Guildlands

Changelog

What's new

Everything that changes in Guildlands, day by day. New things, improvements and fixes, as they land.

Days
15
New
43
Improved
47
Fixed
11

September 2026

Latest

Adventures and quests

  • New

    Adventures 13 staged adventures from level 1 to 50, each in its own bestiary zone.

  • New

    Dungeons a dungeon every 5 levels starting at level 15.

  • New

    Quests a story to follow from start to finish, told by the people of the world.

  • New

    Quests 5 daily quests, the same for everyone, refreshed every day.

  • New

    Quests pin up to three quests on screen, and look for the ! and ? above characters' heads.

  • New

    Journal all your quests in the journal, on the J key.

  • Improved

    Levels a new level curve, now up to level 60.

  • Improved

    Map the world grows to the north and into the desert, with a snowy village and a frozen coast.

  • New

    Wiki new pages for adventures, dungeons, quests and the level curve.

  • Improved

    World trees and ore veins show the ! only once your skill is high enough to work them, and only characters with something for you give off a glow.

  • Improved

    World when another player mines or chops, you see them facing the node, tool in hand, with the sparks and what they pull out.

  • Improved

    Adventures each adventure is played straight through, from the first stage to the last or until you fall, and you keep everything you defeated along the way.

  • Improved

    Adventures the first stage takes thirty seconds, and the roads are much more crowded with enemies.

  • Improved

    Interface the return window tells you how it went: which stage you reached, how much health you came back with and what you earned, front and center.

One connected world

  • Improved

    Map The Jungle, The Docks and The Forest are now part of one world, along with the entrance to the mines, the dungeon entrance and the desert pass.

  • Improved

    Professions each fish is caught with its own tool, and the path marker stays put.

  • Fixed

    Characters new weapons and shields now sit at hand height.

Fishing and carpentry

  • New

    Professions fishing with nine fish, a fishing spot in the village and rods by tier.

  • New

    Professions carpentry; saw planks and craft wooden tools.

  • New

    World the forge and the carpenter's bench now stand in the village, and smelting, forging and sawing take their time.

  • New

    Professions ore veins are mined right there on the map, blow by blow, and cost no energy.

  • Improved

    Map new places to explore, like The Docks, The Jungle, The Forest, The Snowy Pass and The Frozen Crypt, with new creatures.

  • Improved

    Notices see the gold and experience you earn at a glance, and the market lets you know when you sell or buy even if you're not watching.

  • Improved

    Rankings carpentry joins the rankings and the wiki.

  • Improved

    Website a refreshed menu, rankings with real players, new guides and faster pages.

  • New

    Website our press kit is live, with game images and videos in English, Spanish and Portuguese.

Fifteen classes and professions

  • New

    Classes fifteen classes, one for each way to play, with the Warlord and the Duelist as newcomers; charisma now gives you gold, healing and discounts.

  • New

    Professions mining with nine ores, and pickaxes by tier that unlock the next ore and mine faster.

  • New

    Professions woodcutting with nine trees, from common wood to redwood, and axes by tier.

  • New

    Professions smithing; smelt bars and forge your gear with them.

  • New

    Grimoire your spells get their own screen, and the Sword of the Third Seal unlocks your third slot.

  • New

    Map new maps, the mines and the Inferno.

  • Improved

    Gear the highest rarity is now Legendary and shines orange, plus new shields and jewelry.

  • Improved

    Combat each outing fights the creatures of its own zone, and arrows are used up as you shoot.

  • Improved

    Market it now looks like the game, shows whether a piece is Masterwork and its dye, and adds a smithing shelf.

  • Improved

    Interface a new status strip with experience up front, bigger buttons, a new-version notice, and the language you pick carries over to the game, the market, the website and the wiki.

  • Improved

    Website a refreshed home page with in-game art and a races section; on the wiki, the bestiary by zone and sortable tables.

New gear ladder

  • New

    Gear a new gear ladder with four lines by weight, variants in each, claws and arrows.

  • Improved

    Gear each class uses the gear that suits it, and your backpack warns you about anything your class can't equip.

  • New

    Combat hybrid weapons with their own strike, and arrows only work with a bow.

  • New

    Outings new stone town scenes, by day and by night.

  • Improved

    Wiki the new ladder, the gear for every class and guild chestplates.

Ranger and dyes

  • New

    Classes meet the Ranger, a hunter with their own mana who fights with a bow.

  • New

    Dyes dye your clothes and weapons any color you like.

  • New

    Outings sixteen new backdrops for your adventures.

  • New

    Gear gear tiers now go up to level 45.

