    Wiki where every campfire is, who runs the oven and the fletching table, and how long each profession takes and how much it needs from the others.

  • Improved

    Wiki sets show the unique pieces and what each one gives, map plans mark the stations, and the cooking and fletching guides are more complete.

  • Improved

    Professions rocks, trees and fishing spots can be reached from a little farther away, and the first click no longer fails because of distance.

  • Improved

    Clans leaving the clan, kicking someone or handing over leadership now asks first, in a window that explains what will happen.

  • Improved

    Cooking what you eat during a trip counts right away for the fights still ahead, and a dish that runs out stops counting at once.

  • Improved

    Professions fishing levels at the same pace as woodcutting and mining.

  • Improved

    Wiki what each creature leaves on you, what each effect does and how long it lasts.

  • Improved

    Wiki every vein, tree, bush and fishing spot is shown animated going down its stages, from full to spent.

  • Improved

    Web the home page now invites you to the Discord community, showing how many members there are and how many are online.

  • Improved

    Links sharing a Guildlands link on Discord, WhatsApp or social media now shows a single new image, with the game's heroes and the name of each site: wiki, map, market, changelog and press kit.

  • Improved

    Professions smelting, sawing, forging, cooking and fletching go one unit at a time: each one uses its materials and energy when it starts and reaches you as soon as it is done.

  • Improved

    Adventures after the last enemy of each stage there are no longer minutes of empty road.

  • Improved

    Adventures the chest and the key go to your backpack; only if it is full do they go to your stash, and it says so. If they do not fit there either, you are told.

  • Improved

    Adventures each stage now takes place in its own setting. The Broken Coast goes through the sea stacks, the open sea and the lagoon, and on the water your character rides in their boat.

  • Improved

    Adventures the sea stacks of The Broken Coast no longer have a beach: they are now an open-sea passage between the rocks, crossed by boat.

  • Improved

    Scenery missions no longer use the daytime beaches or the sunset beach; the open sea remains.

  • Improved

    Dungeons the Ghost Ship has a new boss, the Spectral Captain.

  • Improved

    Enemies the Pyramid Skeleton Warrior has new, sharper and more detailed art, with the same size and the same movements.

  • Improved

    Bestiary the Forest Giant is redrawn, sharper and without the jagged pixel edges; same size as before.

  • Improved

    Scenery twenty-one adventure, mission and dungeon locations now have something passing in front of your character, different in each one: vines in the jungle, a hanging cage in the prison, a street lamp in the cursed town, a drifting barrel on the open sea, crystals in the ice cave and more.

  • Fixed

    Lights someone behind a wall no longer casts a shadow from a light that cannot reach them.

  • Fixed

    Map each house icon sits in the middle of the house, which is now bigger.

  • Fixed

    Stash moving materials where the same stack already is now adds them up instead of failing.

  • Fixed

    Gear gear can no longer be changed in the middle of an outing.

  • Fixed

    Chests whatever comes out of a bound chest is bound too, whatever key opens it.

  • Fixed

    Trips points spent during a trip count from the next one, and the next trip already uses them for health and damage, without logging back in.

  • Fixed

    Trips touching your backpack or gear during a trip no longer restarts it or makes your character fall, and quest progress no longer goes back.

  • Fixed

    Professions the town keeps moving while you work at the anvil or another station.

  • Fixed

    Trips the journey ends together with the timer even if your computer's clock is off, and after a fall you return right away instead of lying there until the end.

  • Fixed

    Professions the carpenter’s bench, the fletching table, the kitchen and the campfires show their profession’s icon on top, like the furnace and the anvil.

  • Fixed

    Professions if you run out of energy or materials in the middle of a job, it stops there and you keep everything already made, without losing what was not used.

  • Fixed

    Adventures when you fall, it happens at its moment on the road and not at the end of the stage, and the counter no longer shows creatures you were never going to fight.

  • Fixed

    Quests story hunts count even when the creatures are already below your level.

Chat during outings

  • New

    Houses works. From your house card on the board in the square you start the next upgrade: it needs a Construction level and pieces from your stash, and finishes on its own clock while you keep playing.

  • New

    Houses once the house is a Workshop, a crafting bench appears in front of the door that counts as the four city stations. From Workshop II, processing there costs less energy: up to half at Workshop V.

  • New

    Map the in-game map shows the fifteen houses; hover one to see who owns it, its level and since when.

  • New

    Houses walls now block light. From the street, a house leaves what is behind it in the dark; inside, the light stays in the room and reaches all the way up the walls.

  • New

    Wiki new Sets page. Each set with a character wearing its best pieces, its attributes, where it drops and who can wear it, plus every piece grade by grade with its picture.

  • Improved

    Chat during an adventure or a gathering trip, the chat stays visible while there are messages, so you can read what others say. Press Enter to type as usual.

  • Improved

    Adventures the outing screen is redesigned. Top left, a small map with the stages and your character moving along, and below it the quests that outing advances, with their progress. The combat log sits under the banner with no background and can be scrolled with the mouse wheel.

  • Improved

    Adventures your box and the enemy's can be moved with the mouse and stay where you leave them; double click puts them back. Spells sit on the name row and both boxes show health and mana.

  • Improved

    Adventures during the outing you see your level and experience bar, energy and gold at the top right, and at the bottom the time left with a clock and the cancel button.

  • Improved

    Spells placing or removing a spell from a slot now shows instantly.

  • Improved

    Professions if the tool you need is in your backpack instead of your hand, it gets equipped automatically when you start gathering or working at a station.

  • Improved

    Portals the dark center of portals is a bit bigger and swirls more slowly.

  • Improved

    Houses a house rises from House I to House V and then becomes a Workshop, up to Workshop V. Each upgrade needs more Construction and the pieces you craft while levelling the profession.

  • Improved

    Game map portals no longer move, and hovering over one tells you where it leads. Clicking one shows the place it leads to, and from there you can keep going or come back.

  • Improved

    Map portals no longer move.

  • Improved

    Adventures when a tree or pillar in the foreground passes in front of the fight, that part turns see-through so the enemy stays visible.

  • Improved

    Dungeons each entrance now has a large guardian in colored armor instead of the swirl. They look the same on the maps.

  • Improved

    Clan Castle the castle warden is bigger and wears golden ceremonial armor.

  • Improved

    Game the maintenance notice is shorter; the smith no longer introduces himself by name.

  • Improved

    Character health regeneration adds up every 5 seconds and mana regeneration every 3, each on its own. Your sheet shows it that way (for example, 4/5s) and in adventures each one rises with its own number.

  • Improved

    Wiki in tables with several materials per row, each material now lines up in its own column.

  • Improved

    Wiki Professions is split into two pages, Gathering and Production, each with its professions inside. The forge moved to Production, next to Smithing.

  • Improved

    Adventures the task complete window is redesigned. At the top, the result in large letters over the outing's landscape, with a trophy, a skull or a flag; below, enemies defeated, the health you came back with, how long it took and the energy it cost, the stage path and the loot with each item's name.

  • Improved

    Sign-in the Discord, wiki, market and map links sit below the frame, and the map has its icon. «Forgot password» is next to the password title.

  • Improved

    Game hovering an item in any slot makes its picture grow a little. An outing's sheet brings in its rewards one after another when it opens, and when you open a chest each prize appears on its own without the previous ones moving again.

  • Improved

    Game the character, bag, spells and journal windows bring in their pieces one after another when they open. Spells, professions and journal no longer have the title sign on top.

  • Improved

    Journal it is new. The story is a path of chapters, each with the landscape of its adventure and its quests as seals showing the enemy or material they ask for. Dailies are a bounty board. Each quest tells you what to do now and where, shows who gives it and who receives it, and with one click takes you there or opens it on the game map.

  • Improved

    Night the darkness is a deep blue, and the light from lamps, torches and braziers is warmer.

