Adventures and quests
- New
Adventures 13 staged adventures from level 1 to 50, each in its own bestiary zone.
- New
Dungeons a dungeon every 5 levels starting at level 15.
- New
Quests a story to follow from start to finish, told by the people of the world.
- New
Quests 5 daily quests, the same for everyone, refreshed every day.
- New
Quests pin up to three quests on screen, and look for the ! and ? above characters' heads.
- New
Journal all your quests in the journal, on the J key.
- Improved
Levels a new level curve, now up to level 60.
- Improved
Map the world grows to the north and into the desert, with a snowy village and a frozen coast.
- New
Wiki new pages for adventures, dungeons, quests and the level curve.
- Improved
World trees and ore veins show the ! only once your skill is high enough to work them, and only characters with something for you give off a glow.
- Improved
World when another player mines or chops, you see them facing the node, tool in hand, with the sparks and what they pull out.
- Improved
Adventures each adventure is played straight through, from the first stage to the last or until you fall, and you keep everything you defeated along the way.
- Improved
Adventures the first stage takes thirty seconds, and the roads are much more crowded with enemies.
- Improved
Interface the return window tells you how it went: which stage you reached, how much health you came back with and what you earned, front and center.