  • Improved

    Characters the creator has been redesigned, and the shorter races now breathe too.

  • Improved

    Interface when you return from an outing, a window shows everything you got.

  • Improved

    Map map improvements, with animated decorations and roofs that sit above everything.

  • Improved

    Game time keeps running even when you're not looking, and the world is lighter to draw.

  • Fixed

    Outings the ruins, jungle and graveyard scenes no longer look cut off.

Friends and inspecting

  • New

    Social add friends and block anyone you'd rather not run into.

  • New

    Social inspect another player to see their look and gear, right from their player menu.

  • New

    Gear Masterwork pieces arrive.

  • Improved

    Interface an experience bar in view, and the player list updates live.

  • Improved

    Characters races in the creator are laid out in three columns and two rows.

  • Fixed

    Characters the same character can no longer be logged in twice at once.

  • Fixed

    World ambient effects no longer drift off screen.

Excellent gear

  • New

    Gear Excellent pieces arrive, noticeably stronger than regular ones, and you can tell at a glance.

  • Improved

    Interface new pixel art icons, and every piece of gear shows in its proper place.

  • Fixed

    Connection if your connection drops, the game tells you and holds still until it's back.

  • Fixed

    World clicking on map spots now picks the right one.

Dwarves and gnomes

  • New

    Races dwarves and gnomes arrive, and every character now has a body that matches their race.

  • New

    Account you can now also sign in with MetaMask, with clearer error messages.

  • Improved

    Characters breathing looks more natural, and in the list only your selected character breathes.

  • Improved

    Game the loading screen tells you what's happening, lets you know when the game isn't responding, and brings new music.

  • New

    Wiki a page for every piece of gear and every material, with its live market price.

  • Improved

    Website dedicated pages in each language, lighter to load and with a nice card for sharing.

Russian arrives

  • New

    Languages Russian joins as the fourth language across the game, the market, the website and the wiki.

  • Improved

    Account signing up with email has its own, simpler screen, and the character creator now has music.

  • Improved

    Account the bot check is invisible and only asks for a click when it really needs to.

  • Improved

    Community the Discord button now takes you to our real community.

  • Fixed

    Wiki formulas, stats, outings and categories that showed up untranslated now read in your language.

Megaphone chat

  • New

    Chat global channel via megaphone, map channel and whispers, each in its own tab.

  • New

    Chat what you say pops up in a bubble over your character, and you can see when someone is typing.

  • Improved

    World the cursor shows whether a spot is for woodcutting or mining.

  • Fixed

    Performance the game no longer keeps doing extra work in the background.

Parchment character creator

  • Improved

    Characters the character creator moves to parchment too.

  • Improved

    Characters attribute bars fill all the way, and each segment shows its number when you hover it.

  • Improved

    Interface Play and Log out share the bottom row, with Log out as a secondary button.

A parchment welcome

  • Improved

    Interface the login screen and character list get parchment panels and a new font.

  • Improved

    Characters your character sheet is now a single page, with a bigger class emblem.

  • Improved

    Website the site and the wiki now show Discord, the wiki and the market with their own icons.

  • Improved

    Languages in Spanish and Portuguese, the market now goes by its local name.

  • Fixed

    Website the logo no longer sits off-center.

The wiki opens, chat arrives

  • New

    Wiki the Guildlands wiki is open, with every item, the bestiary, classes, races, maps and the math behind combat.

  • New

    Chat talk with other players without the chat window stealing your game controls.

  • New

    Spells shouts arrive, the magic of classes without mana, learned from a proclamation; you now have three spell slots.

  • New

    Chests spells now come in grades, and there's a chest that only holds spells.

  • New

    Weapons seven weapon types, two or three for each fighting style.

  • Improved

    Gear every piece is named after its set, and chests tell you the grade of the gear they promise.

  • Fixed

    Gear gold and experience bonuses on gear finally apply, and six stats that did nothing now work.

  • Improved

    Interface mana bar below your health bar, minimap in the top right, on-screen notices and your gold always in view.

  • Improved

    Characters portraits now breathe, each at its own pace.

  • Fixed

    Connection if the world restarts, you're back in on your own right away.

Chests, forge and spells

  • New

    Chests chests now drop from outings, and you open them with an animation after seeing the odds for every reward.

  • New

    Forge the forge screen is here, and the 25 materials you gather finally have a use.

  • New

    Spells your spells now show on your character sheet, and spellbooks are read straight from your inventory.

  • Improved

    Combat the weapon you carry decides how you fight, and mages finally fight like mages.

  • Improved

    World particles in the world and in action scenes.

  • Improved

    Website a cleaner home page with the brand front and center.