  • Improved

    Night the light each character carries is smaller and softer, so lamps and torches take the lead.

  • Improved

    Professions trees for woodcutting and ore veins cast shadows, from the sun by day and from nearby lights at night.

  • Improved

    Houses all fifteen houses in the city are bigger inside: two tiles wider and two tiles deeper, with one more window on the front. The same goes for the houses in the snowy village and the desert town, whose houses are now all made of stone.

  • Improved

    Adventures Medusa's Lair is now fought in the pillared hall inside the pyramid.

  • Improved

    Missions the Embassy now travels through the snowy valley.

  • Improved

    Scenery some backgrounds were retired; the jungle, missions, skinning and shops now use other landscapes.

  • Improved

    Scenery the walking path now has the same height in every landscape.

  • Improved

    Scenery the mountain crest above the sea of clouds at sunrise is redrawn, with an ancient pine, a small shrine with its bell and prayer flags.

  • Improved

    Adventures The Depths of Inferno have a new landscape: the devil's forge, with lavafalls, a giant anvil and a stone demon pouring molten metal.

  • Improved

    Map the logo moves to the top center and the compass rose sits bottom left, as in the in-game map. What you find with the search keeps pulsing until you search again or click the map, even while zooming.

  • Improved

    Wiki Gear is now sorted by category (weapons, armor, accessories, ammo and other), each with its own table and menu entry, and the lines table gives attributes and zones more room. Materials is split into Gathering and Production, with each trade inside.

  • Improved

    Wiki in Gathering and Production, each trade shows its tools and the quests it is part of in its own section.

  • Improved

    Wiki Clans and Houses sit together in the menu, each with its topics inside and shorter names.

  • Fixed

    Professions when processing several units, energy is spent one unit at a time as each one starts, not all at once at the beginning. If you run out of energy, what was started gets finished and the materials for the rest come back.

  • Fixed

    City Tobias the merchant now says his line when you talk to him.

  • Fixed

    Adventures moving on to the next stage no longer heals you all at once. What you recover between fights is your health and mana regeneration, which you see rise every few seconds as you walk.

  • Fixed

    Errands during an errand your box shows your health and mana, even with no fighting.

  • Fixed

    Game on phones, character creation now scrolls all the way to the create button. The sign-in screen and the character list scroll fully too.

  • Fixed

    Houses when walking through the door, the front wall now stays in front of your character.

  • Fixed

    Scenery touch-ups to the cutouts of some landscapes.

  • Fixed

    Map the gates at Aurelia's east and west entrances now sit evenly on both sides of the road.

  • Fixed

    Map zooming in or out now closes any open point card.

  • Fixed

    Wiki a link without a language no longer fails: it opens the page in your language, your browser’s, or English otherwise.

Shadows with depth

  • New

    World trees, rocks, houses, lampposts and characters cast shadows. By day the sun's, turning with the hour; at night, every lamppost, torch and brazier throws the shadows of what stands nearby outward.

  • New

    Game a new logo, with the castle and the clan banners, in the game, the site, the market, the wiki and the browser tab icon.

  • New

    Discord a new counter shows how many visits the site got today.

  • New

    Map a compass rose in the bottom left corner, on the in-game map and the interactive map.

  • New

    City Aurelia's square has a houses board with the plan of the three neighborhoods. Hover a house to see who owns it and its level; click it for the way to its door.

  • New

    City every owned house shows a sign with its owner's name at the door and, if they have a clan, the clan banner.

  • New

    City the houses board shows how long the owner has had the house, who owned it before and the owner's trophies: their server firsts.

  • New

    City free houses can be bought with gold at the houses board in the square. One per account.

  • New

    Map your house is marked on the minimap and the in-game map; click it for the way to the door.

  • New

    Map Aurelia's fifteen houses on the interactive map, with their owners.

  • New

    Wiki a new section about houses.

  • New

    Adventures between fights your character recovers health and mana based on their health and mana regeneration. What they recover rises above their head with its icon, like experience, and the bars fill at that moment.

  • Improved

    World the mines, dungeons, crypt, pyramid, Inferno, Frozen Crypt, tavern and workshops are always at night, a much darker night than outside: inside, only torches, lamps and your own light shine.

  • Improved

    Site sharing a link to the site or the wiki now shows a new image with the game's tagline.

  • Improved

    Clans the clan window is redesigned. On the left, your banner, the clan coffers and the sections; in the summary, the road of the 20 clan levels with what each one unlocks, the weekly missions with time left to renew, recent activity and who is playing. Members show when they were last seen and the log is grouped by day.

  • Improved

    Quests the quest tracker is redesigned. It sits against the right edge, under the minimap, with a bar for each objective and the count of pinned quests, and it can be folded down to just its header.

  • Improved

    World portals now look like the violet swirl shown on the in-game map, drawn above the entrances.

  • Improved

    Map portals on the interactive map are the violet swirl too.

  • Improved

    Quests when you talk to a character or open an outing, a tag above the portrait tells you what you are about to start (quest, adventure, errand, dungeon or gathering), in the same color as on the interactive map. Both windows are now the same size.

  • Improved

    World portals are bigger, with a dark well inside and swirling sparks. The golden arrow only shows over a portal when it leads to what you are following.

  • Improved

    Map portals look smaller on the in-game map and on the interactive map.

  • Improved

    Character the character window is redesigned. Your character breathing with your gear around it, experience and energy, attributes with what your gear adds, stats in tabs (offense, defense, magic and utility) with where each number comes from, and your gathering and processing professions with how far you are from the next level. On phones, each part has its own tab.

  • Improved

    Professions carpentry and construction have their own icons, a plank and a house front.

  • Improved

    Adventures during outings, your box has an experience bar that rises with every enemy that falls.

  • Improved

    Game the shine on the experience bar now passes every so often instead of nonstop.

  • Improved

    Adventures the outing banner shows which stage you are on and how many enemies you have defeated and how many are left. Its bar tracks the whole adventure.

  • Improved

    Adventures your box, the enemy's and the combat log move to the top, under the banner, leaving the fight in clear view. The log keeps much more and can be scrolled with the mouse wheel.

  • Improved

    Adventures in the numbers that rise over characters, the icon now comes after the number.

  • Improved

    Game health is red, mana light blue and experience violet on every bar.

  • Improved

    Adventures The Old Town has a new background: at night, seen from a raised street, five old houses standing whole under the full moon, and on the sidewalk, by an ivy-covered parapet, a hooded saint among candles, a gibbet with its cage, an overturned cart, stone angels and a well.

  • Improved

    Adventures The Pinewood is redrawn with a fine, soft look: giant pines on a bank of ferns, blueberries, a mossy rock and a stump, the woods in the mist and the snowy range at dawn, and a wide dirt path.

  • Improved

    Adventures the pyramid desert of the desert adventure and the escort is new: at sunset, with the pyramids in the distance, a sandstone ridge where a pharaoh's fallen head lies beside a broken obelisk and cacti, and in the sand the trail of the giant serpent.

  • Improved

    Adventures the jungle ruins of the jungle adventure, the missions and the witch's marsh dungeon have a new background: the Shrine of the Jaguar God, a colossal stone and jade jaguar head gripped by the roots of a fig tree, with a carved stele, a calendar stone and guardian jaguars, a tower of masks in the mist and a wide flagstone causeway.

  • Improved

    Adventures the castle's great hall is redrawn with a fine, soft look: gothic windows showing the night and the mountains, red banners, lit golden candelabras, the marble dragon on the dais and the embroidered red carpet, and a shadowed column passing in front.

  • Improved

    Adventures the sea-stack coast is redrawn with a fine, soft look: a mossy sea stack with barnacles, mussels and perched seagulls, a rock shelf with tide pools and starfish in clear shallow water, two stone arches on the horizon, a wide beach and a seaweed-covered rock peeking in front.

  • Improved

    Adventures the night beach of The Wailing Graveyard and The Ghost Ship is new: under the full moon, ghost ships with green sails and sea stacks on the horizon, and on the shore a wrecked galleon with a ghost-light lantern, a huge anchor and rotten pilings draped in kelp; on the wet sand, tide pools reflecting the moon.

  • Improved

    Adventures in The Broken Coast, the daytime beach is now a turquoise lagoon where you fight on the clear water among the ruins of a sunken temple: a coral-covered stone mermaid queen with her trident, fallen columns, an arch and steps fading into the water, the skeleton of a giant whale, islands with cliffs and a waterfall in the distance, and a coral-covered column passing in front.

  • Improved

    Adventures the sunset ruins of the Orcs adventure have a new background: an orc war band camps among the ruins of a sun city, with its hide tent, war drum and a boar on the spit, beside a headless seated colossus holding up their red banner; behind, terraced ruins, a broken aqueduct and palms, and the mesas under the setting sun.

  • Improved

    Adventures in The Broken Coast, the dusk is now out on the open sea, where you fight on the water: the sun sinking among glowing clouds, a lit lighthouse on a rocky islet and distant sails, and on the swell a bell buoy with seagulls, leaping dolphins, kelp and a drifting log.

  • Fixed

    Clans the clan log now names members who were kicked or left, instead of “Someone”.

  • Fixed

    Adventures during outings, the boxes at the bottom are a bit taller and the name no longer overlaps the border.

  • Fixed

    Account the email to confirm a new account arrives again.

  • Fixed

    Adventures in the blue cavern background, the barrel no longer has a see-through patch.

  • Fixed

    Adventures in the illusion forest background, the arching root is now whole.

  • Fixed

    Adventures on tall windows, the ground in the backgrounds now reaches the bottom whole, without the same strip of dirt repeated over and over or trees cut off straight.

  • Fixed

    Adventures in the snowy valley background, the sled's canvas no longer drags a piece of fir along and the clawed rock has all its snow.

September 2026

The site, built for your phone

  • New

    Outings every hit, heal and damage shows its icon, and killing a creature pops its experience and gold; if it drops something, you see it fall, glow with its rarity color and fly to your character.

  • New

    Outings hover over the creature's face to see its level, the experience and gold it gives, and its loot chances by rarity.

  • New

    Wiki the bestiary shows each creature's level, experience and gold, and each outing's tables show the gold of each one.

  • New

    Map the interactive map has a Quests panel with the whole story in order and the dailies from lowest to highest level; tap one to go to whoever gives it.

  • New

    Skills Construction, the house skill. Build house pieces from planks and bars at Aurelia's building station, with the builder's mallet (the dragon one works faster); each piece opens a new skill tier.

  • New

    Site the home page shows the five strongest clans right now, with their banner, level, members and Reputation.

  • Improved

    Site the home page is easier to explore. On the right, one circle per part joined by a golden line that fills as you scroll, showing each part's name as you reach it; click one to jump there. At the bottom of each part, an arrow takes you to the next.

  • Improved

    Site built for your phone. A compact menu that starts with "Home", the play button always at hand at the bottom, and the rows of classes, clans, creatures and rankings slide with your finger, with the chosen one always in view.

  • Improved

    Site "Idle" and "Combat" are now a single part of the home page, Expeditions: your hero heads out alone and fights with what they wear.

  • Improved

    Site the player market always shows its own icon, on the site, the wiki and in the game.

  • Improved

    Site the footer has the new tagline and every link has its icon.

  • Improved

    City the market agent now shows the player market icon above their head, to tell them apart from merchants who sell for gold.

  • Improved

    Creatures each creature has a single level across the whole game and pays its own experience and gold; adventures and dungeons were rebalanced around it.

  • Improved

    Map on the interactive map, ore veins, trees and fishing spots show their real drawing, like in the game.

  • Improved

    Adventures the pine forest of the forest and bandit adventures has a new background: a trail among giant pines, with the snowy mountains in the mist.

  • Improved

    Adventures the morning pines of the forest and gnome adventures have a new background: a mountain ridge above a sea of clouds at sunrise, with rock spires crowned by pines, alpine flowers and prayer flags.

  • Improved

    Adventures the birch forest of the forest adventure and of missions is redrawn in the same pixel style as the rest of the game.

  • Improved

    Adventures the ancient forest of adventures is redrawn in the game's pixel style, with a new trail of mossy earth, roots and mushrooms.

  • Improved

    Adventures the ruins of adventures and missions are redrawn with a finer, softer look: mossy, vine-covered stone arches and columns on a low wall, dead trees and ruined towers under a dusk sky, and a wide flagstone path.

  • Improved

    Map it is always night in the Vampire's Throne Room, lit only by its torches.

  • Improved

    Map in the open world, the round green trees are now willows.

  • Improved

    Map in the open world, the tall narrow green trees are now old oaks with gnarled trunks.

  • Improved

    Map the snowy valley in the west has traded its bare trees for snowy pines and birches, and the woods are more open.

  • Improved

    World medium and large bushes also turn see-through when your character walks behind them, like trees.

  • Improved

    Adventures the desert adventure and the "Escort the caravan" mission have a new background: dunes with cacti and the pyramids at sunset.

  • Improved

    Dungeons The Hag's Crypt now takes place inside the crypt, with its own background.

  • Improved

    Adventures the cemetery of the cemetery adventure and of dungeon outings is redrawn in the game's style: the hooded reaper, the mound of graves and the green crystal tree with its hanged skeletons, in a soft illustrated look.

  • Improved

    City the banker now works from their own stall, a money-changer's booth with a striped awning, scales, coins and a strongbox.

  • Improved

    Map The Burning Dungeon is no longer empty: braziers, candelabras, lava cauldrons, chests, weapon racks, obsidian rocks and remains all along the way, and a great fire altar at the end.

  • Improved

    Adventures the blue cavern of the mine adventure and of the mine dungeon is redrawn with a fine, soft look: stalactites and stalagmites under shafts of light, a low wall with old mine gear (a lit lantern, a mine cart, ore and crates) and rails on the floor.

  • Improved

    Map in The Deep Vein and The Grey Quarry the ore veins are no longer all piled up in the middle: they are spread across the whole mine, with the most valuable ones farther from the entrance, and there are a few wheelbarrows, stalagmites and bones.

  • Improved

    Adventures the demon woods of the dark woods adventure and of dungeons are new: charred trees against an infernal glow and, in front, the field where a giant fell: its horned skull and ribs rise from the rock among candles, offerings, planted spears and a torn banner, over a floor of scorched, cracked flagstones.

  • Improved

    Map in The Depths of Inferno the lava glows at night and lights up its shores.

  • Improved

    Adventures the illusion forest of the dark woods adventure is new: old moss-covered trees in a golden mist and, on a mossy bank, a fairy ring with a giant toadstool and a stone basin whose water reflects a starry sky, next to a hollow log and an arching root.

  • Improved

    Map on the interactive map, passages that lead to another area are marked with a down arrow.

  • Improved

    Map the Layers and Quests panels fold with the arrow next to their title, remember how you left them and fit better on phones.

  • Improved

    Map the starting point is hidden by default and the Townsfolk layer is now Useful NPCs, with the bank and the player market.

  • Improved

    Errands the Aurelia errand, the escort and the embassy now give experience based on your level, so they stay worthwhile as you rise.

  • Improved

    Adventures the Sea, the Hall, the Snow, the Inferno and the Vampire's castle have one more stage, and the late-game ones are long outings to leave running overnight.

  • Improved

    Game names are now consistent across the game, the wiki and the site: quests are the story, daily and clan goals, and errands are the jobs that pay gold.

  • Improved

    Map Aurelia's streets are lit evenly from end to end, the cemetery gains skull lanterns and candles, and a glowing chest sits beside the banker.

  • Improved

    Map every road in the world is lit from end to end; the desert and the snow town have their own hanging lanterns.

  • Improved

    Adventures the jungle of adventures and missions is new: a colossal kapok tree with an archway between its roots, giant flowers, pitcher plants and orchids on a mossy bank, among vine-hung trees and a golden mist, and a red earth path.

  • Improved

    Adventures the snowy valley of the snow adventure is new: at dusk, among mountains, firs and birches, lie the remains of a caravan the yeti attacked: the broken sleigh, its scattered cargo, a still-burning lantern and a claw-marked boulder, beside a path with its footprints.

  • Improved

    Adventures the night of The Old Town has a new background: crooked houses under the full moon, the bell tower in the distance and a sidewalk with a coffin, a well, a small candlelit shrine and a gargoyle.

  • Fixed

    Site the first option of the home page's parts menu now shows in full on large screens.

  • Fixed

    Map dungeon entrances no longer show the portal arrow: the dungeon starts right there.

  • Fixed

    Map the torches on the walls of the Vampire's Throne Room are now evenly spaced, each one level with a statue.

  • Fixed

    Map in the open world, trees only block their trunk: no more invisible walls on either side.

  • Fixed

    Map lampposts, braziers and banners only block the foot of their post: no more invisible walls on either side.

  • Fixed

    Game the gold coin looks sharp again, without the stray pixel on its right.

  • Fixed

    Interface your level number now sits centered with the experience bar.

Clearer quests

  • New

    Wiki new Clans section with everything you need: how to found a clan, levels, ranks, weekly missions, the Clan Castle and its workshop.

  • New

    Trades more places to chop wood (mostly pines and oaks, in the fields east of the city) and to fish.

  • New

    Clans every clan has its own banner, a flag with a shape, field, symbol and two colors to choose. It shows on the board, in the clan window, in the ranking, at the castle of the owning clan and next to its members' names.

  • New

    Clans clan armor, in light/heavy and cloth, bought with Honor in the clan window as the clan levels up; the leader receives theirs at level 20. Your clan's shows in blue and everyone else's in red.

  • New

    Site when someone streams Guildlands on Twitch or Kick, their stream shows up live on the home page.

  • New

    Dungeons all eight dungeons can now be done as a group. At the entrance you open a clan, public or password room, each dungeon with its own minimum and maximum players; the group fights in formation, wave by wave, up to the boss, and everyone spends their own energy and takes their own loot.

  • New

    Clans the banner of the clan that holds the Castle also hangs from the monument in the square. Hover over a banner to see which clan it belongs to, and click it to open that clan's page.

  • New

    Web the home page has a new Clans section, with the Castle, the banners, the clan armor and everything a clan does.

  • New

    Adventures in an adventure or dungeon card, hovering over an enemy's name shows its card with level, type, health, damage, armor and evasion.

  • New

    Game Escape opens a menu to go back to the game, switch character, open Options or log out.

  • New

    Adventures The Court of the Red Moon, from level 56 to 59, in the great hall of the vampire castle, with vampire ladies, nobles and lords, and the Vampire King at the end. Ulric, the hunter, gives it at the foot of the throne in the Throne Room.

  • Improved

    Quests quest sheets when talking to townsfolk now look like the outing card: experience and gold in even columns, items in backpack-style slots with their details on hover, and anything missing in a red notice above the button.

  • Improved

    Map the minimap has a new compass ring with the cardinal points, and the map edge darkens inward for a sense of depth.

  • Improved

    Wiki every clan topic has its own page, right in the menu: what a clan is, levels, ranks, Reputation, missions, castle and workshop.

  • Improved

    Map the snow area has many more dead and snowy trees, and it is no longer covered in pebbles.

  • Improved

    Map characters on the minimap and the big map no longer have a halo: they are shown slightly brighter, and yours faces the way you walk.

  • Improved

    Map the big map transparency is adjusted from the map itself, at the bottom right.

  • Improved

    Interface gold has a new icon across the game.

  • Improved

    Map the city of Aurelia has its own shrubs, sky blue rosebushes along the square streets and lilacs in bloom in front of the houses, and across the rest of the world trees and shrubs grow in groves and patches instead of a random mix.

  • Improved

    Map on the interactive map characters now show their full figure, like in the game, with their badge above their head, and places you can enter have a golden ring with an arrow.

  • Improved

    Game the game runs much smoother on large monitors and on screens above 144 Hz, especially near the sea.

  • Improved

    Clans the Clan Castle island has been redesigned: bigger, with a flower skull before the gate, guardians, ruined columns and the pier leading straight to the entrance.

  • Improved

    Interface your level is shown bigger next to the experience bar, and the bottom menu buttons are bigger.

  • Improved

    Accounts when you sign up with email you confirm it with a link we send you, and if you forget your password you can choose a new one from "Forgot your password?".

  • Improved

    Try without an account: there are now 60 test characters instead of 10, so they are almost never all taken.

  • Improved

    Clans the clan board stands at the foot of the big G in the square, with a golden arrow above it and its name always visible.

  • Improved

    Clans the clan tag shows under its members' names from clan level 2, and the banner to their left from level 5.

  • Improved

    Map the banker now works on the grass of the square, behind her table, and she and the blacksmith finally have heads.

  • Improved

    Interface townsfolk who offer a service (the chest, the market, the shop, the forge, the sawmill) show their symbol above them.

  • Improved

    Quests the tracking arrow now points right at what you're looking for and takes the place of the exclamation mark.

  • Improved

    Interface large numbers get thousands separators (100,000) and the loading screen appears all at once, with the logo and the bar together.

  • Improved

    Wiki dungeons explain how to run them as a group and how many players each one takes, the castle shows the new island and the clan armor has its page up to date.

  • Improved

    Map on the interactive map every dungeon entrance shows how many players go in as a group, and the castle and the board link to their wiki page.

  • Improved

    Web the home page says dungeons can be done solo or in a group, and the clans section adds the castle, the banner and the clan armor.

  • Improved

    Wiki clicking a point on the wiki maps opens the interactive map right there.

  • Improved

    Game the login screen no longer shows the map link.

  • Improved

    Account the option to try the game without an account is gone; to play, create an account with your email.

  • Improved

    World the grass now has dry areas of different sizes, some large and some small, with lush green stretches in between.

  • Improved

    Map the castle clearing, inside the ring of rocks, now has a black gravel floor.

  • Improved

    Adventures Hotep, the scribe, now waits inside the pyramid, in front of the horned statue, and The Titan’s Pyramid now plays out inside the pyramid, in a great pillared hall with torches and a pharaoh carved on the far wall.

  • Improved

    Map in Aurelia, each neighborhood now has matching houses.

  • Improved

    Map the Vampire's Throne Room has a new throne, carved stone with horns and a red velvet seat.

  • Improved

    Map Aurelia is now surrounded by a wooden palisade with rounded corners, with a gate on each of its four roads, and the clan workshop has a matching palisade.

  • Improved

    Web the home page shows the Aurelia square with the G monument in the background, slowly drifting, and an arrow that invites you to scroll and scrolls on its own if you don't.

  • Improved

    Web a new font for the titles of the website, the wiki, the map, the changelog and the press kit, clearer and in the game's own pixel style.

  • Improved

    Web in the home page clan fight, the fighters only walk when they advance and fall back; the rest of the time they wait on guard.

  • Improved

    Interface on the sign-in screen, the Discord, wiki and market links sit below the frame, and the interactive map and the news join them.

  • Improved

    Quests accepting a quest to go talk to someone closes the window on its own, leaving the path to that person in view.

  • Improved

    Square the banker has her wooden stall behind her, and the big G gets lanterns along its four paths and tall lamp posts on the diagonals.

  • Improved

    Trades the blacksmith and the carpenter now work inside their workshops, with the furnace, the anvil, the saw and the bench, next to the townsfolk who give each trade's dailies.

  • Improved

    Clans the clan board shows the clan shield above it.

  • Improved

    Map the interactive map cards look like the ones in the game's map, and characters show at their real size.

  • Improved

    Adventures the card is tidier: enemies line up stage by stage, the long notes are gone and «See on the wiki» is a button.

  • Improved

    Interface the titles of the game, the market and the map use the new font, the same as the website.

  • Improved

    Interface while an outing card or a chat with a townsperson is open, the bottom menu hides to leave the window in view.

  • Improved

    Professions the furnace, anvil, saw and workbench show their profession's icon above them instead of the exclamation mark.

  • Improved

    Interface the gold coin looks better proportioned next to the other icons, in the game, the website and the market.

  • Improved

    Clans clicking a banner opens that clan's page straight away.

  • Improved

    Clans the clan window has a new header with the banner, the level and the Reputation, gold and Honor in plain view, and everything else sorted into tabs.

  • Improved

    Web the home page introduces the game with its new motto: "Forge, fight and trade, together."

  • Fixed

    Map the cards that show up when hovering a point on the big map appear next to the cursor, smaller and tidier, and quest givers now show their name.

  • Fixed

    Clans the banners at the Castle gate are now centered.

  • Fixed

    Web all twelve creatures show again on the home page, and the bestiary and rankings buttons are centered.

  • Fixed

    Community the Discord link now leads to the new server, in the game, the website, the market and the press kit.

  • Fixed

    Chat an empty bar no longer shows in the corner when there are no messages.

  • Fixed

    Map the gate posts of the Aurelia wall can no longer be walked through.

  • Fixed

    Wiki professions show their usual icon, the same as in the game, also on the interactive map and in the website rankings.

  • Fixed

    Wiki in the tables, the "Where it comes from" column is centered and has no stray line under it.

Clans and their castle are here

  • New

    Options the options window is new, with graphics, sound and account tabs, three quality levels to pick in one go, and sound grouped into music, effects and ambience.

  • New

    Adventures if you fall on an adventure or in a dungeon, you collect what you did so far and the same outing starts again from stage 1, without going back to the city, as long as you have energy.

  • New

    Adventures your character's box and the enemy's show the spell slots, with the spells you carry and how many turns until they are ready again.

  • New

    Professions while you use a tool in the world, the banner shows your profession level, your experience, how much is left to the next level and how much you earned.

  • New

    Clans clans are here. Found your own or join one from the clan board in the Aurelia town square, or with the G key from anywhere.

  • New

    Clans every clan has a level, ranks, a log, weekly missions to complete together and its own chat channel; helping your clan earns you Honor.

  • New

    Clans your clan tag shows in front of your name, and you can right-click another player to invite them.

  • New

    Web new clan ranking by Reputation.

  • New

    Clans the Clan Castle, on an island north of the desert with its own pier. The first clan to gather five at the gate takes it, and another clan can win it by attacking with five.

  • New

    Clans the fight for the castle is five against five, in formation, and you can watch it blow by blow. Attacking needs a siege writ from the shop.

  • New

    Clans the clan that holds the castle earns Reputation every day, its members wear their name in gold, and they get their own fenced workshop in the western woods with every station together.

  • New

    Professions smelting, forging, sawing and building happen at their own spot: the furnace, the anvil, the saw and the carpenter's bench, next to the smithy and the carpentry.

  • New

    City in the town square you will find the banker, who keeps your vault, and the market agent, who takes you to the market.

  • New

    Clans if someone invites you to a clan, you get the notice right away.

  • New

    Map the cemetery entrance now leads down into the Cemetery Crypt, a path lined with chambers full of tombs and an empty hall at the end.

  • New

    Map the Dark Woods entrance leads to the Heart of the Dark Woods, two violet brick halls joined by a narrow passage.

  • New

    Map the Vampire Castle's gate leads into the Vampire's Throne Room, a hall of dark stone and red walls with a T-shaped carpet that runs up to the throne.

  • New

    Adventures in the Frozen Crypt, Ingrid, the vale guide, takes you to The Frozen Vale, a level 50 adventure with snow wolves, frost soldiers, ice golems and cores, yetis and the Festive Yeti at the end.

  • New

    Adventures The Depths of Inferno, from level 53 to 56, with fire spirits, flame wisps and the inferno phoenix, and the Devil at the end. Brand, the last crusader, gives it at the foot of the lava throne.

  • Improved

    Map map thumbnails get darker at night and light up next to lights, just like the rest of the map.

  • Improved

    Map each point's card on the map has a new wood and paper frame.

  • Improved

    Characters in "Your characters" the class emblem sits centered behind the body, and every character stands at the same height, with the names on one line.

  • Improved

    Options the sound buttons in the corner are no longer on screen; all sound is handled from options.

  • Improved

    Map the layer checkboxes are bigger and the tick shows in full.

  • Improved

    Missions at the end of a mission the person who gave it to you is waiting, other townsfolk cross your path along the way, and the border of the missions you track on screen is thinner.

  • Improved

    Adventures if you log in with a character that is on an adventure, mission or dungeon, you go straight to it without passing through the city first.

  • Improved

    Adventures while your character is on an adventure, mission or dungeon it no longer stands in the city; when it ends, it returns to where it was.

  • Improved

    Quests hunting quest counters go up the moment each enemy falls, without waiting for the adventure to end.

  • Improved

    Adventures between one stage and the next you are no longer asked whether to go on: the adventure just continues.

  • Improved

    Map you can walk with the big map open, and it is now see-through; how much it covers is set in Options, under Graphics.

  • Improved

    Interface Escape closes whatever window is open and no longer takes you out of the world; to go back to your characters there is a new button in Options.

  • Improved

    Adventures the Guildlands logo shows in the bottom-left corner during an adventure, mission or dungeon.

  • Improved

    Game the window to inspect another player is new: their name on a sign, a bigger character in a showcase, and each piece of gear in the color of its rarity.

  • Improved

    Spells double-click a spell book in your backpack to learn it, and if you can't yet it tells you why.

  • Improved

    Spells in the spells window you can drag a learned spell onto the slot you want.

  • Improved

    Spells you start with one slot; the second opens at level 25 and the third is still the one from the Sword of the Third Seal.

  • Improved

    Adventures your character's box shows your class icon next to the name, your level on the right and the mana bar under your health.

  • Improved

    World when your character walks behind a tree, the tree turns see-through so you never lose sight of them.

  • Improved

    Missions talking to a quest giver is new: you see them big in their place, what they say appears in a speech bubble, and each mission is a sheet with a seal that tells you whether it is available, ready to turn in or in progress.

  • Improved

    Combat your spells are cast in place of an attack as soon as they are ready, and with a magic weapon your character no longer hits in melee: it casts its magic.

  • Improved

    Professions smelting and sawing are much faster: a bronze bar or a pine plank takes 30 seconds, and higher tiers a little longer.

  • Improved

    Professions each material's card shows the right time, recipe and experience for bars and planks, with the market at the top right.

  • Improved

    Items logs are now named for what they are, like "Pine log", while the tree in the world keeps its name, and next to the name of a tree, a vein or a fishing spot you see the icon of what you get from it.

  • Improved

    Characters on the "Your characters" sheet, the stat bands now start on the second row.

  • Improved

    Interface the experience bar shows, faintly on the right, how much experience you have and how much the next level needs.

  • Improved

    Adventures the experience bar goes up the moment each enemy falls, without waiting for the outing to end.

  • Improved

    Wiki guild chestpieces are now clan chestpieces, and the page explains how you will get them.

  • Improved

    Missions each outing's card is tidier: cost, requirements and rewards in even columns with smaller icons, and reward items, fixed or to choose, show in backpack-style slots, with their details on hover.

  • Improved

    Interface the bottom bar is now Character, Inventory, Spells, Professions, Clan, Quests and Map. The clan button shows up when you have a clan; if not, G takes you to the board in the town square.

  • Improved

    Map on the big map and the minimap people glow, portals look like portals and you show up as your character.

  • Improved

    Map the cemetery's crypt entrance has a new look: a dark stone house hugged by dead trees, with pumpkins and a mossy stairway up to the door.

  • Improved

    Map the Moss Dungeon is now entered through the dead tree's door, on the small northern island, and leaving it brings you back there.

  • Improved

    Map the Frozen Crypt is smaller: the entrance hall and a passage down to one more hall.

  • Improved

    Map the big hall of the Moss Dungeon is smaller.

  • Improved

    Map in the Frozen Crypt, the piles of skulls are now covered in frost, with snow on top.

  • Improved

    Map the Green Dungeon is smaller: the southwest hall was removed.

  • Improved

    World the grass across the world has a few scattered dry patches, so it is not all the same green.

  • Fixed

    Quests tracking a hunting quest now takes you to the adventure where those enemies are, not to the quest giver.

  • Fixed

    Home with "Try without an account", entering again or opening the game in another tab keeps the same trial character, and what you were doing no longer fails with "Not found".

  • Fixed

    Wiki the gear table no longer spills off the page on wide screens.

  • Fixed

    Options moving the volume or map opacity bars no longer makes the game behind flicker.

  • Fixed

    Map bones, skulls and skeletons lying on the ground no longer cover characters walking over them.

  • Fixed

    Enemies the Frost Golem, the Frost Core, the Yeti, the Festive Yeti and the Forest Giant now face left like every other enemy, instead of right.

  • Fixed

    Enemies enemies now stand on the ground at the same height as your character; many were floating or sinking a little, like the tiger, the snakes, the dragons or the Frost Core.

Islands and a livelier world

  • New

    Map Aurelia, the main city, now stands at the heart of the world, where the village used to be: there is no gate to cross to reach it anymore, new characters are born in its square, and the smith, the carpenter and the merchant work at the smithy, the carpentry and the tavern.

  • New

    Map in Aurelia you can now walk into the tavern, the smithy and the carpentry, each with its own furnished interior.

  • New

    Map four new dungeons to explore: the inside of the desert pyramid, the Green Dungeon on the northern island, the Moss Dungeon on the southeastern island and the Burning Dungeon in the desert cave.

  • New

    Missions Captain Ordax and Ambassador Lirien arrived at Aurelia's square, bringing back the escort and the embassy; in the city, hunters gather by the eagle statue and explorers by the winged warrior.

  • New

    Music Aurelia has the city music again, and the music now changes with the area of the world you are in.

  • New

    Fishing the northern and southern roads now end at fishing piers, and the eastern road at a lookout over the sea.

  • New

    World trees, bushes and choppable trees now sway gently in the wind, like a passing gust.

  • New

    World the water comes alive: waves break against the shore, shallow water near the coast turns light blue, and the open sea grows deeper and darker.

  • New

    Professions professions have their own icon, a hammer, on the bottom bar and in the rankings.

  • New

    Home with "Try without an account" you can jump into the game without signing up, using one of ten trial characters. The market stays for real accounts.

  • New

    Wiki the economy has its own section, with pages for gold, crystals and the market; the shop moves into it.

  • New

    Web the home page shows the latest news from the game, with a link to every change.

  • New

    Wiki the front page shows the latest news, and the top menu and footer link to every change.

  • New

    Game when someone finds an epic or legendary item, everyone playing sees it on screen and can hover it to see its details.

  • New

    Discord daily updates, what gets listed and sold on the market, and epic finds now show up on our Discord on their own, with each item's artwork.

  • New

    Discord everyone who joins our Discord is welcomed with a randomly geared Guildlands hero.

  • New

    Account you can log in with Discord, or link it to your account from Options; the link is permanent.

  • New

    Discord Guildy messages you, with a picture of your character, when they're back from an outing, their energy is full, you sell something or a price hits your alert.

  • New

    Discord commands to look up characters, items, prices and rankings, and to report problems.

  • New

    Discord 5 crystals for being in the Discord, 50 for boosting it, and gift codes you redeem in Options.

  • New

    Discord the hall of fame keeps the server firsts for every level milestone, every dungeon and the first legendary.

  • New

    Map a new interactive world map, with zoom down to the finest detail, layers for adventures, dungeons, shops, portals, woodcutting and fishing, a search box and links to share an exact spot.

  • New

    Map the interactive map now opens from the website, the wiki, the market and the game.

  • New

    Game you can now track anything, a quest, an ore vein, an NPC or a portal, and a trail of arrows leads you there along the paths you can actually walk, across bridges and portals. The target glows when you arrive, and a tracked quest updates its destination on its own.

  • New

    Game you can now track anything, a quest, an ore vein, an NPC or a portal, and a trail of arrows leads you there along the paths you can actually walk, favoring the roads, across bridges and portals. The target glows when you arrive, and a tracked quest updates its destination on its own.

  • Improved

    Map the world was reorganized into islands: the snowy island, the volcano island and the small entrance island now lie to the west, each with its own bridge and road, and the whole continent is surrounded by sea.

  • Improved

    Map every road now has the same width, lanterns stand at the edge of the road shining inward, the ring around Aurelia's square has its own red trees, the red forest of the south spreads to the southwest, and there are more trees where they were missing.

  • Improved

    Map the main roads wind and a new one heads east, the cemetery and the northern portal moved farther away, the moat surrounds the castle and every road has lanterns.

  • Improved

    Map on the snowy island, the road to the Frozen Crypt now zigzags down instead of running straight, and the village road leads straight onto the bridge.

  • Improved

    Map roads keep the same width through bends, diagonals and crossings as on straight stretches: they no longer widen when they turn.

  • Improved

    Map there are fewer loose pebbles in the snow and fewer bushes, flowers and grass tufts in the fields, so the world looks less cluttered.

  • Improved

    Map the lava in the Inferno is no longer a flat red: it is now a dark crust with veins glowing orange and yellow.

  • Improved

    Fishing fishing spots sit close to the shore and can be reached from farther away.

  • Improved

    Fishing fishing spots feel alive, with spreading rings and bubbles, and every fish swims and jumps at its own pace.

  • Improved

    Characters when breathing, the head, helmet, weapon and shield move with the body, and the selected character breathes more often on the character list, where the class symbol behind each one is now softer.

  • Improved

    Minimap it now shows the world just as it looks in the game, zoomed out a little.

  • Improved

    Interface the experience bar looks sharper and shines, and the Play button has a glint.

  • Improved

    Home when you switch characters, the background fades instead of sliding.

  • Improved

    Web the home page now starts with your character: classes, races, gear and dyes, plus what's coming for guilds.

  • Improved

    Wiki on the races page, the table shows each race's faces in their own column.

  • Improved

    Languages in Russian, the game, the site and the wiki now use the informal you everywhere.

  • Improved

    Market each account can have up to 5 listings for sale at the same time, and VIP accounts up to 25.

  • Improved

    Web in the fight on the home page, your character swings their weapon when attacking, just like in the game.

  • Improved

    Web in the rankings, switching from one to another changes the table instantly, without reloading the page.

  • Improved

    Map on the interactive map, every woodcutting, mining and fishing spot shows its material, and clicking a spot no longer leaves a card open: just hover over it.

  • Improved

    Map clicking a point keeps its card on screen for a few seconds, even if you move the mouse away.

  • Improved

    Home the sign-in screen is simpler: "Create account" and "Try without an account" sit side by side.

  • Improved

    Home "Try without an account" takes you into the world in one go, without the sign-in screen vanishing and coming back.

  • Improved

    Quests tracked quest cards now have a parchment scroll on the right instead of the line, without the "What's next" title.

  • Improved

    Map each point's card on the map looks cleaner, with the frame's own paper and the text away from the leaves.

  • Improved

    Professions hovering a tree, a vein or a fishing spot on the map shows what you get from it, with its icon and name, and while gathering the banner shows the material's icon.

  • Improved

    Map on the map and the minimap, NPCs, trees, veins and workshops now show their own thumbnail instead of a dot, with their shadow at their feet.

  • Improved

    Characters in "Your characters" every character has its shadow at its feet, just like in the world.

  • Improved

    Characters in "Your characters" the counter shows every slot, including the locked ones.

  • Fixed

    Map fishing piers now face the water, an iceberg no longer covers the snowy island bridge, the castle moat is round, the volcano bridge reaches the island, and broken or dead-end roads were fixed.

  • Fixed

    Map grass, snow and sand shores no longer have straight cuts: where the water steps in, the land now fades softly like the rest of the coast.

  • Fixed

    Map the snowy island road now leads straight up to the Frozen Crypt entrance, and roads now connect cleanly with the bridges: the two in the desert, the volcano bridge, the western one and the two in the south.

  • Fixed

    Map the volcano island now sits a little closer to the coast, and its stone bridge rests on solid ground at both ends.

  • Fixed

    Map small stones in the snow can no longer be walked through.

  • Fixed

    Map invisible walls left over from trees and fences that are no longer there were removed in the forest market clearing and a few other spots, and every tree in the world now only blocks at its trunk.

  • Fixed

    Fishing the selection circle on fishing spots is now centered on the water.

  • Fixed

    Interface the pickaxe icon and other tool and material icons are no longer shifted.

  • Fixed

    Wiki corrected details on gear, races, arrows, professions and the shop; guild chestpieces move to coming next.

  • Fixed

    Game the smith on the waiting screens is now Hugo, and the premium currency has the same name everywhere.

  • Fixed

    Wiki the guides now make clear that gear forged with materials bought at the shop cannot be sold, and that deposits and withdrawals are not available yet.

  • Fixed

    Wiki moving from one section to another, the left menu stays where it was instead of jumping back to the top, and the first page under Economy is now called Information.

  • Fixed

    Wiki links with icons and items with their price now line up with the text.

  • Fixed

    Professions in the professions list, mining and woodcutting have their usual icon again, matching fishing and herbalism.

  • Fixed

    Map the square fountain now shows up only once on the map.

  • Fixed

    Web the landscape at the top of the home page no longer slides down as you scroll.

  • Fixed

    Professions without the right tool in hand you no longer see or hear a swing before the warning, and after a warning you wait a few seconds before trying again, so it doesn't repeat with every click.

  • Fixed

    Home the logo on the sign-in screen looks crisp and even, without pixelated edges.

  • Fixed

    Home when playing without an account, the notice that something is not available in trial mode no longer keeps popping up.

  • Fixed

    World the G on the statue in Aurelia's square looks crisp, without chipped edges.

Adventures and quests

  • New

    Adventures 13 staged adventures from level 1 to 50, each in its own bestiary zone.

  • New

    Dungeons a dungeon every 5 levels starting at level 15.

  • New

    Quests a story to follow from start to finish, told by the people of the world.

  • New

    Quests 5 daily quests, the same for everyone, refreshed every day.

  • New

    Quests pin up to three quests on screen, and look for the ! and ? above characters' heads.

  • New

    Journal all your quests in the journal, on the J key.

  • New

    Wiki new pages for adventures, dungeons, quests and the level curve.

  • New

    World the mine entrances, the catacombs, the inferno island and the ice crypt can now be entered; inside await The Abandoned Mine and three dungeons.

  • New

    Fishing tuna is now caught with the big-game rod and swordfish with the fishing crossbow; harpoons are for the abyssal fish. If you already had the iron or mithril harpoon, it is now your big-game rod or your fishing crossbow.

  • New

    Fishing every rod or crossbow fish needs its own bait, one per catch: worms for sardines, flies for trout, roe for salmon, fish offcuts for tuna and fishing bolts for swordfish. You buy them at the shop, fifty at a time.

  • New

    Adventures when each stage ends, a sign asks if you want to keep going; you have five seconds to head back with what you earned, and if you do not answer, you keep going.

  • New

    World every fishing spot shows its fish swimming under the water, and every so often it jumps.

  • New

    City new characters now start in the Main City, and its four gates lead to the village.

  • New

    Wiki a Where to train page, with every adventure and dungeon by level, who gives it, what it asks for and every enemy with its health, its hit and what it pays.

  • Improved

    Levels a new level curve, now up to level 60.

  • Improved

    Map the world grows to the north and into the desert, with a snowy village and a frozen coast.

  • Improved

    World trees and ore veins show the ! only once your skill is high enough to work them, and only characters with something for you give off a glow.

  • Improved

    World when another player mines or chops, you see them facing the node, tool in hand, with the sparks and what they pull out.

  • Improved

    Adventures each adventure is played straight through, from the first stage to the last or until you fall, and you keep everything you defeated along the way.

  • Improved

    Adventures the first stage takes thirty seconds, and the roads are much more crowded with enemies.

  • Improved

    Interface the return window tells you how it went: which stage you reached, how much health you came back with and what you earned, front and center.

  • Improved

    Quests dungeons are separate errands and no longer hold up the story.

  • Improved

    Quests enemies far below your level no longer count toward quests.

  • Improved

    Quests daily quest gold is per account, up to five a day.

  • Improved

    Fishing the crab pot is now the crab trap.

  • Improved

    Fishing new art for the tuna, the abyssal fish, the big net, the trap, the big-game rod, the crossbow and the harpoons.

  • Improved

    World in town, the trees, the ore veins and the fishing spots now sit in three rows, one below the other.

  • Improved

    Adventures the timer shows what is left of the current stage, not of the whole adventure.

  • Improved

    Loot every enemy you defeat may drop an item, and if you fall halfway you keep what already dropped.

  • Improved

    Loot each zone drops its own kind of gear more often, and chests now come from the boss.

  • Improved

    Wiki every adventure and dungeon shows its loot, the boss's chest and the gear lines that drop most, all linked.

  • Improved

    Map the world grows to the south: the cemetery, the castle, the fishing grounds and the dark forest now line the road, on foot from town.

  • Improved

    Map the roads in the middle of the world now wind and curve, and the desert stretches further south.

  • Improved

    Map the road coming down from the northern bridge now curves on its way to the street.

  • Improved

    Map the west of the world, north of the cemetery, is now sea, and the northern roads run between trees.

  • Improved

    Adventures difficulty is smoother from start to finish; no more stretches where you got stuck for no reason.

  • Improved

    Adventures the gnomes, the old town and the orcs now end with a boss.

  • Improved

    Dungeons the early ones give more experience, on par with the adventures of their level.

  • Improved

    Adventures each adventure's quest giver now waits at their own spot in the world, farther from the village as the level goes up, and daily tasks and dungeons are spread across the cemetery, the castle, the docks, the fishing island and the desert.

  • Improved

    Skills trees and fishing spots are now spread across many places in the world: the common ones abound near the village and the most valuable are scarce in the farthest corners. Ore rocks are inside the mines.

  • Improved

    Wiki quests are now cards you can filter by your level, by story or daily, by what they pay and by name; each one shows what it needs and what it unlocks.

  • Improved

    Wiki every character mentioned walks next to their name, and whoever gives each adventure and quest is shown full body with their name below and a map snippet marking where they stand.

  • Improved

    Map the world came to life: dense forests with clearings, groves, willows along the shores, an autumn forest on the way to the Dark Forest, and grass, flowers and mushrooms everywhere.

  • Improved

    Map coastlines are now irregular and natural, the snowy north is an island surrounded by icebergs, and the roads have lanterns along their sides.

  • Fixed

    Quests if your backpack is full, the quest waits until you make room and you keep the reward.

  • Fixed

    Interface the shop button now says Trade, and numbers are shown the way your language writes them.

  • Fixed

    World each fishing spot shows the tool its fish needs.

  • Fixed

    Adventures characters walk on the path of every scene instead of floating.

  • Fixed

    Map in the desert village houses, the wooden floor now reaches the wall and covers the doorway.

  • Fixed

    Map removed some dark strips that cut across the grass in the north of the world and blocked the way.

  • Fixed

    Map the stone bridge in the north can now be crossed all the way to the snow.

One connected world

  • Improved

    Map The Jungle, The Docks and The Forest are now part of one world, along with the entrance to the mines, the dungeon entrance and the desert pass.

  • Improved

    Professions each fish is caught with its own tool, and the path marker stays put.

  • Fixed

    Characters new weapons and shields now sit at hand height.

Fishing and carpentry

  • New

    Professions fishing with nine fish, a fishing spot in the village and rods by tier.

  • New

    Professions carpentry; saw planks and craft wooden tools.

  • New

    World the forge and the carpenter's bench now stand in the village, and smelting, forging and sawing take their time.

  • New

    Professions ore veins are mined right there on the map, blow by blow, and cost no energy.

  • New

    Website our press kit is live, with game images and videos in English, Spanish and Portuguese.

  • Improved

    Map new places to explore, like The Docks, The Jungle, The Forest, The Snowy Pass and The Frozen Crypt, with new creatures.

  • Improved

    Notices see the gold and experience you earn at a glance, and the market lets you know when you sell or buy even if you're not watching.

  • Improved

    Rankings carpentry joins the rankings and the wiki.

  • Improved

    Website a refreshed menu, rankings with real players, new guides and faster pages.

Fifteen classes and professions

  • New

    Classes fifteen classes, one for each way to play, with the Warlord and the Duelist as newcomers; charisma now gives you gold, healing and discounts.

  • New

    Professions mining with nine ores, and pickaxes by tier that unlock the next ore and mine faster.

  • New

    Professions woodcutting with nine trees, from common wood to redwood, and axes by tier.

  • New

    Professions smithing; smelt bars and forge your gear with them.

  • New

    Grimoire your spells get their own screen, and the Sword of the Third Seal unlocks your third slot.

  • New

    Map new maps, the mines and the Inferno.

  • Improved

    Gear the highest rarity is now Legendary and shines orange, plus new shields and jewelry.

  • Improved

    Combat each outing fights the creatures of its own zone, and arrows are used up as you shoot.

  • Improved

    Market it now looks like the game, shows whether a piece is Masterwork and its dye, and adds a smithing shelf.

  • Improved

    Interface a new status strip with experience up front, bigger buttons, a new-version notice, and the language you pick carries over to the game, the market, the website and the wiki.

  • Improved

    Website a refreshed home page with in-game art and a races section; on the wiki, the bestiary by zone and sortable tables.

New gear ladder

  • New

    Gear a new gear ladder with four lines by weight, variants in each, claws and arrows.

  • New

    Combat hybrid weapons with their own strike, and arrows only work with a bow.

  • New

    Outings new stone town scenes, by day and by night.

  • Improved

    Gear each class uses the gear that suits it, and your backpack warns you about anything your class can't equip.

  • Improved

    Wiki the new ladder, the gear for every class and guild chestplates (coming next).

Ranger and dyes

  • New

    Classes meet the Ranger, a hunter with their own mana who fights with a bow.

  • New

    Dyes dye your clothes and weapons any color you like.

  • New

    Outings sixteen new backdrops for your adventures.

  • New

    Gear gear tiers now go up to level 45.

  • Improved

    Characters the creator has been redesigned, and the shorter races now breathe too.

  • Improved

    Interface when you return from an outing, a window shows everything you got.

  • Improved

    Map map improvements, with animated decorations and roofs that sit above everything.

  • Improved

    Game time keeps running even when you're not looking, and the world is lighter to draw.

  • Fixed

    Outings the ruins, jungle and graveyard scenes no longer look cut off.

Friends and inspecting

  • New

    Social add friends and block anyone you'd rather not run into.

  • New

    Social inspect another player to see their look and gear, right from their player menu.

  • New

    Gear Masterwork pieces arrive.

  • Improved

    Interface an experience bar in view, and the player list updates live.

  • Improved

    Characters races in the creator are laid out in three columns and two rows.

  • Fixed

    Characters the same character can no longer be logged in twice at once.

  • Fixed

    World ambient effects no longer drift off screen.

Excellent gear

  • New

    Gear Excellent pieces arrive, noticeably stronger than regular ones, and you can tell at a glance.

  • Improved

    Interface new pixel art icons, and every piece of gear shows in its proper place.

  • Fixed

    Connection if your connection drops, the game tells you and holds still until it's back.

  • Fixed

    World clicking on map spots now picks the right one.

Dwarves and gnomes

  • New

    Races dwarves and gnomes arrive, and every character now has a body that matches their race.

  • New

    Account you can now also sign in with MetaMask, with clearer error messages.

  • New

    Wiki a page for every piece of gear and every material, with its live market price.

  • Improved

    Characters breathing looks more natural, and in the list only your selected character breathes.

  • Improved

    Game the loading screen tells you what's happening, lets you know when the game isn't responding, and brings new music.

  • Improved

    Website dedicated pages in each language, lighter to load and with a nice card for sharing.

Russian arrives

  • New

    Languages Russian joins as the fourth language across the game, the market, the website and the wiki.

  • Improved

    Account signing up with email has its own, simpler screen, and the character creator now has music.

  • Improved

    Account the bot check is invisible and only asks for a click when it really needs to.

  • Improved

    Community the Discord button now takes you to our real community.

  • Fixed

    Wiki formulas, stats, outings and categories that showed up untranslated now read in your language.

Megaphone chat

  • New

    Chat global channel via megaphone, map channel and whispers, each in its own tab.

  • New

    Chat what you say pops up in a bubble over your character, and you can see when someone is typing.

  • Improved

    World the cursor shows whether a spot is for woodcutting or mining.

  • Fixed

    Performance the game no longer keeps doing extra work in the background.

Parchment character creator

  • Improved

    Characters the character creator moves to parchment too.

  • Improved

    Characters attribute bars fill all the way, and each segment shows its number when you hover it.

  • Improved

    Interface Play and Log out share the bottom row, with Log out as a secondary button.

A parchment welcome

  • Improved

    Interface the login screen and character list get parchment panels and a new font.

  • Improved

    Characters your character sheet is now a single page, with a bigger class emblem.

  • Improved

    Website the site and the wiki now show Discord, the wiki and the market with their own icons.

  • Improved

    Languages in Spanish and Portuguese, the market now goes by its local name.

  • Fixed

    Website the logo no longer sits off-center.

The wiki opens, chat arrives

  • New

    Wiki the Guildlands wiki is open, with every item, the bestiary, classes, races, maps and the math behind combat.

  • New

    Chat talk with other players without the chat window stealing your game controls.

  • New

    Spells shouts arrive, the magic of classes without mana, learned from a proclamation; you now have three spell slots.

  • New

    Chests spells now come in grades, and there's a chest that only holds spells.

  • New

    Weapons seven weapon types, two or three for each fighting style.

  • Improved

    Gear every piece is named after its set, and chests tell you the grade of the gear they promise.

  • Improved

    Interface mana bar below your health bar, minimap in the top right, on-screen notices and your gold always in view.

  • Improved

    Characters portraits now breathe, each at its own pace.

  • Fixed

    Gear gold and experience bonuses on gear finally apply, and six stats that did nothing now work.

  • Fixed

    Connection if the world restarts, you're back in on your own right away.

Chests, forge and spells

  • New

    Chests chests now drop from outings, and you open them with an animation after seeing the odds for every reward.

  • New

    Forge the forge screen is here, and the 25 materials you gather finally have a use.

  • New

    Spells your spells now show on your character sheet, and spellbooks are read straight from your inventory.

  • Improved

    Combat the weapon you carry decides how you fight, and mages finally fight like mages.

  • Improved

    World particles in the world and in action scenes.

  • Improved

    Website a cleaner home page with the brand front and center.